Para criar o mapa é só fazer uma área com extrema dificuldade para jogarem...
Seria uma arena muito legal...
Coloque as coordenadas do mapa para editar no script
info
Grupo: Herói
Registrado: 08/08/07
Posts: 520
Reputação: +235
Gênero: Masculino
Char no Tibia: Sir Morths

Para criar o mapa é só fazer uma área com extrema dificuldade para jogarem...
Seria uma arena muito legal...
Coloque as coordenadas do mapa para editar no script
Editado Janeiro 2 por comedinhasss
info
Grupo: Visconde
Registrado: 22/09/10
Posts: 474
Reputação: +47

pow queria usar esse script mais aonde eu boto esse lever.lua
Eae galerinha to montando uma coisa legal e nova Client bomber man
WTB
World Tibia Bomber Man
Vai ser um mapa gigantesco com bixos para matar com bombas e também chefes igual bosses em tibia daw to produzindo o client caso queiram ajudar tem vagas sim...
Email:gabriel-mucho-loko@hotmail.com
Temos;
System bomber man
Sprites
Client
Bixos
Estrategias em mente
Roupas (addons irados)
e muita diversão
questes
Salve salve olhe só este meu post a respeito disso.
http://www.xtibia.com/forum/topic/175831-bomber-man-tibia-project/
info
Grupo: Herói
Registrado: 12/03/11
Posts: 1.9k
Reputação: +284
Gênero: Masculino
Char no Tibia: Nokte

Tópico postado em local errado, movido para a sessão correta,
info
Grupo: Cavaleiro
Registrado: 21/11/11
Posts: 160
Reputação: +14

cara oque seria essas coordenas?
local t = {
from = {x=490, y=495, z=9},
to = {x=504, y=505, z=9},
storage = {
placed = 10001,
max = 10002,
radius = 10003
},
delay = 3000,
bombID = 10570,
effect = CONST_ME_FIREAREA,
blockID = 9468,
text = "BOOM!",
temple = {x=498, y=541, z=9},
exceptions = {
{x=490, y=495, z=9},
{x=491, y=495, z=9},
{x=490, y=496, z=9},
{x=503, y=495, z=9},
{x=504, y=495, z=9},
{x=504, y=496, z=9},
{x=490, y=505, z=9},
{x=491, y=505, z=9},
{x=490, y=504, z=9},
{x=503, y=505, z=9},
{x=504, y=505, z=9},
{x=504, y=504, z=9}
}
}
meu bomberman quando se suicida tu ganha o premio de vez ir pro jogador, os seus tbm são assim ??
info
Grupo: Campones
Registrado: 23/08/17
Posts: 23
Reputação: 0

Em 01/01/2011 em 14:26, hsz disse:Ajuda a montar map ?[/sup]
talkactions.xml
<talkaction words="z;Z" event="script" value="bomb.lua"/>
BOMB.lua
function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end function isPositionInArray(haystack, needle) for i = 1, #haystack do if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then return true end end return false end local t = { from = {x=490, y=495, z=9}, to = {x=504, y=505, z=9}, storage = { placed = 10001, max = 10002, radius = 10003 }, delay = 3000, bombID = 10570, effect = CONST_ME_FIREAREA, blockID = 9468, text = "BOOM!", temple = {x=498, y=541, z=9}, exceptions = { {x=490, y=495, z=9}, {x=491, y=495, z=9}, {x=490, y=496, z=9}, {x=503, y=495, z=9}, {x=504, y=495, z=9}, {x=504, y=496, z=9}, {x=490, y=505, z=9}, {x=491, y=505, z=9}, {x=490, y=504, z=9}, {x=503, y=505, z=9}, {x=504, y=505, z=9}, {x=504, y=504, z=9} } } function reset() local dummy = doCreateItem(10570, 1, {x=486,y=498,z=9}) for x = t.from.x, t.to.x do for y = t.from.y, t.to.y do local pos = {x=x,y=y,z=t.from.z} local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid if i1 > 0 then doRemoveItem(i1) end if i2 > 0 then doRemoveItem(i2) end if i3 > 0 then doRemoveItem(i3) end if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then doCreateItem(t.blockID, 1, pos) end end end doRemoveItem(dummy) end local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1) doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos) doSendMagicEffect(pos, t.effect) local c = getTopCreature(pos).uid if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(c), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING) doPlayerAddLevel(a[1], 1) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() end else local b = getTileItemById(pos, t.blockID).uid if b > 0 then doSendMagicEffect(pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end end end local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius) function loopDir(dir) local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z} if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then doSendMagicEffect(_pos, t.effect) local c = getTopCreature(_pos).uid if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(c), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING) doPlayerAddLevel(a[1], 1) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() return "endgame" end else local b = getTileItemById(_pos, t.blockID).uid if b > 0 then doSendMagicEffect(_pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end return false end end elseif queryTileAddThing(v, _pos, 4) == 3 then return false end return true end while N <= l do local q = loopDir("N") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else N = N + 1 end end while E <= l do local q = loopDir("E") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else E = E + 1 end end while W <= l do local q = loopDir("W") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else W = W + 1 end end while S <= l do local q = loopDir("S") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else S = S + 1 end end end doRemoveItem(v, 1) end function onSay(cid, words, param, channel) if isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0)) setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1)) setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1)) if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then doCreateItem(t.bombID, 1, getThingPos(cid)) addEvent(boom, t.delay, getThingPos(cid), cid) setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1) end return true end end
lever.lua
function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end local t, n, storage = { {x=496, y=537, z=9}, {x=497, y=537, z=9}, {x=498, y=537, z=9}, {x=499, y=537, z=9} }, { {x=490, y=495, z=9}, {x=504, y=505, z=9}, {x=504, y=495, z=9}, {x=490, y=505, z=9} }, { placed = 10001, max = 10002, radius = 10003 } function onUse(cid, item, fromPosition, itemEx, toPosition) if item.itemid == 1946 then return doTransformItem(item.uid, item.itemid - 1) end local v = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #v > 0 then return doPlayerSendCancel(cid, "Please wait for the current match to end.") end local players = {} for i = 1, #t do local v = getTopCreature(t[i]).uid players[i] = isPlayer(v) and v or nil end if #players < 2 then return doPlayerSendCancel(cid, "You need at least 2 players to enter.") end local first = players[1] and 1 or players[2] and 2 or players[3] and 3 or players[4] and 4 for i = 1, 4 do if players[i] then setPlayerStorageValue(players[i], storage.placed, 0) setPlayerStorageValue(players[i], storage.max, 1) setPlayerStorageValue(players[i], storage.radius, 1) doSendMagicEffect(t[i], CONST_ME_TELEPORT) doTeleportThing(players[i], n[i]) doSendMagicEffect(n[i], CONST_ME_TELEPORT) end end doTransformItem(item.uid, item.itemid + 1) return true end
Items.xml
<item id="2195" name="boots of haste"> <attribute key="weight" value="750" /> <attribute key="slotType" value="feet" /> <attribute key="speed" value="40" /> <attribute key="showattributes" value="1" /> <attribute key="showduration" value="1" /> <attribute key="decayTo" value="0" /> <attribute key="duration" value="30" /> </item> ... <item id="8304" name="eternal flames"> <attribute key="moveable" value="0" /> </item> ... <item id="8306" name="pure energy"> <attribute key="moveable" value="0" /> </item> ... <item id="8310" name="neutral matter"> <attribute key="moveable" value="0" /> </item> ... <item id="10570" article="a" name="war crystal"> <attribute key="moveable" value="0" /> </item>
movements.xml
<movevent type="StepIn" itemid="10764" event="script" value="bombtiles.lua"/> <movevent type="AddItem" itemid="10764" tileitem="1" event="script" value="bombtiles.lua"/> <movevent type="StepIn" itemid="8304" event="script" value="powerups.lua"/> <movevent type="StepIn" itemid="8306" event="script" value="powerups.lua"/> <movevent type="StepIn" itemid="8310" event="script" value="powerups.lua"/>
bombtiles.lua
function onStepIn(cid, item, pos, fromPos) if math.abs(pos.x - fromPos.x) == math.abs(pos.y - fromPos.y) then if item.actionid == 100 then doItemSetAttribute(item.uid, "aid", 0) else doItemSetAttribute(getTileItemById(fromPos, 10764).uid, "aid", 100) doTeleportThing(cid, fromPos, false) end end end function onAddItem(moveItem, tileItem, position, cid) if not isInArray({8304, 8306, 8310, 9468, 10570}, moveItem.itemid) then doRemoveItem(moveItem.uid) end end
powerups.lua
local t = { from = {x=490, y=495, z=9}, to = {x=504, y=505, z=9}, storage = { max = 10002, radius = 10003 } } function onStepIn(cid, item, pos, fromPos) if isInRange(pos, t.from, t.to) then if item.itemid == 8304 then local n = getPlayerStorageValue(cid, t.storage.max) if n < 3 then setPlayerStorageValue(cid, t.storage.max, n + 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_FIREATTACK) end elseif item.itemid == 8306 then local n = getPlayerSlotItem(cid, CONST_SLOT_FEET) if n.itemid ~= 2195 then doPlayerAddItem(cid, 2050, 1) doPlayerAddItem(cid, 2050, 1) doPlayerAddItem(cid, 2050, 1) doDecayItem(doPlayerAddItem(cid, 2195, 1)) doPlayerRemoveItem(cid, 2050, 1) doPlayerRemoveItem(cid, 2050, 1) doPlayerRemoveItem(cid, 2050, 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_ENERGYHIT) end elseif item.itemid == 8310 then local n = getPlayerStorageValue(cid, t.storage.radius) if n < 4 then setPlayerStorageValue(cid, t.storage.radius, n + 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER) end end end end
RETIRADO DE http://otland.net/f81/bomberman-73864/
AJUDA A MONTA O MAP POR FAVOR POSTE EM BAIXO O MAP COM AS COODENADAS cerTAS
queria saber onde que eu encontro as spr para o evento, tipo parede, piso, bomba etc. se alguem tiver e me passar!!
info
Grupo: Campones
Registrado: 30/09/10
Posts: 6
Reputação: 0
Ajuda a montar map ?[/sup]
talkactions.xml
BOMB.lua
function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end function isPositionInArray(haystack, needle) for i = 1, #haystack do if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then return true end end return false end local t = { from = {x=490, y=495, z=9}, to = {x=504, y=505, z=9}, storage = { placed = 10001, max = 10002, radius = 10003 }, delay = 3000, bombID = 10570, effect = CONST_ME_FIREAREA, blockID = 9468, text = "BOOM!", temple = {x=498, y=541, z=9}, exceptions = { {x=490, y=495, z=9}, {x=491, y=495, z=9}, {x=490, y=496, z=9}, {x=503, y=495, z=9}, {x=504, y=495, z=9}, {x=504, y=496, z=9}, {x=490, y=505, z=9}, {x=491, y=505, z=9}, {x=490, y=504, z=9}, {x=503, y=505, z=9}, {x=504, y=505, z=9}, {x=504, y=504, z=9} } } function reset() local dummy = doCreateItem(10570, 1, {x=486,y=498,z=9}) for x = t.from.x, t.to.x do for y = t.from.y, t.to.y do local pos = {x=x,y=y,z=t.from.z} local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid if i1 > 0 then doRemoveItem(i1) end if i2 > 0 then doRemoveItem(i2) end if i3 > 0 then doRemoveItem(i3) end if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then doCreateItem(t.blockID, 1, pos) end end end doRemoveItem(dummy) end local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1) doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos) doSendMagicEffect(pos, t.effect) local c = getTopCreature(pos).uid if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(c), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING) doPlayerAddLevel(a[1], 1) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() end else local b = getTileItemById(pos, t.blockID).uid if b > 0 then doSendMagicEffect(pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end end end local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius) function loopDir(dir) local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z} if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then doSendMagicEffect(_pos, t.effect) local c = getTopCreature(_pos).uid if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS) doTeleportThing(c, t.temple) doSendMagicEffect(t.temple, CONST_ME_MORTAREA) local n1, n2 = getPlayerName(c), getPlayerName(cid) doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING) local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #a < 2 then doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING) doPlayerAddLevel(a[1], 1) doTeleportThing(a[1], t.temple) doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED) reset() reset() return "endgame" end else local b = getTileItemById(_pos, t.blockID).uid if b > 0 then doSendMagicEffect(_pos, CONST_ME_BLOCKHIT) doRemoveItem(b) local r = math.random(10) if r < 4 then doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos) end return false end end elseif queryTileAddThing(v, _pos, 4) == 3 then return false end return true end while N <= l do local q = loopDir("N") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else N = N + 1 end end while E <= l do local q = loopDir("E") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else E = E + 1 end end while W <= l do local q = loopDir("W") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else W = W + 1 end end while S <= l do local q = loopDir("S") if q == "endgame" then return doRemoveItem(v, 1) elseif not q then break else S = S + 1 end end end doRemoveItem(v, 1) end function onSay(cid, words, param, channel) if isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0)) setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1)) setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1)) if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then doCreateItem(t.bombID, 1, getThingPos(cid)) addEvent(boom, t.delay, getThingPos(cid), cid) setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1) end return true end endlever.lua
function getPlayersInRange(position, radiusx, radiusy) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z}) if creature.type == 1 then table.insert(creaturesList, creature.uid) end end end end local creature = getTopCreature(position) if creature.type == 1 then if not(table.find(creaturesList, creature.uid)) then table.insert(creaturesList, creature.uid) end end return creaturesList end local t, n, storage = { {x=496, y=537, z=9}, {x=497, y=537, z=9}, {x=498, y=537, z=9}, {x=499, y=537, z=9} }, { {x=490, y=495, z=9}, {x=504, y=505, z=9}, {x=504, y=495, z=9}, {x=490, y=505, z=9} }, { placed = 10001, max = 10002, radius = 10003 } function onUse(cid, item, fromPosition, itemEx, toPosition) if item.itemid == 1946 then return doTransformItem(item.uid, item.itemid - 1) end local v = getPlayersInRange({x=497, y=500, z=9}, 7, 5) if #v > 0 then return doPlayerSendCancel(cid, "Please wait for the current match to end.") end local players = {} for i = 1, #t do local v = getTopCreature(t[i]).uid players[i] = isPlayer(v) and v or nil end if #players < 2 then return doPlayerSendCancel(cid, "You need at least 2 players to enter.") end local first = players[1] and 1 or players[2] and 2 or players[3] and 3 or players[4] and 4 for i = 1, 4 do if players[i] then setPlayerStorageValue(players[i], storage.placed, 0) setPlayerStorageValue(players[i], storage.max, 1) setPlayerStorageValue(players[i], storage.radius, 1) doSendMagicEffect(t[i], CONST_ME_TELEPORT) doTeleportThing(players[i], n[i]) doSendMagicEffect(n[i], CONST_ME_TELEPORT) end end doTransformItem(item.uid, item.itemid + 1) return true endItems.xml
<item id="2195" name="boots of haste"> <attribute key="weight" value="750" /> <attribute key="slotType" value="feet" /> <attribute key="speed" value="40" /> <attribute key="showattributes" value="1" /> <attribute key="showduration" value="1" /> <attribute key="decayTo" value="0" /> <attribute key="duration" value="30" /> </item> ... <item id="8304" name="eternal flames"> <attribute key="moveable" value="0" /> </item> ... <item id="8306" name="pure energy"> <attribute key="moveable" value="0" /> </item> ... <item id="8310" name="neutral matter"> <attribute key="moveable" value="0" /> </item> ... <item id="10570" article="a" name="war crystal"> <attribute key="moveable" value="0" /> </item>movements.xml
<movevent type="StepIn" itemid="10764" event="script" value="bombtiles.lua"/> <movevent type="AddItem" itemid="10764" tileitem="1" event="script" value="bombtiles.lua"/> <movevent type="StepIn" itemid="8304" event="script" value="powerups.lua"/> <movevent type="StepIn" itemid="8306" event="script" value="powerups.lua"/> <movevent type="StepIn" itemid="8310" event="script" value="powerups.lua"/>bombtiles.lua
function onStepIn(cid, item, pos, fromPos) if math.abs(pos.x - fromPos.x) == math.abs(pos.y - fromPos.y) then if item.actionid == 100 then doItemSetAttribute(item.uid, "aid", 0) else doItemSetAttribute(getTileItemById(fromPos, 10764).uid, "aid", 100) doTeleportThing(cid, fromPos, false) end end end function onAddItem(moveItem, tileItem, position, cid) if not isInArray({8304, 8306, 8310, 9468, 10570}, moveItem.itemid) then doRemoveItem(moveItem.uid) end endpowerups.lua
local t = { from = {x=490, y=495, z=9}, to = {x=504, y=505, z=9}, storage = { max = 10002, radius = 10003 } } function onStepIn(cid, item, pos, fromPos) if isInRange(pos, t.from, t.to) then if item.itemid == 8304 then local n = getPlayerStorageValue(cid, t.storage.max) if n < 3 then setPlayerStorageValue(cid, t.storage.max, n + 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_FIREATTACK) end elseif item.itemid == 8306 then local n = getPlayerSlotItem(cid, CONST_SLOT_FEET) if n.itemid ~= 2195 then doPlayerAddItem(cid, 2050, 1) doPlayerAddItem(cid, 2050, 1) doPlayerAddItem(cid, 2050, 1) doDecayItem(doPlayerAddItem(cid, 2195, 1)) doPlayerRemoveItem(cid, 2050, 1) doPlayerRemoveItem(cid, 2050, 1) doPlayerRemoveItem(cid, 2050, 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_ENERGYHIT) end elseif item.itemid == 8310 then local n = getPlayerStorageValue(cid, t.storage.radius) if n < 4 then setPlayerStorageValue(cid, t.storage.radius, n + 1) doRemoveItem(item.uid) doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER) end end end endRETIRADO DE http://otland.net/f81/bomberman-73864/
AJUDA A MONTA O MAP POR FAVOR POSTE EM BAIXO O MAP COM AS COODENADAS cerTAS
Editado Janeiro 2 por hsz