mano bota o script da sua spells ae pra eu da uma olhada
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Grupo: Campones
Registrado: 17/06/10
Posts: 61
Reputação: +4
Char no Tibia: Churupettinha
info
Grupo: Campones
Registrado: 05/06/10
Posts: 12
Reputação: 0
Char no Tibia: Retired

-----------------This Spell was made with Mindrage's Spell Maker v0.56b -----------Do not post the spells in any forum without this line or you will be caught!---
--This Software is free to use and can't be for for real-life values!------------
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 2, -80, 3, -105)
--=======================================================================
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 2, -50, 3, -70)
--=======================================================================
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat3, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 3, -150, 4, -180)
--=======================================================================
local area1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
setCombatArea(combat1, createCombatArea(area1))
setCombatArea(combat2, createCombatArea(area2))
setCombatArea(combat3, createCombatArea(area3))
function onCastSpell(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
addEvent(doCombat, 500, cid, combat2, var)
addEvent(doCombat, 1000, cid, combat3, var)
return TRUE
end
Ai o script dela.
Editado Novembro 16 por YourHeLL
tenta coloka assim sem as areas :
-----------------This Spell was made with Mindrage's Spell Maker v0.56b --------- --Do not post the spells in any forum without this line or you will be caught!--- --This Software is free to use and can't be for for real-life values!------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 8) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 2, -80, 3, -105) --======================================================================= local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 8) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 2, -50, 3, -70) --======================================================================= local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat3, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 8) setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 3, -150, 4, -180) --======================================================================= function onCastSpell(cid, var) addEvent(doCombat, 0, cid, combat1, var) addEvent(doCombat, 500, cid, combat2, var) addEvent(doCombat, 1000, cid, combat3, var) return doCombat(cid, combat1, var) end
flw!
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Grupo: Campones
Registrado: 05/06/10
Posts: 12
Reputação: 0
Char no Tibia: Retired

Não deu =/
--Edit--
Deu sim eu que tinha errado, muito obrigado, espero ajudar alguem tambem um dia .-.
Editado Novembro 29 por YourHeLL
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Grupo: Conde
Registrado: 30/10/11
Posts: 625
Reputação: +101
Gênero: Masculino

mano se dexo sem arrea tem que te 1 onde se que que o spell pega 0 onde n.
player é 2 ou 3, ele é o centro do spell arrea 2 siginifica na faser o efeito onde o player esta e 3 fazer o efito tbm on o player estiver.
logo se n tem nenhum 1 e o player ta com 2 n tem efeito nenhum ¬¬
mas se voce fazendo um spell tipo exori hur,exori icon n faça por esse programa. n vai dar certo nunca esse programa é facil de usa mais muito podre,n tem condition(fala que tem,mais se se tem ta abri n abre),o type do spell(ex:stationary,dirctional,target)n muda absolutamento nada(ja testei salvei o mesmo spell em cada um dos tipos a hora que abri tudo igual,mo enganaçao¬¬).bom se for do tipo que falei mais facil fase no manual mesmo
Editado Outubro 30 por lordbug99




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Grupo: Campones
Registrado: 05/06/10
Posts: 12
Reputação: 0
Char no Tibia: Retired
-Alguém me ajuda baixei o mindrage spellmaker e criei uma spell de 3 hits no meu ot 8.54 so que quando fui testa, só saia os efeitos dos hits, nao hitava nada, alguem ai sabe como arruma ? se souber me ajuda ai, plz.
Fico grato.