Script Magic Wall:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Script Wild Growth:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
no npc teria que adicionar:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- XVX FORGER START --
function amulet(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerItemCount(cid,8262) >= 1 and getPlayerItemCount(cid,8263) >= 1 and getPlayerItemCount(cid,8264) >= 1 and getPlayerItemCount(cid,8265) >= 1 then
if doPlayerRemoveItem(cid,8262,1) and doPlayerRemoveItem(cid,8263,1) and doPlayerRemoveItem(cid,8264,1) and doPlayerRemoveItem(cid,8265,1) and (doPlayerRemoveMoney(cid, 5000) == TRUE) then
npcHandler:say('Here is your item!', cid)
doPlayerAddItem(cid,8266,1)
end
else
npcHandler:say('You don\'t have these items!', cid)
end
end
function obsidian(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
if doPlayerRemoveItem(cid,2516,1) and doPlayerRemoveItem(cid,2425,1) then
npcHandler:say('Here is your item!', cid)
doPlayerAddItem(cid,5908,1)
end
else
npcHandler:say('You don\'t have these items!', cid)
end
end
function crude(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerItemCount(cid,5879) >= 1 then
if doPlayerRemoveItem(cid,5879,1) then
npcHandler:say('Here is your item!', cid)
doPlayerAddItem(cid,5892,1)
end
else
npcHandler:say('You don\'t have these items!', cid)
end
end
function draconian(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerItemCount(cid,2516) >= 1 then
if doPlayerRemoveItem(cid,2516,1) then
npcHandler:say('Here is your item!', cid)
doPlayerAddItem(cid,5889,1)
end
else
npcHandler:say('You don\'t have these items!', cid)
end
end
function crown(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerItemCount(cid,2487) >= 1 then
if doPlayerRemoveItem(cid,2487,1) then
npcHandler:say('Here is your item!', cid)
doPlayerAddItem(cid,5887,1)
end
else
npcHandler:say('You don\'t have these items!', cid)
end
end
-- XVX FORGER END --
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can forge Amulet, Obsidian Knife, Huge Chunk of Crude Iron and Piece of Draconian Steel!"})
local node1 = keywordHandler:addKeyword({'amulet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Hum Humm! Welcume lil. Me can do unbroken but Big Ben want gold 5000 and Big Ben need a lil time to make it unbroken. Yes or no??'})
node1:addChildKeyword({'yes'}, amulet, {npcHandler = npcHandler, onlyFocus = true, reset = true})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
local node2 = keywordHandler:addKeyword({'obsidian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield and an Obsidian Lance for a Obsidian Knife?'})
node2:addChildKeyword({'yes'}, obsidian, {npcHandler = npcHandler, onlyFocus = true, reset = true})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
local node3 = keywordHandler:addKeyword({'crude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Giant Spider Silk for a Huge Chunk of Crude Iron?'})
node3:addChildKeyword({'yes'}, crude, {npcHandler = npcHandler, onlyFocus = true, reset = true})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
local node4 = keywordHandler:addKeyword({'draconian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield for a Piece of Draconian Steel?'})
node4:addChildKeyword({'yes'}, draconian, {npcHandler = npcHandler, onlyFocus = true, reset = true})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
local node5 = keywordHandler:addKeyword({'crown armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a crown armor for a Piece of Royal Steel?'})
node5:addChildKeyword({'yes'}, crown, {npcHandler = npcHandler, onlyFocus = true, reset = true})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
npcHandler:addModule(FocusModule:new())




info
Grupo: Campones
Registrado: 09/07/06
Posts: 45
Reputação: +1
Galera duvidas:
1° Piece of Royal Steel trocado no NPC A Sweaty Cyclops, bom no meu ot ele não está trocando a Crow Armor pelo Piece...
Script do npc.
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- XVX FORGER START -- function amulet(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerItemCount(cid,8262) >= 1 and getPlayerItemCount(cid,8263) >= 1 and getPlayerItemCount(cid,8264) >= 1 and getPlayerItemCount(cid,8265) >= 1 then if doPlayerRemoveItem(cid,8262,1) and doPlayerRemoveItem(cid,8263,1) and doPlayerRemoveItem(cid,8264,1) and doPlayerRemoveItem(cid,8265,1) and (doPlayerRemoveMoney(cid, 5000) == TRUE) then npcHandler:say('Here is your item!', cid) doPlayerAddItem(cid,8266,1) end else npcHandler:say('You don\'t have these items!', cid) end end function obsidian(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then if doPlayerRemoveItem(cid,2516,1) and doPlayerRemoveItem(cid,2425,1) then npcHandler:say('Here is your item!', cid) doPlayerAddItem(cid,5908,1) end else npcHandler:say('You don\'t have these items!', cid) end end function crude(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerItemCount(cid,5879) >= 1 then if doPlayerRemoveItem(cid,5879,1) then npcHandler:say('Here is your item!', cid) doPlayerAddItem(cid,5892,1) end else npcHandler:say('You don\'t have these items!', cid) end end function draconian(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerItemCount(cid,2516) >= 1 then if doPlayerRemoveItem(cid,2516,1) then npcHandler:say('Here is your item!', cid) doPlayerAddItem(cid,5889,1) end else npcHandler:say('You don\'t have these items!', cid) end end -- XVX FORGER END -- keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can forge Amulet, Obsidian Knife, Huge Chunk of Crude Iron and Piece of Draconian Steel!"}) local node1 = keywordHandler:addKeyword({'amulet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Hum Humm! Welcume lil. Me can do unbroken but Big Ben want gold 5000 and Big Ben need a lil time to make it unbroken. Yes or no??'}) node1:addChildKeyword({'yes'}, amulet, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true}) local node2 = keywordHandler:addKeyword({'obsidian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield and an Obsidian Lance for a Obsidian Knife?'}) node2:addChildKeyword({'yes'}, obsidian, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true}) local node3 = keywordHandler:addKeyword({'crude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Giant Spider Silk for a Huge Chunk of Crude Iron?'}) node3:addChildKeyword({'yes'}, crude, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true}) local node4 = keywordHandler:addKeyword({'draconian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield for a Piece of Draconian Steel?'}) node4:addChildKeyword({'yes'}, draconian, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true}) npcHandler:addModule(FocusModule:new())2° Paralyze rune.
Bom a paralyze ta normal só que eu queria tipo o tibia rl quando solta a paralyze sobe a magia verde em min e vermelha no cara.
No meu ot so sobe vermelha no cara não sobe a verde em min.
Script da paralyze:
3° Exori hur
Quando solto a exori hur ae chega ao player ela solta uma explosão vermelha tipo um X queria igual a exori que é cinza tipo um X.
Script da exori hur.
4° Magic Wall e Wild Growth.
quando o player usa ele pega PZ
Script Magic Wall:
Script Wild Growth: