por favor coloque em code box para melhor visualização do seu script
- Fórum
- OTServ
- Recursos
- Scripting
- Globalevents e Spells
- Spell - Mini Bomb
3
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info
Grupo: Herói
Registrado: 20/05/10
Posts: 3.4k
Reputação: +1.5k
Gênero: Masculino

28 de agosto de 2010 às 17:33
Editado Agosto 28 por Vodkart
5 meses depois...


info
Grupo: Campones
Registrado: 28/08/10
Posts: 16
Reputação: 0
Char no Tibia: Darks Rafa
Oi galera meu primeiro post aki >D
é uma magia simpleszinha mas espero que goste ;DDD
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, 256) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 1) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 0) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -3, -400) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, 8) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 0) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -3, -400) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, 4) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 54) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 0) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -3, -400) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, 2048) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 17) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 0) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -3, -400) local area1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } setCombatArea(combat1, createCombatArea(area1) setCombatArea(combat2, createCombatArea(area2) setCombatArea(combat3, createCombatArea(area3) setCombatArea(combat4, createCombatArea(area4) function onCastSpell(cid, var) addEvent(doCombat, 0, cid, combat1, var) addEvent(doCombat, 0, cid, combat2, var) addEvent(doCombat, 0, cid, combat3, var) addEvent(doCombat, 0, cid, combat4, var) return TRUE endé isso testem ;D
Editado Agosto 30 por ManoloDoOt