Deve ser isso:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, FALSE) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, 50) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, 50) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, 50) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 50) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, condition) local condition2 = createConditionObject(CONDITION_HASTE) setConditionParam(condition2, CONDITION_PARAM_TICKS, 20000) setConditionFormula(condition2, 0.3, -24, 0.3, -24) setCombatCondition(combat2, condition2) function onCastSpell(cid, var) doCombat(cid, combat, var), doCombat(cid, combat2, var) end
flw








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Grupo: Campones
Registrado: 22/04/10
Posts: 1
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eu quero fazer uma magia com 2 condições tipo, aumentar skills e haste, soh que quando eu uso soh da o Haste, se eu tiro a configuração do haste ai da o do skills, o script eh esse aki:
alguem me ajuda a configurar para pegar as 2 condition na msm spell