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- [action] Sistema De Casamento Para 0.3.5 Pl1
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[action] Sistema De Casamento Para 0.3.5 Pl1
Por dgprado, 26 de set. de 2009 em Actions e Talkactions
otserv
script
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2.1k
2 anos depois...
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Grupo: Campones
Registrado: 16/07/11
Posts: 8
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Char no Tibia: Zowm Megas

02 de fevereiro de 2012 às 02:52
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Grupo: Visconde
Registrado: 23/02/08
Posts: 273
Reputação: +101
Char no Tibia: Foxx Rookslayer

04 de fevereiro de 2012 às 02:13
Idéia boa.
Script, funcionando.
Identação, ok.
Só faltou deixar mais compacto e tal. A própria função isOnline(player) é desnecessária já que a isPlayer(cid) faz a mesma coisa.
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Grupo: Campones
Registrado: 18/01/12
Posts: 14
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Char no Tibia: Paladin The Bolt

09 de fevereiro de 2012 às 11:39
E Para Versao 8.6?
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Grupo: Artesão
Registrado: 15/01/12
Posts: 100
Reputação: +9
Char no Tibia: Leon Of Pandoria

13 de fevereiro de 2012 às 00:06
Doidão tava procurando isso!
funfo certin aq.
;D
Vlw's



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Grupo: Barão
Registrado: 06/07/08
Posts: 206
Reputação: +14
Char no Tibia: Nao Jogo tibia
Bom, Godely criou este script para TFS mas era um pouco antigo, e nao fumfava no TFS 0.3.5. Entao ScorpiOOn93 arrumou e agora funfa no 0.3.4 & 0.3.5. Eu apenas traduzi o txt e testei o script e claro, entao posso garantir que funfa 101%.
Adicione estas tags nos seu function.lua:
function getPlayerMarriage(player) local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";") local marry = rows:getDataInt("marriage") if marry ~= 0 then return marry else return FALSE end end function addMarryStatus(player,partner) db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";") return TRUE end function doCancelMarryStatus(player) db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";") return TRUE end function getMarryStatus(player) local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";") if(stat:getID() == -1) then return FALSE else local info = stat:getDataInt("id") return info end end function getOwnMarryStatus(player) local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";") if(stat:getID() == -1) then return FALSE else local info = stat:getDataInt("marrystatus") return info end end function isOnline(player) local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";") local on = rows:getDataInt("online") if on ~= 0 then return TRUE else return FALSE end endAgora va na pasta data/npc e crie um arquivo chamado: Priest.lua
Agora va na pasta data/xml/outfits.xml e adicione isto:
(Cuidado: se voce ja tiver algum outfit com a id 34 voce deve mudar esta id daqui, e a id do outfit no priest.lua)
obs: Caso voce ja tenha o wending outfit adicionado com outra id, para evitar problemas voce pode trocar as tags que ja estao la por esta aki, mantendo a mesma id no lugar da "id 22" desta tag:
<outfit id="22" premium="no"> <list gender="0" lookType="264" name="monster"/> <list gender="1" lookType="255" name="monster"/> </outfit>Agora na na pasta data/npc/scripts e crie um aquivo chamado: wedding.lua
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'marry') or msgcontains(msg, 'marriage') then if getPlayerStorageValue(cid,3066) == -1 then selfSay('Would you like to get married?', cid) talkState[talkUser] = 1 elseif getPlayerStorageValue(cid,3066) == 1 then local fid = getPlayerGUID(cid) local marrystatus = getOwnMarryStatus(fid) if marrystatus ~= 0 then local newpartner = getPlayerNameByGUID(marrystatus) selfSay('You already set a wedding date with {' .. newpartner .. '}, now I must talk to your partner. Do you want to {cancel} it?', cid) talkState[talkUser] = 5 else setPlayerStorageValue(cid,3066,-1) selfSay('Would you like to get married?', cid) talkState[talkUser] = 1 end elseif getPlayerStorageValue(cid,3066) == 2 then selfSay('You are already married. If you want to {divorce}, just say it.', cid) talkState[talkUser] = 0 end elseif msgcontains(msg, 'divorce') then if getPlayerStorageValue(cid,3066) == 2 then selfSay('Would you like to divorce of your partner?', cid) talkState[talkUser] = 6 else selfSay('You are not married. If you want to get married, just say {marry}.', cid) talkState[talkUser] = 0 end end if talkState[talkUser] == 1 then if msgcontains(msg, 'yes') then local fid = getPlayerGUID(cid) local marrystatus = getMarryStatus(fid) if marrystatus == FALSE then selfSay('And what\'s the name of your future partner?', cid) talkState[talkUser] = 2 else local marryname = getPlayerNameByGUID(marrystatus) selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid) talkState[talkUser] = 4 end end elseif talkState[talkUser] == 2 then local p = msg local player = getPlayerName(cid) local fid = getPlayerGUID(cid) local sid = getPlayerGUIDByName(p) if sid == 0 then selfSay('A player with that name does not exists.', cid) talkState[talkUser] = 0 elseif sid == fid then selfSay('Don\'t worry, you will always be married with yourself, kid.', cid) talkState[talkUser] = 0 else local marrystatus = getMarryStatus(fid) local pmarriage = getPlayerMarriage(sid) local ownstatus = getOwnMarryStatus(cid) if pmarriage == FALSE then if marrystatus == FALSE then if ownstatus == FALSE then setPlayerStorageValue(cid,3066,1) addMarryStatus(fid,sid) selfSay('You\'ve just set a wedding date with {' .. p .. '}.', cid) talkState[talkUser] = 0 else local partnername = getPlayerNameByGUID(ownstatus) selfSay('{' .. p .. '} has already set a wedding date with {' .. partnername .. '}.', cid) talkState[talkUser] = 0 end else local marryname = getPlayerNameByGUID(marrystatus) selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid) talkState[talkUser] = 4 end else local pname = getPlayerNameByGUID(pmarriage) selfSay('Sorry, but {' .. p .. '} is already married to {' .. pname .. '}.', cid) talkState[talkUser] = 0 end end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'proceed') then local fid = getPlayerGUID(cid) local sid = getMarryStatus(fid) local marryname = getPlayerNameByGUID(sid) local pid = getPlayerByNameWildcard(marryname) if isOnline(fid) == TRUE and isOnline(sid) == TRUE then local tmf = getCreaturePosition(cid) local tms = getCreaturePosition(pid) local text = {'I love you!','My love!','Baby dear!'} local chance1 = math.random(1,table.getn(text)) local chance2 = math.random(1,table.getn(text)) local dateFormat = "%A %d"..getMonthDayEnding(os.date("%d")).." %B %Y" local ring = doPlayerAddItem(cid,2121,1) local ring2 = doPlayerAddItem(pid,2121,1) if getDistanceBetween(tmf, tms) <= 3 then if doPlayerRemoveItem(cid, 2121, 1) == TRUE and doPlayerRemoveItem(pid, 2121, 1) == TRUE then setPlayerStorageValue(cid,3066,2) setPlayerStorageValue(pid,3066,2) doCancelMarryStatus(fid) doCancelMarryStatus(sid) setPlayerPartner(cid,sid) setPlayerPartner(pid,fid) doPlayerAddOutfitId(cid,34,0) doPlayerAddOutfitId(pid,34,0) doSetItemSpecialDescription(ring, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".") doSetItemSpecialDescription(ring2, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".") doCreatureSay(cid, text[chance1], TALKTYPE_ORANGE_1) doCreatureSay(pid, text[chance2], TALKTYPE_ORANGE_1) doSendMagicEffect(tmf, 35) doSendMagicEffect(tms, 35) selfSay('Congratulations! Now you may kiss your partner! Everytime you wanna make this effect, just say {love}. You must be close to your partner.', cid) talkState[talkUser] = 0 else selfSay('You and your new partner need a wedding ring to get married.', cid) talkState[talkUser] = 0 end else selfSay('Your partner must be close to you so you can marry!', cid) talkState[talkUser] = 0 end else selfSay('You and your new partner must be online at the same time.', cid) talkState[talkUser] = 0 end elseif msgcontains(msg, 'cancel') then local fid = getPlayerGUID(cid) local sid = getMarryStatus(fid) local marryname = getPlayerNameByGUID(sid) local pid = getPlayerByNameWildcard(marryname) if isOnline(sid) == TRUE then setPlayerStorageValue(pid,3066,-1) end doCancelMarryStatus(sid) selfSay('You just canceled your wedding date with {' .. marryname .. '}.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 5 then if msgcontains(msg, 'cancel') or msgcontains(msg, 'yes') then local fid = getPlayerGUID(cid) setPlayerStorageValue(cid,3066,-1) doCancelMarryStatus(fid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 6 then if msgcontains(msg, 'yes') then local fid = getPlayerGUID(cid) local sid = getPlayerPartner(cid) local marryname = getPlayerNameByGUID(sid) local pid = getPlayerByNameWildcard(marryname) if (isOnline(fid) == TRUE and isOnline(sid) == TRUE) then setPlayerStorageValue(cid,3066,-1) setPlayerStorageValue(pid,3066,-1) setPlayerPartner(cid,0) setPlayerPartner(pid,0) doPlayerAddOutfitId(cid,34,-1) doPlayerAddOutfitId(pid,34,-1) selfSay('You\'ve just divorced of your old partner.', cid) talkState[talkUser] = 0 else selfSay('You and your new partner must be online at the same time.', cid) talkState[talkUser] = 0 end end end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())Agora va na guia sql do seu myphpadmin e adicione esta coluna à tabela players:
Em data/talkactions/talkactions.xml adicione :
Em data/talkactions/scripts crie um arquivo chamadolove.lua:
function onSay(cid, words, param) -- Exhausted Settings -- local exhausted_seconds = 1 -- How many seconds player will be exhausted -- local exhausted_storagevalue = 9847 -- Storage Value to store exhaust. It MUST be unused! -- -- Exhausted Settings END -- local text = {'I love you!','My love!','Baby dear!'} local chance1 = math.random(1,table.getn(text)) local chance2 = math.random(1,table.getn(text)) local sid = getPlayerPartner(cid) if sid > 0 then if isOnline(sid) == TRUE then local sname = getPlayerNameByGUID(sid) local pid = getPlayerByNameWildcard(sname) local tmf = getCreaturePosition(cid) local tms = getCreaturePosition(pid) if getDistanceBetween(tmf, tms) <= 3 then if(os.time() > getPlayerStorageValue(cid, exhausted_storagevalue)) then setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds) doCreatureSay(cid, text[chance1], TALKTYPE_ORANGE_1) doCreatureSay(pid, text[chance2], TALKTYPE_ORANGE_1) doSendMagicEffect(tmf, 35) doSendMagicEffect(tms, 35) else doPlayerSendCancel(cid, "You are exhausted.") return TRUE end end end end endPronto sistem de casamento adicionado.
Como isto funciona ?
Voce podera se divorciar caso o casorio nao de certo (heheheheh), e cada um dos 2 players precisa ter um wendding ring para poder casar.Quando voce se casa voce ganha o mariage outfit, quando voce se divorcia voce o perde.Este script trabalha em conjunto com o Gesior acc maker.
Todos os creditos sao de Godely e ScorpiOOn93.
Este procedimento serve para o TFS 0.3.5 pl1 algumas mudanças sao necessarias para usar no 0.3.4, mas ja existe aki no forum se nao me engano.
Editado Setembro 26 por dgprado