11 horas atrás, Emooooo disse:function onStatsChange(cid, attacker, type, combat, value)
-- This should block all damage monster cause on eachother expect player summons
if isMonster(cid) and isMonster(attacker) then
local master = getCreatureMaster(cid)
if not master or not isPlayer(master) then
return false
end
endreturn true
end
Creio que TFS 0.3.6 nao possui a função onStatsChange na source, voce teria de adicionar ela


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Posts: 118
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function onStatsChange(cid, attacker, type, combat, value)
-- This should block all damage monster cause on eachother expect player summons
if isMonster(cid) and isMonster(attacker) then
local master = getCreatureMaster(cid)
if not master or not isPlayer(master) then
return false
end
end
return true
end