Parabens Pela Iniciativa Joviz ^^!
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Joined: 23/02/13
Posts: 437
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Gender: Masculino

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Group: Marquês
Joined: 25/09/10
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Gender: Masculino

Obrigado pela contribuição, eu realmente não tinha notado que faltava (Já que eu pego do meu notepad mesmo).
Posso editar para ficar mais legível e acessível?
se sim, irei fixar o tópico.
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Group: Conde
Joined: 14/04/15
Posts: 956
Reputation: +333
Gender: Masculino

Obrigado pela contribuição, eu realmente não tinha notado que faltava (Já que eu pego do meu notepad mesmo).
Posso editar para ficar mais legível e acessível?
se sim, irei fixar o tópico.
Claro que pode man! Espero que tenham gostado ai e que ajude muita gente! Fiquei aqui dar uma editada mas não deu mt certo, se conseguir melhorar ai o tópico agradeço
kk



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Group: Conde
Joined: 14/04/15
Posts: 956
Reputation: +333
Gender: Masculino
Iai pessoal, tudo bom? Estou aqui com vocês para postar todas as funções encontradas nas sources do Tfs 0.4 Rev 3884
Dá uma olhada ai
Eu mesmo proceurei aqui nas minhas sources então para ajudar vocês irei postar
Get:
getPlayerLossSkill(cid)
getPlayerLossPercent(cid, lossType)
getCreatureHealth(cid) // Retorna a Health atual do player
getCreatureMaxHealth(cid[, ignoreModifiers = false]) // Retorna o MaxHealth do player
getCreatureMana(cid) // Retorna a mana do player
getCreatureMaxMana(cid[, ignoreModifiers = false]) // Retorna a MaxMana do player
getCreatureHideHealth(cid)
getCreatureSpeakType(cid)
getCreatureLookDirection(cid)
getPlayerLevel(cid) // Retorna o level do player
getPlayerExperience(cid) // Retorna toda a experiencia do player
getPlayerMagLevel(cid[, ignoreModifiers = false]) // Retorna o Magic Level do player
getPlayerSpentMana(cid)
getPlayerFood(cid)
getPlayerAccess(cid) // Retorna o Acess do player
getPlayerGhostAccess(cid)
getPlayerSkillLevel(cid, skill[, ignoreModifiers = false])
getPlayerSkillTries(cid, skill)
getPlayerTown(cid) // Retorna a Townid do player
getPlayerVocation(cid) // Retorna a vocationid do player
getPlayerIp(cid) // Retorna o Ip do player
getPlayerRequiredMana(cid, magicLevel)
getPlayerRequiredSkillTries(cid, skillId, skillLevel)
getPlayerItemCount(cid, itemid[, subType = -1])
getPlayerMoney(cid) // Retorna a quantidade de money do player
getPlayerSoul(cid[, ignoreModifiers = false])
getPlayerFreeCap(cid)
getPlayerLight(cid)
getPlayerSlotItem(cid, slot)
getPlayerWeapon(cid[, ignoreAmmo = false])
getPlayerItemById(cid, deepSearch, itemId[, subType = -1])
getPlayerDepotItems(cid, depotid)
getPlayerGuildId(cid)
getPlayerGuildName(cid)
getPlayerGuildRankId(cid)
getPlayerGuildRank(cid)
getPlayerGuildNick(cid)
getPlayerGuildLevel(cid)
getPlayerGUID(cid)
getPlayerNameDescription(cid)
getPlayerSpecialDescription(cid)
getPlayerAccountId(cid)
getPlayerAccount(cid)
getPlayerFlagValue(cid, flag)
getPlayerCustomFlagValue(cid, flag)
getPlayerPromotionLevel(cid)
getPlayerGroupId(cid)
getPlayerInstantSpellCount(cid)
getPlayerLearnedInstantSpell(cid, name)
getPlayerInstantSpellInfo(cid, index)
getInstantSpellInfo(cid, name)
getCreatureStorage(uid, key)
getStorage(key)
getChannelUsers(channelId)
getPlayersOnline()
getTileInfo(pos)
getThingFromPos(pos[, displayError = true])
getThing(uid)
getThingPosition(uid)
getTileItemById(pos, itemId[, subType = -1])
getTileItemByType(pos, type)
getTileThingByPos(pos)
getTopCreature(pos)
getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]])
getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]])
getCreatureByName(name)
getPlayerByGUID(guid)
getPlayerByNameWildcard(name~[, ret = false])
getPlayerGUIDByName(name[, multiworld = false])
getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]])
getContainerSize(uid)
getContainerCap(uid)
getContainerItems(uid)
getContainerItem(uid, slot)
getHouseInfo(houseId[, displayError = true])
getHouseAccessList(houseid, listId)
getHouseByPlayerGUID(playerGUID)
getHouseFromPos(pos)
getWorldType()
getWorldTime()
getWorldLight()
getWorldCreatures(type)
getWorldUpTime()
getGuildId(guildName)
getGuildMotd(guildId)
getPlayerSex(cid[, full = false])
getCreatureOutfit(cid)
getCreatureLastPosition(cid)
getCreatureName(cid)
getCreatureSpeed(cid)
getCreatureBaseSpeed(cid)
getCreatureTarget(cid)
getPlayersByAccountId(accId)
getAccountIdByName(name)
getAccountByName(name)
getAccountIdByAccount(accName)
getAccountByAccountId(accId)
getIpByName(name)
getPlayersByIp(ip[, mask = 0xFFFFFFFF])
getPlayerPremiumDays(cid)
getCreatureGuildEmblem(cid[, target])
getCreaturePartyShield(cid[, target])
getCreatureSkullType(cid[, target])
getPlayerSkullEnd(cid)
getPlayerBlessing(cid, blessing)
getPlayerStamina(cid)
getPlayerLastLoad(cid)
getPlayerLastLogin(cid)
getPlayerAccountManager(cid)
getPlayerBalance(cid)
getCreatureNoMove(cid)
getPlayerIdleTime(cid)
getPlayerTradeState(cid)
getPlayerModes(cid)
getPlayerRates(cid)
getPlayerPartner(cid)
getPlayerParty(cid)
getPartyMembers(lid)
getCreatureMaster(cid)
getCreatures(cid)
getTownId(townName)
getTownName(townId)
getTownTemplePosition(townId[, displayError])
getTownHouses(townId)
getSpectators(centerPos, rangex, rangey[, multifloor = false])
getVocationInfo(id)
getGroupInfo(id[, premium = false])
getVocationList()
getGroupList()
getChannelList()
getTownList()
getWaypointList()
getTalkActionList()
getExperienceStageList()
getItemIdByName(name[, displayError = true])
getItemInfo(itemid)
getItemAttribute(uid, key)
getItemWeight(uid[, precise = true])
getItemParent(uid)
getNotationsCount(accountId[, playerId])
getStatementsCount(name/guid[, channelId])
getBanData(value[, type[, param]])
getBanReason(id)
getBanAction(id[, ipBanishment = false])
getBanList(type[, value[, param]])
getExperienceStage(level)
getDataDir()
getLogsDir()
getConfigFile()
getConfigValue(key)
getModList()
getHighscoreString(skillId)
getWaypointPosition(name)
getGameState()
getMonsterTargetList(cid)
getMonsterFriendList(cid)
getMonsterInfo(name)
getCreatureCondition(cid, condition[, subId = 0])
Do:
doPlayerSendChannelsDialog(cid)
doItemSetAttribute(uid, key, value)
doItemEraseAttribute(uid, key)
doPlayerSetNameDescription(cid, desc)
doSaveServer([shallow = false])
doCleanHouse(houseId)
doCleanMap()
doRefreshMap()
doGuildAddEnemy(guild, enemy, war, type)
doGuildRemoveEnemy(guild, enemy)
doUpdateHouseAuctions()
doSetGameState(id)
doExecuteRaid(name)
doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL_DEFAULT]])
doReloadInfo(id[, cid])
doWaypointAddTemporial(name, pos)
doPlayerSendChannelsDialog(cid)
doPlayerJoinParty(cid, lid)
doPlayerLeaveParty(cid[, forced = false])
doPlayerFollowCreature(cid, target)
doPlayerSetPartner(cid, guid)
doPlayerSetRate(cid, type, value)
doPlayerPopupFYI(cid, message)
doPlayerSetSex(cid, newSex)
doAddContainerItem(uid, itemid[, count/subType = 1])
doPlayerSetLossPercent(cid, lossType, newPercent)
doTeleportThing(cid, newpos[, pushmove = true[, fullTeleport = true]])
doTransformItem(uid, newId[, count/subType])
doCreatureSay(uid, text[, type = SPEAK_SAY[, ghost = false[, cid = 0[, pos]]]])
doSendCreatureSquare(cid, color[, player])
doSendMagicEffect(pos, type[, player])
doPlayerSendDefaultCancel(cid, ReturnValue)
doRemoveItem(uid[, count = -1])
doPlayerSendCancel(cid, text)
doItemRaidUnref(uid)
doPlayerFeed(cid, food)
doTileQueryAdd(uid, pos[, flags[, displayError = true]])
doSetStorage(key, value)
doCreatureSetStorage(uid, key, value)
doPlayerSetGroupId(cid, newGroupId)
doPlayerSendOutfitWindow(cid)
doPlayerLearnInstantSpell(cid, name)
doPlayerUnlearnInstantSpell(cid, name)
doPlayerSetPromotionLevel(cid, level)
doPlayerSetSpecialDescription(cid, desc)
doCreatureSetHideHealth(cid, hide)
doCreatureSetSpeakType(cid, type)
doSendDistanceShoot(fromPos, toPos, type[, player])
doSendAnimatedText(pos, text, color[, player])
doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true])
doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]])
doCreatureAddMana(cid, mana)
doPlayerSetMaxCapacity(cid, cap)
doPlayerAddSpentMana(cid, amount[, useMultiplier = true])
doPlayerAddSoul(cid, amount)
doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]])
doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]])
doPlayerSendTextMessage(cid, MessageClasses, message)
doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel)
doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time])
doPlayerOpenChannel(cid, channelId)
doPlayerAddMoney(cid, money)
doPlayerRemoveMoney(cid, money)
doPlayerTransferMoneyTo(cid, target, money)
doShowTextDialog(cid, itemid, text)
doDecayItem(uid)
doCreateItem(itemid[, type/count], pos)
doCreateItemEx(itemid[, count/subType = -1])
doTileAddItemEx(pos, uid)
doAddContainerItemEx(uid, virtuid)
doRelocate(pos, posTo[, creatures = true[, unmovable = true]])
doCleanTile(pos[, forceMapLoaded = false])
doCreateTeleport(itemid, topos, createpos)
doCreateMonster(name, pos[, extend = false[, force = false[, displayError = true]]])
doCreateNpc(name, pos[, displayError = true])
doSummonMonster(cid, name)
doConvinceCreature(cid, target)
doMonsterSetTarget(cid, target)
doMonsterChangeTarget(cid)
doAddCondition(cid, condition)
doRemoveCondition(cid, type[, subId])
doRemoveConditions(cid[, onlyPersistent])
doRemoveCreature(cid[, forceLogout = true])
doMoveCreature(cid, direction[, flag = FLAG_NOLIMIT])
doSteerCreature(cid, position)
doPlayerSetPzLocked(cid, locked)
doPlayerSetTown(cid, townid)
doPlayerSetVocation(cid,voc)
doPlayerRemoveItem(cid, itemid[, count[, subType = -1]])
doPlayerAddExperience(cid, amount)
doPlayerSetGuildId(cid, id)
doPlayerSetGuildLevel(cid, level[, rank])
doPlayerSetGuildNick(cid, nick)
doPlayerAddOutfit(cid, looktype, addon)
doPlayerRemoveOutfit(cid, looktype[, addon = 0])
doPlayerAddOutfitId(cid, outfitId, addon)
doPlayerRemoveOutfitId(cid, outfitId[, addon = 0])
doCreatureSetDropLoot(cid, doDrop)
doPlayerSetLossSkill(cid, doLose)
doPlayerSwitchSaving(cid)
doPlayerSave(cid[, shallow = false])
doChallengeCreature(cid, target)
doChangeSpeed(cid, delta)
doCreatureChangeOutfit(cid, outfit)
doSetMonsterOutfit(cid, name[, time = -1])
doSetItemOutfit(cid, item[, time = -1])
doSetCreatureOutfit(cid, outfit[, time = -1])
doPlayerSetBalance(cid, balance)
doCreatureSetNoMove(cid, block)
doPlayerSetIdleTime(cid, amount)
doPlayerSetStamina(cid, minutes)
doPlayerAddBlessing(cid, blessing)
doPlayerSetSkullEnd(cid, time, type)
doCreatureSetSkullType(cid, skull)
doCreatureSetPartyShield(cid, shield)
doCreatureSetGuildEmblem(cid, emblem)
doCreatureSetLookDirection(cid, dir)
doPlayerSendTutorial(cid, id)
doPlayerSendMailByName(name, item[, town[, actor]])
doPlayerAddMapMark(cid, pos, type[, description])
doPlayerAddPremiumDays(cid, days)
doAddIpBanishment(ip[, mask[, length[, reason[, comment[, admin[, statement]]]]]])
doAddPlayerBanishment(name/guid[, type[, length[, reason[, action[, comment[, admin[, statement]]]]]]])
doAddAccountBanishment(accountId[, playerId[, length[, reason[, action[, comment[, admin[, statement]]]]]]])
doAddNotation(accountId[, playerId[, reason[, comment[, admin[, statement]]]]]])
doAddStatement(name/guid[, channelId[, reason[, comment[, admin[, statement]]]]]])
doRemoveIpBanishment(ip[, mask])
doRemovePlayerBanishment(name/guid, type)
doRemoveAccountBanishment(accountId[, playerId])
doRemoveNotations(accountId[, playerId])
doRemoveStatements(name/guid[, channelId])
Is:
isPlayerBanished(name/guid, type)
isAccountBanished(accountId[, playerId])
isSightClear(fromPos, toPos, floorCheck)
isInArray(array, value[, caseSensitive = false])
isPlayerSaving(cid)
isCreature(cid)
isContainer(uid)
isMovable(uid)
isPlayerPzLocked(cid)
isIpBanished(ip[, mask])
Can:
canPlayerWearOutfitId(cid, outfitId[, addon = 0])
canPlayerWearOutfitId(cid, outfitId[, addon = 0])
canPlayerWearOutfit(cid, looktype[, addon = 0])
Combat:
doCombat(cid, combat, param)
setCombatArea(combat, area)
setCombatCondition(combat, condition)
setCombatParam(combat, key, value)
setConditionParam(condition, key, value)
setCombatCallBack(combat, key, function_name)
setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]])
setConditionFormula(combat, mina, minb, maxa, maxb)
createCombatObject()
doCombatAreaHealth(cid, type, pos, area, min, max, effect)
doTargetCombatHealth(cid, target, type, min, max, effect)
doCombatAreaMana(cid, pos, area, min, max, effect)
doTargetCombatMana(cid, target, min, max, effect)
doCombatAreaCondition(cid, pos, area, condition, effect)
doTargetCombatCondition(cid, target, condition, effect)
doCombatAreaDispel(cid, pos, area, type, effect)
doTargetCombatDispel(cid, target, type, effect)
addOutfitCondition(condition, outfit)
createConditionObject(type[, ticks[, buff[, subId]]])
createCombatArea({area}[, {extArea}])
Set:
setWorldType(type)
setHouseOwner(houseId, owner[, clean])
setCreatureMaxHealth(cid, health)
setCreatureMaxMana(cid, mana)
setHouseAccessList(houseid, listid, listtext)
Others:
hasPlayerClient(cid)
hasItemProperty(uid, prop)
addEvent(callback, delay, parameters)
stopEvent(eventid)
stringToVariant(string)
positionToVariant(pos)
targetPositionToVariant(pos)
variantToNumber(var)
variantToString(var)
variantToPosition(var)
numberToVariant(number)
registerCreatureEvent(uid, eventName)
unregisterCreatureEvent(uid, eventName)
addDamageCondition(condition, rounds, time, value)
loadmodlib(lib)
domodlib(lib)
dodirectory(dir[, recursively = false])
errors(var)
Com o tempo irei adicionando uma mini explicação de cada função, caso queiram contribuir com as mini-explicações, mandem as edições por MP para min
Abraço e fuis
Edited Dezembro 29 by Drazyn1291