troca
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
por
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
:3
By Dennerlucas, 27 de jul. de 2013 in Actions e Talkactions
info
Group: Conde
Joined: 25/04/12
Posts: 752
Reputation: +125
Gender: Masculino

troca
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
por
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
:3
Edited Julho 27 by Cleberadm
info
Group: Campones
Joined: 02/07/08
Posts: 2
Reputation: 0

obg :DD deu certo man
info
Group: Campones
Joined: 02/07/08
Posts: 2
Reputation: 0
Eu vi aqui em um post que da pra fazer uma wand de sprite branca , saindo meio q um bolo..
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_CAKE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_CAKE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.0, -500, 0.0, -800)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Quero saber como que bota pra sair bolo e da dano de holy
obg