Coyote, eu não entendi sua pergunta, você quer uma magia que solte 5 hits? Igual super hell granade por exemplo, que vai 10, você quer que solte 5? Se for isso ai está o script:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.3, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
end
Obs: No COMBAT_PARAM_EFFECT e no COMBAT_PARAM_DISTANCEEFFECT você pode colocar o efeito desejado. Se for outro tipo que você queria, pode falar que eu tento te ajudar.
Flws








info
Group: Visconde
Joined: 15/02/11
Posts: 259
Reputation: +25
Tibia Character: Aias Laf Du
Alguem conseguiria Fazer esta magia dar 5 hits, tipo. 5 disparos de Gelo com area no inimigo, eu to tentando aki mas nao sei como fazer e nao importa como eu faça da errado, com nao sou esperiente.
Este script eh de outro Ot de Wodbo, mas nao Serv pois A magia nao tem Exaust e nem come mana, a magia simplesmente nao para.
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 233) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 48) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.9, 0, -4.7, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 233) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 48) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.9, 0, -4.7, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 233) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 48) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.9, 0, -4.7, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, } doPlayerSay(cid, 'Bara!', TALKTYPE_ORANGE_1) addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) doPlayerSay(cid, 'bomb!', TALKTYPE_ORANGE_1) endconsegui colocar exaust e gastar mana entre primeiro e segundo instant, momento em que aperto a hotkey, no entanto as magias ainda saem 3 magias rapidas em menos de um segundo
, continuarei a tentar aki, la vai o script de como ta a magia agora.
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 14) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -4.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 14) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -5.5, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, } if(variantToNumber(var) ~= 0) then addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 1000, parameters) return true end endEspero que alguem possa ajudar, obrigado.
Edited Julho 22 by CoyoteStark