Sem o script fica dificil né??
Mais provavelmente deve ser o Pokemon Dash, procure no fishing.lua:
EDITADO
Agora remova essa parte e esta resolvido.
Sem o script fica dificil né??
Mais provavelmente deve ser o Pokemon Dash, procure no fishing.lua:
EDITADO
Agora remova essa parte e esta resolvido.
Edited Fevereiro 26 by Daimonium
info
Group: Campones
Joined: 26/01/11
Posts: 56
Reputation: +5
Tibia Character: Samanthaa Runlsh

desculpe eu me esquece >P
ta aee:
function onUse(cid, item, fromPos, itemEx, toPos)
d1 =
{
[0] = {pokemon = 'Magikarp s'},
}
d2 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Poliwag s'},
}
d3 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
}
d4 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Krabby s'},
}
d5 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
}
d6 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
}
d7 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
}
d8 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
}
d9 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
}
d10 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
}
d11 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
}
d12 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
}
d13 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
}
d14 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
[13] = {pokemon = 'Gyarados s'},
}
local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619,
4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}
local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)
if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getPlayerSkillLevel(cid, 6) <= 11 then
doPlayerAddSkillTry(cid, 6, 1)
end
if(isInArray(config.waters, itemEx.itemid)) then
doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)
if skill == 23 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 22 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 21 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 20 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 19 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 18 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 17 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 16 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 15 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 14 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 13 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 12 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 11 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 10 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d1[0].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
return true
end
return true
end
return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end
vou testar se funfar dou REP++
------------------------------------------------
Edit.
nem funfo vei ![]()
Edited Fevereiro 25 by pok302010
function onUse(cid, item, fromPos, itemEx, toPos)
local maxfishing = 100
d1 =
{
[0] = {pokemon = 'Magikarp s'},
}
d2 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Poliwag s'},
}
d3 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
}
d4 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Krabby s'},
}
d5 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
}
d6 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
}
d7 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
}
d8 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
}
d9 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
}
d10 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
}
d11 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
}
d12 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
}
d13 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
}
d14 =
{
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Poliwhirl s'},
[7] = {pokemon = 'Seaking s'},
[8] = {pokemon = 'Staryu s'},
[9] = {pokemon = 'Kingler s'},
[10] = {pokemon = 'Seadra s'},
[11] = {pokemon = 'Starmie s'},
[12] = {pokemon = 'Squirtle s'},
[13] = {pokemon = 'Gyarados s'},
}
local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}
local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)
if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getPlayerSkillLevel(cid, 6) <= maxfishing then
doPlayerAddSkillTry(cid, 6, 1)
end
if(isInArray(config.waters, itemEx.itemid)) then
doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)
if skill == 23 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 22 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 21 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 20 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 19 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 18 then
local random = math.random(1, 100)
if random <= 45 then
doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 17 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 16 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 15 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 14 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 13 then
local random = math.random(1, 100)
if random <= 35 then
doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
end
return true
end
else
if skill == 12 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 11 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
else
if skill == 10 then
local random = math.random(1, 100)
if random <= 35 then
local peixe = doSummonCreature(d1[0].pokemon, playerpos)
if not isCreature(peixe) then
return true
end
if #getCreatureSummons(cid) >= 1 then
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
return true
end
return true
end
return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end
Olha, use esse onde esta local maxfishing = 100 troque pelo valor que voce queira, esse valor sera até qual skill voce podera upar fishing.
info
Group: Campones
Joined: 26/01/11
Posts: 56
Reputation: +5
Tibia Character: Samanthaa Runlsh

vlw ^^
funfo sertin:D
REP++
-------------------------------------
edit:
depois do lvl 25 num pesca mais nenhum pokemon --'
nem da kra ajuda aee
Edited Fevereiro 25 by pok302010
lol,se boto q pode pesca gyarados? 0.0
vlw ^^
funfo sertin:D
REP++
-------------------------------------
edit:
depois do lvl 25 num pesca mais nenhum pokemon --'
nem da kra ajuda aee
É porque o seu script só pesca até o skill 23, voce tem que modificar ele.
info
Group: Campones
Joined: 26/01/11
Posts: 56
Reputation: +5
Tibia Character: Samanthaa Runlsh
aee galer como dizo título do topico a skil fishing do meu server so vai até o lvl 12...
porque?
tem como ageitar?
me ajuda aee galera ^^