topic replied by Dantarrix in Scripts
My fault, error with a capital letter. Search for this: getPlayerItemCount(cid,a.Itemid) And change for this: getPlayerItemCount(cid,a.itemid)
topic replied by Dantarrix in Scripts
My fault, error with a capital letter. Search for this: getPlayerItemCount(cid,a.Itemid) And change for this: getPlayerItemCount(cid,a.itemid)
topic replied by Dantarrix in Scripts
Try: In the table called "lugar", for each place of teleport, you have 3 new configurations: * itemid = It's the id of the item you want to be needed to teleport. * cant = It's the quantity of the ite
topic replied by Dantarrix in Scripts
Try this: It's the same but with a correction attempt. Hope this works.
topic replied by Dantarrix in Scripts
Example: <movevent event="DeEquip" itemid="7891" slot="feet" function="onDeEquipItem"/> <movevent event="Equip" itemid="7891" slot="feet" function="onEquipItem"> <vocation name="Sorcerer"/> <vocation
topic replied by Dantarrix in Scripts
meu português não é muito bom, mas eu vou tentar explicar o que fazer weapons.xml: armas são registrados aqui como você disse meu erro, eu quis dizer movements.xml você tem que registrar onEquipItem e
topic replied by Dantarrix in Scripts
o tema despertou meu interesse, Vou ver o que posso fazer e então eu vou editar este post
topic replied by Dantarrix in Scripts
@up: lamento dizer que você está muito errado @topic: você precisa registrar no items em weapons.xml
topic replied by Dantarrix in Scripts
I still want to know if VIP System is by a new database query or by storage so I can help...
topic replied by Dantarrix in Scripts
@up & double up: What happens if VIP is made by queries and not storage? That will not work...
topic replied by Dantarrix in Scripts
Is necessary to know what VIP System you are using to do the amulets you want....
topic replied by Dantarrix in Scripts
@up: If it have 2 items, one in the correct position and the other on floor or backpack and use the one that isnt in the correct position, it will work ....
topic replied by Dantarrix in Scripts
Sorry for using english, but something like this maybe? if getPlayerSlotItem(cid, slot).itemid == stone'sItemId then Then, if you have the same stone in the correct place, it will work.... ^^ The othe
topic replied by Dantarrix in Scripts
Try replacing this function: doCreatureAddhealth(target, -hit) For this function: doTarggetCombatHealth(cid, target, type, min, max, effect) If you know how to.... If you dont know, please response to
topic replied by Dantarrix in Scripts
juuninhoo , for 6º, you could right click o player ----> Rule Violations and there you can ban and give another punishment... For me, it's the better Punishment System...
topic replied by Dantarrix in Scripts
Maybe you can post your data/actions/scripts/catch.lua and your data/lib/050-functions.lua.... So we can make a view on them...