Por kkk111, 25 de out. de 2008 em NPCs, monsters e raids
info
Grupo: Campones
Registrado: 28/08/07
Posts: 27
Reputação: +8
Novo monstro feito por min
...\data\monster crie um arquivo chamado Lord of the Elements.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Lord of the Elements" nameDescription="a Lord of the Elements" race="blood" experience="8000" speed="350" manacost="0"> <health now="10000" max="10000"/> <look type="293" corpse="1492"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200" max="-280"/> <attack name="ice" interval="3000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="fire" interval="1000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="energy" interval="3000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="earth" interval="4000" chance="8" length="9" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="firefield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="energyfield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="energy"/> </attack> <attack name="poisonfield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="Great Fireball" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Avalanche" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Stone Shower" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Thunderstorm" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> </attacks> <defenses armor="17" defense="23"> <defense name="outfit" interval="5000" chance="60" monster="energy elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="3000" chance="60" monster="earth elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="2000" chance="60" monster="water elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="2000" chance="60" monster="spirit of fire" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="1500" chance="120" range="7" speedchange="400" duration="30000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element energyPercent="100"/> <element earthPercent="100"/> <element firePercent="100"/> <element icePercent="100"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> </loot> </monster>
Em ...\data\monster\monsters.xml
Coloque no final
<monster name="Lord of the Elements" file="Lord of the Elements.xml"/>
Registrado: 03/10/07
Posts: 67
Reputação: 0
Char no Tibia: Lord Of Molve
Uppp!!!
rox d+++++++++++
Registrado: 26/09/07
Posts: 85
Char no Tibia: Revaux
Corpo e loot errados.
info
Grupo: Campones
Registrado: 28/08/07
Posts: 27
Reputação: +8
Novo monstro feito por min
...\data\monster crie um arquivo chamado Lord of the Elements.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Lord of the Elements" nameDescription="a Lord of the Elements" race="blood" experience="8000" speed="350" manacost="0"> <health now="10000" max="10000"/> <look type="293" corpse="1492"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200" max="-280"/> <attack name="ice" interval="3000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="fire" interval="1000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="energy" interval="3000" chance="12" length="8" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="earth" interval="4000" chance="8" length="9" spread="3" min="-350" max="-550"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="firefield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="energyfield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="energy"/> </attack> <attack name="poisonfield" interval="4000" chance="15" range="7" radius="1" target="1"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="Great Fireball" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Avalanche" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Stone Shower" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> <attack name="Thunderstorm" interval="5000" chance="25" range="7" radius="3" target="0" min="-250" max="-350"> </attack> </attacks> <defenses armor="17" defense="23"> <defense name="outfit" interval="5000" chance="60" monster="energy elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="3000" chance="60" monster="earth elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="2000" chance="60" monster="water elemental" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="2000" chance="60" monster="spirit of fire" duration="1000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="1500" chance="120" range="7" speedchange="400" duration="30000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element energyPercent="100"/> <element earthPercent="100"/> <element firePercent="100"/> <element icePercent="100"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> </loot> </monster>Em ...\data\monster\monsters.xml
Coloque no final
<monster name="Lord of the Elements" file="Lord of the Elements.xml"/>