Por Gofaia, 07 de out. de 2008 em Globalevents e Spells
info
Grupo: Visconde
Registrado: 15/03/08
Posts: 295
Reputação: +1
BOmmm... Fiz mais uma magia pra knight:
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.6, -10, -0.8, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -30, -0.9, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.1, -30, -1.3, 0) local arr1 = { {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {1, 0, 2, 0, 1}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0}, {0, 1, 0, 1, 0}, {0, 0, 2, 0, 0}, {0, 1, 0, 1, 0}, {0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 2, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3 } addEvent(onCastSpell1, 150, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) end
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.6, -10, -0.8, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -30, -0.9, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.1, -30, -1.3, 0)
local arr1 = {
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
}
local arr2 = {
{0, 1, 0, 1, 0},
{0, 0, 2, 0, 0},
local arr3 = {
{0, 1, 2, 1, 0},
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3 }
addEvent(onCastSpell1, 150, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 600, parameters)
Salve /\ como exori res.lua
E coloque isso no spells.xml
<instant name="exori res" words="exori res" selftarget="0" aggressive="1" lvl="45" maglv="6" manapercent="20" soul="0" exhaustion="1" prem="1" enabled="1" script="exori res.lua"><vocation id="3"/></instant>
Ps: Mudem a id da vocation, no meu ot é diferente.
Ps2: Comentem =)
Creditos pra mim =]
Nao vo colocar ss, porque só de olhar ja da pra saber como é!
Bloody kisses
info
Grupo: Visconde
Registrado: 15/03/08
Posts: 295
Reputação: +1
BOmmm... Fiz mais uma magia pra knight:
Salve /\ como exori res.lua
E coloque isso no spells.xml
Ps: Mudem a id da vocation, no meu ot é diferente.
Ps2: Comentem =)
Creditos pra mim =]
Nao vo colocar ss, porque só de olhar ja da pra saber como é!
Bloody kisses