JU

Mort Explosion Rune

Por jucaloko, 15 de jun. de 2008 em Globalevents e Spells

script
8
1.7k
jucalokoJ
15 de junho de 2008 às 10:46

Primeiro va para data\spells\scripts e copie qualquer spell de la..apague o que tem dentro e cole isto

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.0, -1, -2.5, -10)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -2.7, -2, -2.3, -10)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -2.4, -3, -2.1, -10)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -2.1, -4, -1.9, -10)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -1.6, -5, -1.7, -10)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -1.6, -6, -1.5, -10)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -1.6, -7, -1.3, -10)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -1.6, -8, -1.3, -10)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat12 = createCombatObject()

setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat13 = createCombatObject()

setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat14 = createCombatObject()

setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat15 = createCombatObject()

setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat16 = createCombatObject()

setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat17 = createCombatObject()

setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat18 = createCombatObject()

setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat19 = createCombatObject()

setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

local combat20 = createCombatObject()

setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC , -1.6, -9, -1.3, -10)

 

arr1 = {

{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr5 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 0, 0, 0, 2, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0},

{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},

{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 1, 2, 0, 0, 1, 0, 0},

{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1},

{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},

}

 

arr8 = {

{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 1, 0, 0, 1, 0, 0, 0, 0, 0,0},

{0, 0, 0, 1, 0, 2, 1, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

}

 

arr9 = {

{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},

{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1},

{0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1},

{0, 1, 0, 0, 0, 2, 1, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr10 = {

{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},

{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},

}

 

arr11 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0},

}

 

arr12 = {

{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0},

{0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},

{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0},

{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 2, 0, 1, 0, 1, 1},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr13 = {

{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr14 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr15 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr16 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr17 = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

}

 

arr18 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr19 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr20 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

local area11 = createCombatArea(arr11)

local area12 = createCombatArea(arr12)

local area13 = createCombatArea(arr13)

local area14 = createCombatArea(arr14)

local area15 = createCombatArea(arr15)

local area16 = createCombatArea(arr16)

local area17 = createCombatArea(arr17)

local area18 = createCombatArea(arr18)

local area19 = createCombatArea(arr19)

local area20 = createCombatArea(arr20)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

setCombatArea(combat11, area11)

setCombatArea(combat12, area12)

setCombatArea(combat13, area13)

setCombatArea(combat14, area14)

setCombatArea(combat15, area15)

setCombatArea(combat16, area16)

setCombatArea(combat17, area17)

setCombatArea(combat18, area18)

setCombatArea(combat19, area19)

setCombatArea(combat20, area20)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

 

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

 

local function onCastSpell12(parameters)

doCombat(parameters.cid, parameters.combat12, parameters.var)

end

 

local function onCastSpell13(parameters)

doCombat(parameters.cid, parameters.combat13, parameters.var)

end

 

local function onCastSpell14(parameters)

doCombat(parameters.cid, parameters.combat14, parameters.var)

end

 

local function onCastSpell15(parameters)

doCombat(parameters.cid, parameters.combat15, parameters.var)

end

 

local function onCastSpell16(parameters)

doCombat(parameters.cid, parameters.combat16, parameters.var)

end

 

local function onCastSpell17(parameters)

doCombat(parameters.cid, parameters.combat17, parameters.var)

end

 

local function onCastSpell18(parameters)

doCombat(parameters.cid, parameters.combat18, parameters.var)

end

 

local function onCastSpell19(parameters)

doCombat(parameters.cid, parameters.combat19, parameters.var)

end

 

local function onCastSpell20(parameters)

doCombat(parameters.cid, parameters.combat20, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 300, parameters)

addEvent(onCastSpell3, 500, parameters)

addEvent(onCastSpell4, 700, parameters)

addEvent(onCastSpell5, 900, parameters)

addEvent(onCastSpell6, 1100, parameters)

addEvent(onCastSpell7, 1300, parameters)

addEvent(onCastSpell8, 1500, parameters)

addEvent(onCastSpell9, 1700, parameters)

addEvent(onCastSpell10, 1900, parameters)

addEvent(onCastSpell11, 2100, parameters)

addEvent(onCastSpell12, 2300, parameters)

addEvent(onCastSpell13, 2500, parameters)

addEvent(onCastSpell14, 2700, parameters)

addEvent(onCastSpell15, 2900, parameters)

addEvent(onCastSpell16, 3100, parameters)

addEvent(onCastSpell17, 3300, parameters)

addEvent(onCastSpell18, 3500, parameters)

addEvent(onCastSpell19, 3700, parameters)

addEvent(onCastSpell20, 3900, parameters)

 

end

 

 

Dpois disso vai no spells.xml

e cole isto nas runas

 

<rune name="Mort Explosion" id="2263" charges="5" maglv="30" exhaustion="1" enabled="1" allowfaruse="1" script="mort explosion.lua"></rune>

Ainda no spells.xml va nas conjures spells e cole isto

 

<conjure name="Mort Explosion" words="adevo mort hur" reagentId="2260" conjureId="2263" aggressive="0" conjureCount="5" maglv="30" mana="2000" soul="0" prem="0" enabled="1" function="conjureRune"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></conjure>

Dpois vai para itens.xml e procure o iten de id 2263 e mude o iten para o seguinte

 

</item>

<item id="2263" article="a" name="spell rune">

<attribute key="runeSpellName" value="adeva mort hur"/>

<attribute key="weight" value="120"/>

<attribute key="charges" value="5"/>

Pronto Espero Que Gostem.........

 

 

SS AKI

http://img179.imageshack.us/my.php?image=mortsdsj5.jpg

Editado Junho 22 por jucaloko

ThthtT
15 de junho de 2008 às 11:18

parece legal, mas falta um ss

jucalokoJ
15 de junho de 2008 às 11:28

Vou Por SS

luizsaL
20 de junho de 2008 às 18:46

Horrivel n serve pra ot xp baxa ...

SkybladeS
22 de junho de 2008 às 04:35

com code n da pra testar

e com o ss n da pra entender nda

=/

1 mês depois...
jpmendesJ
14 de julho de 2008 às 15:50

Bom,

Vou por no meu ot e ve se presta !!!

dudu2530D
14 de julho de 2008 às 16:11

Caro amigo Jukaloko

 

E Ate q parece ser legal

 

Aprovado

makakinho3M
14 de julho de 2008 às 18:53

isso é runa?

 

ate era bom se fose um spell (tambem n é muito dificel fazer isso oO)