Mto bom ;]
Adori so os efeitos q não combinaram ;x
Por gornicki, 26 de fev. de 2008 em Globalevents e Spells
info
Grupo: Campones
Registrado: 06/03/07
Posts: 42
Reputação: 0
Char no Tibia: Adanzenho - hacked

Mto bom ;]
Adori so os efeitos q não combinaram ;x
Hail XTibia!
Muito ROX!
E eu fui o primeiro a ver ela na Integra!
\o/
Cya
info
Grupo: Campones
Registrado: 21/02/08
Posts: 2
Reputação: 0
Char no Tibia: god matheus

ta massa ai gostei tabem sei inventa muita magia pega essa :weight_lift: esforço para fazer algumas xD
info
Grupo: Conde
Registrado: 23/12/07
Posts: 566
Reputação: +5
Char no Tibia: Tprocheira soldier

Ficou boa. Inovadora e divertida! Ficou legal os efeitos, imagino como ficaria animado ^^.
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Grupo: Marquês
Registrado: 17/01/08
Posts: 1.5k
Reputação: +15
Char no Tibia: Saint Claire

Ficou realmente muito boa, parabéns ^^
Linda criatividade ![]()
info
Grupo: Campones
Registrado: 14/04/07
Posts: 86
Reputação: 0
Char no Tibia: Nossila Ohk

Mudei os Efeitos......
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 29)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.08, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 29)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)
local arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0}
}
local arr3 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
local arr4 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 2, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 0}
}
local arr5 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
local arr6 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 2, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 1200, parameters)
addEvent(onCastSpell4, 1800, parameters)
addEvent(onCastSpell5, 2400, parameters)
addEvent(onCastSpell6, 3000, parameters)
end
Espero q gostem ![]()
info
Grupo: Campones
Registrado: 14/04/07
Posts: 86
Reputação: 0
Char no Tibia: Nossila Ohk
Bom gente resolvir fazer uma magia homenageando o Xtibia
vamos lah:
Abra um arquivo lua renomeie com o nome xtibia, apague seu conteudo e insira o seguinte:
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 18) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.08, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 4) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr4 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0} } local arr5 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr6 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1300, parameters) addEvent(onCastSpell4, 1700, parameters) addEvent(onCastSpell5, 2600, parameters) addEvent(onCastSpell6, 3200, parameters) endPronto agora salve na pasta data/spells/scripts
tag:
Na tag vcs Editem como qzer.....
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100% By me
É MEU FAN? use:
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Polemica em Mythera
Minhas Spells
4 Efeitos
Editado Fevereiro 26 por gornicki