function onSay(cid, words, param)
--[Configurações de Condição]__
config = { --[[verdadeiro / Falso]]
needPa = false, -- Precisa de Premium Account? [true / false]
needPz = false, -- Precisa estar em Protection Zone? [true / false]
battle = false, -- Precisa estar sem Batlle para Resetar? [true / false]
withe = false, -- Players PK Withe pode Resetar? [true / false]
red = false, -- Players PK Red pode Resetar? [true / false]
tp = false, -- Teleportar para o Templo após o reset? [true / false]
look = true, -- Mostrar Resets no Look do Player? [true / false]
addLimite = true, -- Abilitar Limite de Resets? [true / false]
setClasse = false, -- Mudar Vocação do player quando resetar? [true / false]
storage = 54676, -- Storage [valor]
--[Configurações do Reset]__
resetStatus = {
player = getPlayerGUID(cid), -- Não Mude.
lvl = 717217, -- Level Necessário para Resetar. [valor]
lvlreset = 1, -- Level que retornará após o Reset. [valor]
limite = 100, -- Máximo de resets que um player pode chegar. [valor]
newClasse = 0, -- Id da Nova Vocação após o Reset. [valor]
tempo = 0
},
}
--[Funções]__
function Reseting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
function noAll(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
function noTeleporting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
function noLook(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
function noClasse(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
function setClasse(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
function look(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
function teleporting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, config.storage, resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
function getResets(cid)
local resets = getPlayerStorageValue(cid, config.storage)
-- If the storage value is less than 0 or invalid, set resets to 0
if type(resets) ~= "number" or resets < 0 then
resets = 0
end
return resets
end
-- Função para verificar se o jogador tem VIP (normal ou infinito)
function hasVipAccess(cid)
local vipInfiniteStorage = 13587
local vipNormalStorage = 13545
local currentTime = os.time()
-- Verifica VIP infinito (valor máximo de int32)
if getPlayerStorageValue(cid, vipInfiniteStorage) == 2^31 - 1 then
return true
end
-- Verifica VIP normal (baseado no tempo)
if getPlayerStorageValue(cid, vipNormalStorage) > currentTime then
return true
end
return false
end
local resets = getResets(cid)
local needLvl = "Você precisa de "..config.resetStatus.lvl-getPlayerLevel(cid).." level's para resetar."
local msg = "~~[Reset: "..getResets(cid).."]~~ 'Sucesso ao Resetar! Você será deslogado em "..config.resetStatus.tempo.." Segundos."
--[Condiçoes]__
-- Verifica se o jogador tem acesso VIP
if not hasVipAccess(cid) then
doPlayerSendTextMessage(cid, 22, "Você precisa ter VIP (normal ou infinito) para usar o sistema de reset.")
return true
elseif(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then
doPlayerSendTextMessage(cid, 22, "Voce Precisa estar em Protection Zone Para Resetar.")
return TRUE
elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then
doPlayerSendTextMessage(cid, 22, "Voce ja atingiu o Limite de Resets.")
return TRUE
elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then
doPlayerSendTextMessage(cid, 22, "Voce ta PK White, por isso não pode resetar.")
return TRUE
elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then
doPlayerSendTextMessage(cid, 22, "Voce ta PK Red, por isso não pode resetar.")
return TRUE
elseif(config.needPa == true) and not isPremium(cid) then
doPlayerSendTextMessage(cid, 22, "Voce Precisa ser Premium Account para Resetar.")
return TRUE
elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
doPlayerSendTextMessage(cid, 22, "Voce Precisa estar sem Battle para Resetar.")
return TRUE
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then
addEvent(Reseting, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then
addEvent(noAll, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then
addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then
addEvent(noLook, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then
addEvent(noClasse, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then
addEvent(setClasse, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then
addEvent(look, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then
addEvent(teleporting, config.resetStatus.tempo* 1000, cid)
doPlayerSendTextMessage(cid, 22, msg)
elseif doPlayerSendCancel(cid, needLvl) then
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return TRUE
end
return TRUE
end


info
Grupo: Artesão
Registrado: 01/03/20
Posts: 110
Reputação: +1
Gênero: Masculino
Char no Tibia: Samuel on Issobra
COMO COLOCO CONDIÇÃO DE VIP INFINITE NO CODIGO ACIMA