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Ajuda com mobile


Laliet22
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Preciso trocar o ip do client mobile pra poder passar pros players mas não faço ideia do que fazer aqui pra dar certo, tentei de varias formas e nenhuma funcionou, o entergame ja está com o ip certo e não sei oq faço na past Init.lua pra funcionar. 154.12.167.63 é o ip do server, estou usando o Apk Editor Studio, nunca mexi com mobile ent por isso to bem perdido
 

-- CONFIG
APP_NAME = "otclientv8"  -- important, change it, it's name for config dir and files in appdata
APP_VERSION = 0.5       -- client version for updater and login to identify outdated client
DEFAULT_LAYOUT = "retro" -- on android it's forced to "mobile", check code bellow

-- If you don't use updater or other service, set it to updater = ""
Services = {
  website = "", -- currently not used
  updater = "",
  stats = "",
  crash = "",
  feedback = "",
  status = ""
}

-- Servers accept http login url, websocket login url or ip:port:version
Servers = {
--[[  OTClientV8 = "154.12.167.63:7171:854",
  OTClientV8c = "154.12.167.63:7171",
  OTClientV8Test = "154.12.167.63",
  LocalTestServ = "127.0.0.1:7171:1098:110:30:93"  ]]
}

--USE_NEW_ENERGAME = true -- uses entergamev2 based on websockets instead of entergame
ALLOW_CUSTOM_SERVERS = true -- if true it shows option ANOTHER on server list

g_app.setName("OTCv8")
-- CONFIG END

-- print first terminal message
g_logger.info(os.date("== application started at %b %d %Y %X"))
g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ') made by ' .. g_app.getAuthor() .. ' built on ' .. g_app.getBuildDate() .. ' for arch ' .. g_app.getBuildArch())

if not g_resources.directoryExists("/data") then
  g_logger.fatal("Data dir doesn't exist.")
end

if not g_resources.directoryExists("/modules") then
  g_logger.fatal("Modules dir doesn't exist.")
end

-- settings
g_configs.loadSettings("/config.otml")

-- set layout
local settings = g_configs.getSettings()
local layout = DEFAULT_LAYOUT
if g_app.isMobile() then
  layout = "mobile"
elseif settings:exists('layout') then
  layout = settings:getValue('layout')
end
g_resources.setLayout(layout)

-- load mods
g_modules.discoverModules()
g_modules.ensureModuleLoaded("corelib")
  
local function loadModules()
  -- libraries modules 0-99
  g_modules.autoLoadModules(99)
  g_modules.ensureModuleLoaded("gamelib")

  -- client modules 100-499
  g_modules.autoLoadModules(499)
  g_modules.ensureModuleLoaded("client")

  -- game modules 500-999
  g_modules.autoLoadModules(999)
  g_modules.ensureModuleLoaded("game_interface")

  -- mods 1000-9999
  g_modules.autoLoadModules(9999)
end

-- report crash
if type(Services.crash) == 'string' and Services.crash:len() > 4 and g_modules.getModule("crash_reporter") then
  g_modules.ensureModuleLoaded("crash_reporter")
end

-- run updater, must use data.zip
if type(Services.updater) == 'string' and Services.updater:len() > 4 
  and g_resources.isLoadedFromArchive() and g_modules.getModule("updater") then
  g_modules.ensureModuleLoaded("updater")
  return Updater.init(loadModules)
end

loadModules()
 

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