está usando pda com source adaptada?
então faça o seguinte.
vá até servidor/data/lib/somefunctions.lua
vá até ultima linha pule duas linhas e adicione isso:
function getDirectionToWalk(p1, pos2)
local dir = NORTH
local pos1 = getCreaturePosition(p1)
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getNextStepDelay(cid, dir)
return tonumber(398)
end
agora vá em servidor/data/movements/script/fly.lua e troque por esse
local del = {'460', '1022', '1023', '1024'}
function onStepIn(cid, item, frompos, item2, topos)
if getPlayerStorageValue(cid, 17000) <= 0 then
doTeleportThing(cid, topos, false)
doRemoveItem(getTileThingByPos(frompos).uid, 1)
if isPlayer(cid) then
doPlayerSendCancel(cid, "You can't fly.")
end
return true
end
if getPlayerStorageValue(cid, 17000) >= 1 then
if topos.z == frompos.z then
if getCreatureOutfit(cid).lookType == 316 then
effect = 136
else
effect = 2
end
doSendMagicEffect(topos, effect)
end
end
for x=-1,1 do
for y=-1,1 do
posa = {x=topos.x+x,y=topos.y+y,z=topos.z}
if isInArray(del, getTileThingByPos(posa).itemid) then
doRemoveItem(getTileThingByPos(posa).uid, 1)
end
end
end
for x=-1,1 do
for y=-1,1 do
pose = {x=frompos.x+x,y=frompos.y+y,z=frompos.z}
if getTileThingByPos(pose).itemid == 0 then
doCombatAreaHealth(cid, 0, pose, 0, 0, 0, CONST_ME_NONE)
doCreateItem(460, 1, pose)
end
end
end
doCombatAreaHealth(cid, 0, topos, 0, 0, 0, CONST_ME_NONE)
doCreateItem(460, 1, frompos)
if topos.z > frompos.z then
doCreateItem(11676, 1, frompos)
doTransformItem(getTileThingByPos(frompos).uid, 11676)
elseif topos.z < frompos.z then
doCreateItem(11675, 1, frompos)
doTransformItem(getTileThingByPos(frompos).uid, 11675)
end
return true
end
function onStepOut(cid, item, position, lastPosition, fromPosition, toPosition, actor)
--if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
local effect = 2
if toPosition.z == fromPosition.z and getCreatureOutfit(cid).lookType ~= 316 and getCreatureOutfit(cid).lookType ~= 648 then
doSendMagicEffect(fromPosition, effect)
end
local oldtpos = fromPosition
oldtpos.stackpos = STACKPOS_GROUND
if getTileThingByPos(oldtpos).itemid >= 1 then
doRemoveItem(getTileThingByPos(oldtpos).uid, 1)
end
return true
end



info
Grupo: Campones
Registrado: 19/12/19
Posts: 20
Reputação: 0
boa tarde. gostaria de ajuda para desbugar meu client poketibia opem sourses .quando usado o fly no pokemon o mesmo usa e sobe os andares porem no ar nao se move em nenhuma direçao fica travado podendo somente subir e decer.agradeço de coraçao qquer ajuda eu acho que o problema esta no client porem tem que saber usar c++ pra arrumar e eu nao sei.