Alguém poderia me ajudar ?
info
Grupo: Conde
Registrado: 25/04/12
Posts: 752
Reputação: +125
Gênero: Masculino

tenta isso
getThingfromPos(player2pos) local bridgepos = {x=32410, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos2 = {x=32410, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos3 = {x=32411, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos4 = {x=32411, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local frompos = {x=32409, y=32231, z=10} local splash = {x=32413, y=32230, z=10, stackpos=1} -- Position of the liquid pool local leverUID = 15004 -- Unique ID of the lever local liquidId = 4611 -- Item ID of the liquid pool local liquidType = 0 -- Subtype of the liquid pool function onUse(cid, item, frompos, item2, topos, topos) local bridge = getThingfromPos(bridgepos) local bridge2 = getThingfromPos(bridgepos2) local bridge3 = getThingfromPos(bridgepos3) local bridge4 = getThingfromPos(bridgepos4) local liquid = getThingfromPos(splash) if isPlayer((getThingFromPos(bridgepos).uid) or (getThingFromPos(bridgepos2).uid) or (getThingFromPos(bridgepos3).uid) or (getThingFromPos(bridgepos4).uid)) then doTeleportThing(getThingFromPos(bridgepos).uid,frompos) end if item.uid == leverUID and item.itemid == 1946 and bridge.itemid == 5769 then doTransformItem(bridge.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge.itemid == 4611 then doTransformItem(bridge.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge2.itemid == 5769 then doTransformItem(bridge2.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge2.itemid == 4611 then doTransformItem(bridge2.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge3.itemid == 5769 then doTransformItem(bridge3.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge3.itemid == 4611 then doTransformItem(bridge3.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge4.itemid == 5769 then doTransformItem(bridge4.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge4.itemid == 4611 then doTransformItem(bridge4.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end return TRUE end
20 horas atrás, Session Start disse:tenta isso
getThingfromPos(player2pos) local bridgepos = {x=32410, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos2 = {x=32410, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos3 = {x=32411, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos4 = {x=32411, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local frompos = {x=32409, y=32231, z=10} local splash = {x=32413, y=32230, z=10, stackpos=1} -- Position of the liquid pool local leverUID = 15004 -- Unique ID of the lever local liquidId = 4611 -- Item ID of the liquid pool local liquidType = 0 -- Subtype of the liquid pool function onUse(cid, item, frompos, item2, topos, topos) local bridge = getThingfromPos(bridgepos) local bridge2 = getThingfromPos(bridgepos2) local bridge3 = getThingfromPos(bridgepos3) local bridge4 = getThingfromPos(bridgepos4) local liquid = getThingfromPos(splash) if isPlayer((getThingFromPos(bridgepos).uid) or (getThingFromPos(bridgepos2).uid) or (getThingFromPos(bridgepos3).uid) or (getThingFromPos(bridgepos4).uid)) then doTeleportThing(getThingFromPos(bridgepos).uid,frompos) end if item.uid == leverUID and item.itemid == 1946 and bridge.itemid == 5769 then doTransformItem(bridge.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge.itemid == 4611 then doTransformItem(bridge.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge2.itemid == 5769 then doTransformItem(bridge2.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge2.itemid == 4611 then doTransformItem(bridge2.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge3.itemid == 5769 then doTransformItem(bridge3.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge3.itemid == 4611 then doTransformItem(bridge3.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge4.itemid == 5769 then doTransformItem(bridge4.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge4.itemid == 4611 then doTransformItem(bridge4.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end return TRUE end
Não funcionou e agora a ponte não está levantando mais também.
info
Grupo: Conde
Registrado: 25/04/12
Posts: 752
Reputação: +125
Gênero: Masculino

Posta o log do erro...
1 minuto atrás, Session Start disse:Posta o log do erro...
seria isso ?
[31/03/2019 15:29:49] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/other/alavanca_subsolothais.lua)
info
Grupo: Conde
Registrado: 25/04/12
Posts: 752
Reputação: +125
Gênero: Masculino

local bridgepos = {x=32410, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos2 = {x=32410, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos3 = {x=32411, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos4 = {x=32411, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local frompos = {x=32409, y=32231, z=10} local splash = {x=32413, y=32230, z=10, stackpos=1} -- Position of the liquid pool local leverUID = 15004 -- Unique ID of the lever local liquidId = 4611 -- Item ID of the liquid pool local liquidType = 0 -- Subtype of the liquid pool function onUse(cid, item, frompos, item2, topos, topos) local bridge = getThingfromPos(bridgepos) local bridge2 = getThingfromPos(bridgepos2) local bridge3 = getThingfromPos(bridgepos3) local bridge4 = getThingfromPos(bridgepos4) local liquid = getThingfromPos(splash) if isPlayer((getThingFromPos(bridgepos).uid) or (getThingFromPos(bridgepos2).uid) or (getThingFromPos(bridgepos3).uid) or (getThingFromPos(bridgepos4).uid)) then doTeleportThing(getThingFromPos(bridgepos).uid,frompos) end if item.uid == leverUID and item.itemid == 1946 and bridge.itemid == 5769 then doTransformItem(bridge.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge.itemid == 4611 then doTransformItem(bridge.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge2.itemid == 5769 then doTransformItem(bridge2.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge2.itemid == 4611 then doTransformItem(bridge2.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge3.itemid == 5769 then doTransformItem(bridge3.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge3.itemid == 4611 then doTransformItem(bridge3.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge4.itemid == 5769 then doTransformItem(bridge4.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge4.itemid == 4611 then doTransformItem(bridge4.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end return TRUE end
tinha uma linha errada no inicio, tenta isso, caso dê erro, manda o log novamente...
info
Grupo: Conde
Registrado: 25/04/12
Posts: 752
Reputação: +125
Gênero: Masculino

local bridgepos = {x=32410, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos2 = {x=32410, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos3 = {x=32411, y=32231, z=10, stackpos=0 } -- Position of the bridge tile local bridgepos4 = {x=32411, y=32232, z=10, stackpos=0 } -- Position of the bridge tile local bridgeposCheck = {x=32410, y=32231, z=10} local bridgepos2Check = {x=32411, y=32232, z=10} local jogaPlayerMonstro = {x=32409, y=32231, z=10} local frompos = {x=32409, y=32231, z=10} local splash = {x=32413, y=32230, z=10, stackpos=1} -- Position of the liquid pool local leverUID = 15004 -- Unique ID of the lever local liquidId = 4611 -- Item ID of the liquid pool local liquidType = 0 -- Subtype of the liquid pool function onUse(cid, item, frompos, item2, topos, topos) local bridge = getThingfromPos(bridgepos) local bridge2 = getThingfromPos(bridgepos2) local bridge3 = getThingfromPos(bridgepos3) local bridge4 = getThingfromPos(bridgepos4) local liquid = getThingfromPos(splash) for x = bridgeposCheck.x, bridgepos2Check.x do for y = bridgeposCheck.y, bridgepos2Check.y do if isMonster(getThingFromPos({x=x, y=y, z=bridgeposCheck.z, stackpos=253}).uid) then doTeleportThing(getThingFromPos({x=x, y=y, z=bridgeposCheck.z, stackpos=253}).uid,jogaPlayerMonstro) end end end for x = bridgeposCheck.x, bridgepos2Check.x do for y = bridgeposCheck.y, bridgepos2Check.y do if isPlayer(getThingFromPos({x=x, y=y, z=bridgeposCheck.z, stackpos=253}).uid) then doTeleportThing(getThingFromPos({x=x, y=y, z=bridgeposCheck.z, stackpos=253}).uid,jogaPlayerMonstro) end end end if item.uid == leverUID and item.itemid == 1946 and bridge.itemid == 5769 then doTransformItem(bridge.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge.itemid == 4611 then doTransformItem(bridge.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge2.itemid == 5769 then doTransformItem(bridge2.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge2.itemid == 4611 then doTransformItem(bridge2.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge3.itemid == 5769 then doTransformItem(bridge3.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge3.itemid == 4611 then doTransformItem(bridge3.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end if item.uid == leverUID and item.itemid == 1946 and bridge4.itemid == 5769 then doTransformItem(bridge4.uid, 4611) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1945) end if item.uid == leverUID and item.itemid == 1945 and bridge4.itemid == 4611 then doTransformItem(bridge4.uid, 5769) doSendMagicEffect(splash, CONST_ME_MAGIC_RED) doTransformItem(item.uid, 1946) end return TRUE end
Editado Abril 1 por Session Start



info
Grupo: Campones
Registrado: 16/03/19
Posts: 5
Reputação: 0
Meu primeiro post no fórum, queria antes de mais nada já ir pedindo desculpas caso o tópico se encontrar no lugar errado.
Venho por meio desse tópico para pedir a ajuda de vocês com um probleminha que estou tendo com pontes, ao puxar a alavanca a ponte sobe, porem se tiver player na ponte ele fica em cima do rio.
Alguém poderia me ajudar ?
Tibia 8.6
Script Abaixo
"
local bridgepos = {x=32410, y=32231, z=10, stackpos=0 } -- Position of the bridge tile
local bridgepos2 = {x=32410, y=32232, z=10, stackpos=0 } -- Position of the bridge tile
local bridgepos3 = {x=32411, y=32231, z=10, stackpos=0 } -- Position of the bridge tile
local bridgepos4 = {x=32411, y=32232, z=10, stackpos=0 } -- Position of the bridge tile
local frompos = {x=32409, y=32231, z=10,}
local splash = {x=32413, y=32230, z=10, stackpos=1} -- Position of the liquid pool
local leverUID = 15004 -- Unique ID of the lever
local liquidId = 4611 -- Item ID of the liquid pool
local liquidType = 0 -- Subtype of the liquid pool
function onUse(cid, item, frompos, item2, topos, topos)
local bridge = getThingfromPos(bridgepos)
local bridge2 = getThingfromPos(bridgepos2)
local bridge3 = getThingfromPos(bridgepos3)
local bridge4 = getThingfromPos(bridgepos4)
local liquid = getThingfromPos(splash)
if item.uid == leverUID and item.itemid == 1946 and bridge.itemid == 5769 then
doTransformItem(bridge.uid, 4611)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1945)
end
if item.uid == leverUID and item.itemid == 1945 and bridge.itemid == 4611 then
doTransformItem(bridge.uid, 5769)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1946)
end
if item.uid == leverUID and item.itemid == 1946 and bridge2.itemid == 5769 then
doTransformItem(bridge2.uid, 4611)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1945)
end
if item.uid == leverUID and item.itemid == 1945 and bridge2.itemid == 4611 then
doTransformItem(bridge2.uid, 5769)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1946)
end
if item.uid == leverUID and item.itemid == 1946 and bridge3.itemid == 5769 then
doTransformItem(bridge3.uid, 4611)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1945)
end
if item.uid == leverUID and item.itemid == 1945 and bridge3.itemid == 4611 then
doTransformItem(bridge3.uid, 5769)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1946)
end
if item.uid == leverUID and item.itemid == 1946 and bridge4.itemid == 5769 then
doTransformItem(bridge4.uid, 4611)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1945)
end
if item.uid == leverUID and item.itemid == 1945 and bridge4.itemid == 4611 then
doTransformItem(bridge4.uid, 5769)
doSendMagicEffect(splash, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, 1946)
end
return TRUE
end
"
Editado Março 29 por ADM Hanzo