PREVIEW:
CÓDIGO:
Procure essa parte em creature.cpp:
if(drawFlags & Otc::DrawNames) {
if(g_painter->getColor() != fillColor)
g_painter->setColor(fillColor);
m_nameCache.draw(textRect);
}
Troque por:
if (drawFlags & Otc::DrawNames) {
if (g_painter->getColor() != fillColor)
g_painter->setColor(fillColor);
CachedText shiny;
shiny.setText("Shiny");
shiny.setFont