para remover a "força adicional" do pokémon por conta do level do player me envie o arquivo localizado em data/lib/level system.lua para que eu consiga te ajudar!
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- [Resolvido] Dano e hp por level
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Grupo: Visconde
Registrado: 09/05/18
Posts: 267
Reputação: +9
Gênero: Feminino
Char no Tibia: Merascylla

Citarfunction adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] thenlocal level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8
setPlayerStorageValue(cid, 1000, level) --alterado v1.8
setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)
setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)
setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)
doRegainSpeed(cid) --alterado!
setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false)
end
end
end
endfunction getPokemonXMLOutfit(name) --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))if not tpw then
path = "data/monster/pokes/geracao 2/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 1/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
local arq = io.open(path, "a+")
local txt = arq:read("*all")
arq:close()
local a, b = txt:find('look type="(.-)"')
txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
endfunction doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
endfunction doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true
end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
endfunction sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
endfunction sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
endfunction doEvolvePokemon(cid, item2, theevo, stone1, stone2)
if not isCreature(cid) then return true end
if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
endlocal owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, ?
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)doItemSetAttribute(pokeball.uid, "hp", pct)
doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")
doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
doRemoveCreature(item2.uid)doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)
doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)doAddPokemonInOwnList(cid, theevo)
local happy = getItemAttribute(pokeball.uid, "happy")
doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
endadjustStatus(pk, pokeball.uid, true, false)
if useKpdoDlls then
doUpdateMoves(cid)
end
endfunction doMathDecimal(number, casas)
if math.floor(number) == number then return number end
local c = casas and casas + 1 or 3
for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
endreturn number
endfunction doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then
adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
endfunction adjustStatus(pk, item, health, vite, conditions)
if not isCreature(pk) then return true end
local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
addEvent(doCreatureSetSkullType, 10, pk, gender)-- Defense --
local bonusdef = {}
local Tiers = {
[1] = {bonus = DefBonus1},
}
local Tier = getItemAttribute(item, "heldx")if Tier and Tier > 0 and Tier < 8 then
bonusdef = Tiers[Tier].bonus
else
bonusdef = 1
end
-- Defense --
-- Boost --
local bonusboost = {}
local Tiers2 = {
[36] = {bonus = BoostBonus1},
}
if Tier and Tier > 35 and Tier < 43 then
bonusboost = Tiers2[Tier].bonus
else
bonusboost = 0
end
-- Boost --
-- Haste --
local hastespeed = {}
local Tiers3 = {
[99] = {bonus = Hasteadd1},
}
if Tier and Tier > 98 and Tier < 106 then
hastespeed = Tiers3[Tier].bonus
else
hastespeed = 0
end
-- Haste --
-- Vitality --
local vitapoint = {}
local Tiers4 = {
[92] = {bonus = Vitality1},
}
if Tier and Tier > 91 and Tier < 99 then
vitapoint = Tiers4[Tier].bonus
else
vitapoint = 1
end
-- Vitality --
setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (((getMasterLevel(pk) / 100) * 80) + getPokemonBoost(pk)) + bonusboost)
setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * bonusdef + bonusboost)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility + hastespeed)
setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (((getMasterLevel(pk) / 100) * 80) + getPokemonBoost(pk)) + bonusboost) * vitapoint)
setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (((getMasterLevel(pk) / 100) * 80) + getPokemonBoost(pk)) + bonusboost)
if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getVitality(pk)
setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
end
doRegainSpeed(pk)local nick = getItemAttribute(item, "poke")
if isGhostPokemon(pk) then
setPlayerStorageValue(pk, 8981, 1)
updateGhostWalk(pk)
end
if string.find(tostring(nick), "Shiny") then
nick = tostring(nick):match("Shiny (.*)")
endif getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
endsetPlayerStorageValue(pk, 1007, nick)
doCreatureSetNick(pk, nick)
if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
endif not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
endlocal happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 1
end
setPlayerStorageValue(pk, 1008, happy)local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)if health == true then
local mh = HPperVITsummon * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
endif isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
addEvent(doCondition2, 3500, ret)
endlocal poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
addEvent(doCondition2, 1500, ret)
endlocal confuse = getItemAttribute(item, "confuse")
if confuse and confuse >= 0 then
local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
addEvent(doCondition2, 1200, ret)
endlocal sleep = getItemAttribute(item, "sleep")
if sleep and sleep >= 0 then
local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
doCondition2(ret)
end
local miss = getItemAttribute(item, "miss")
if miss and miss >= 0 then
local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
doCondition2(ret)
end
local fear = getItemAttribute(item, "fear")
if fear and fear >= 0 then
local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
doCondition2(ret)
end
local silence = getItemAttribute(item, "silence")
if silence and silence >= 0 then
local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
doCondition2(ret)
end
local stun = getItemAttribute(item, "stun")
if stun and stun >= 0 then
local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
doCondition2(ret)
end
local paralyze = getItemAttribute(item, "paralyze")
if paralyze and paralyze >= 0 then
local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
doCondition2(ret)
end
local slow = getItemAttribute(item, "slow")
if slow and slow >= 0 then
local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
doCondition2(ret)
end
local leech = getItemAttribute(item, "leech")
if leech and leech >= 0 then
local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
doCondition2(ret)
end
for i = 1, 3 do
local buff = getItemAttribute(item, "Buff"..i)
if buff and buff >= 0 then
local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
doCondition2(ret)
end
end
end
--alterado v1.9
if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])
end
if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
setPlayerStorageValue(pk, 6598754, 1)
elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
setPlayerStorageValue(pk, 6598755, 1)
endreturn true
endfunction getOffense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
endfunction getDefense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
endfunction getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
endfunction getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
endfunction getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
endfunction getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
endfunction getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
endfunction getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end
if not dex then --alterado v1.9
if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then
return getPlayerStorageValue(cid, 1000)
elseif ehMonstro(cid) then
return pokes[getCreatureName(cid)].wildLvl
end
end
return pokes[getCreatureName(cid)].level
endfunction getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0 --alterado v1.9
endfunction getMasterLevel(poke)
if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
endfunction getPokemonBoost(poke)
if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
endfunction getPokeballBoost(ball)
if not isPokeball(ball.itemid) then return 0 end --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
endfunction getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), ?
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
return newName
end
return getCreatureName(cid)
endfunction getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
endfunction getPokemonName(cid)
return getCreatureName(cid)
endfunction getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
endfunction setPokemonGender(cid, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
endfunction getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
Aqui esta.
info
Grupo: Visconde
Registrado: 09/05/18
Posts: 267
Reputação: +9
Gênero: Feminino
Char no Tibia: Merascylla

6 minutos atrás, Jair Kevick disse:
Obgd Vou testar, pode me dizer oque vc arrumou no script?
info
Grupo: Infante
Registrado: 22/12/12
Posts: 2k
Reputação: +736
Gênero: Masculino
Char no Tibia: Marley





info
Grupo: Visconde
Registrado: 09/05/18
Posts: 267
Reputação: +9
Gênero: Feminino
Char no Tibia: Merascylla
Oi, Eu preciso da ajuda de vcs, gostaria de saber se tem como fazer o player e o pokemon parar de receber pontos adicionais dps que ele passar de um determinado level. Se sim me ajudem ;-;.
Ou tirar o dano extra do pokemon, fazer com que o pokemon nao aumente hp/força qnd o player passar de nivel.
Motivo servidor base lenda gostaria de tirar o limite de level mas como eles recebem mais pontos a cada lv que upa o pokemon começa a curar em vez de dar dano.