Você pode criar um npc que em vez de pegar gold coins ele pegue o ID do item, deve ter em algum lugar do forum isso. Eu sei que tem porque eu já precisei e achei kkkk
Enfim, n sei se tá correto mas ao menos vou tentar ajudar!
local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler)NpcSystem.parseParameters(npcHandler)local talkState = {}function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) endfunction onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) endfunction onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) endfunction onThink() npcHandler:onThink() endfunction creatureSayCallback(cid, type, msg)if(not npcHandler:isFocused(cid)) thenreturn falseendlocal talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cidlocal itemId = 1234 -- id do itemfunction doPlayerRemoveItem(cid, itemid) endlocal shopWindow = {}local t = { [6531] = {price = 20}, -- [id do item] e em price qnto honor points vai custar [2653] = {price = 20}, [3983] = {price = 20}, [2128] = {price = 20}, [2486] = {price = 20}, [2488] = {price = 20}, [3982] = {price = 30} }local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and itemId < t[item].price then selfSay("you do not have "..t[item].price.." NOME DO ITEM", cid) else doPlayerAddItem(cid, item) setPlayerItemId(cid, ID ITEM, getPlayerItemId(cid, ID ITEM) - t[item].price) selfSay("Here you item", cid) end return trueendif (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) endreturn trueendnpcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)npcHandler:addModule(FocusModule:new())

info
Grupo: Campones
Registrado: 15/12/16
Posts: 1
Reputação: 0
Gênero: Masculino
Galera venho aqui pedir pra vocês que me ajudem com esse script pois eu nao sei onde eu coloco o ID do item para transforma ele em honor points, tipo no meu serv nao existe honor points e no script do npc eu nao vi onde troca o id pra mim criar um novo tipo de points alguem me ajuda ID:11192 esse é o id que eu quero que troca pelo ekips do npc, se puderem me ajuda fico muito grato.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local Honor_Storage = 215548
function getHonorPoints(cid)
local Honor = getPlayerStorageValue(cid, Honor_Storage)
return Honor < 0 and 0 or Honor
end
local shopWindow = {}
local t = {
[6531] = {price = 20}, -- [id do item] e em price qnto honor points vai custar
[2653] = {price = 20},
[3983] = {price = 20},
[2128] = {price = 20},
[2486] = {price = 20},
[2488] = {price = 20},
[3982] = {price = 30}
}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if t[item] and getHonorPoints(cid) < t[item].price then
selfSay("you do not have "..t[item].price.." Honor Points", cid)
else
doPlayerAddItem(cid, item)
setPlayerStorageValue(cid, Honor_Storage, getPlayerStorageValue(cid, Honor_Storage) - t[item].price)
selfSay("Here you item", cid)
end
return true
end
if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then
for var, ret in pairs(t) do
table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)})
end
openShopWindow(cid, shopWindow, onBuy, onSell)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())