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Pokebar Problem


RodrigoSc

Pergunta

Eu tenho um erro no pokebar usado no OTC. Ao momento do usar pokebar a distro manda erro:

Spoiler

[05/01/2017 20:09:41] [Error - TalkAction Interface]
[05/01/2017 20:09:41] data/talkactions/scripts/poke.lua:onSay
[05/01/2017 20:09:41] Description:
[05/01/2017 20:09:41] data/lib/some functions.lua:1113: attempt to index field '?' (a nil value)
[05/01/2017 20:09:41] stack traceback:
[05/01/2017 20:09:41]  data/lib/some functions.lua:1113: in function 'doGoPokemon'
[05/01/2017 20:09:41]  data/lib/some functions.lua:89: in function 'doSendPokemon'
[05/01/2017 20:09:41]  data/talkactions/scripts/poke.lua:12: in function <data/talkactions/scripts/poke.lua:1>

 

E no client o char so falha:

"/poke Rattata"

 

Meu some functions.lua

Spoiler

 

function getPokemonByName(cid, pokemon)
local arraypoke = {}
local container = getPlayerSlotItem(cid, 3).uid
local pokeballs = getPokeballsInContainer(container)
for i =1, #pokeballs do
name = getItemAttribute(pokeballs, "poke")
if pokemon == name then
table.insert(arraypoke, pokeballs)
return arraypoke[1]
end
end
return false
end
function atualizaPokes(cid)
local item = getPlayerSlotItem(cid, 8):
if item.uid <= 0 then return true end
if not getItemAttribute(item.uid, "poke") then
return true
end
for i, x in pairs(fotos) do
if string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) then
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos)
if useOTClient then
doPlayerSendCancel(cid, '12//,show')
end
if useKpdoDlls then
doUpdateMoves(cid)
end
end
end
end
function doSendPokemon(cid, pokemon)
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
return true
end
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then--alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) > 0 then
t = getPlayerSlotItem(cid, 8):
local btype = getPokeballType(t.itemid)
local effect = pokeballs[btype].effect or 21
doReturnPokemon(cid, getCreatureSummons(cid)[1], t,effect)
end
t = getPlayerSlotItem(cid, 8):
if t.uid ~= 0 then
pokeslot = getItemAttribute(t.uid, "poke")
if pokeslot == pokemon then
t = getPlayerSlotItem(cid, 8):
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
if getPokemonByName(cid, pokemon) then
local poke = getPokemonByName(cid, pokemon)
local attr = copieAllStatusBalls(t.uid)
local id = t.itemid
doRemoveItem(t.uid)
local attr2 = copieAllStatusBalls(poke)
local id2 = getThing(poke).itemid
doRemoveItem(getPokemonByName(cid, pokemon))
createBallByStatus(cid, attr2, id2)
createBallByStatus(cid, attr, id)
t = getPlayerSlotItem(cid, 8):
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
end
if getPokemonByName(cid, pokemon) then
local id = getThing(getPokemonByName(cid, pokemon)).itemid
local attr = copieAllStatusBalls(getPokemonByName(cid, pokemon))
doRemoveItem(getPokemonByName(cid, pokemon))
createBallByStatus(cid, attr, id)
t = getPlayerSlotItem(cid, 8):
doGoPokemon(cid, t)
atualizaPokes(cid)
return true
end
return false
end
function sendAllPokemonsBarPoke(cid)
local container = getPlayerSlotItem(cid, 3).uid
local pokes = "Pokebar"
local t = getPlayerSlotItem(cid, 8):
if t.uid ~= 0 then
pokeslot = getItemAttribute(t.uid, "poke")
pokes = pokes.."/"..pokeslot..""
end
local pokeballs = getPokeballsInContainer(container)
for i =1, #pokeballs do
pokemons = getItemAttribute(pokeballs, "poke")
pokes = pokes.."/"..pokemons..""
end
doPlayerSendCancel(cid, pokes)
end
function getStringOfTaskArray(array)
   if type(array) ~= 'table' or not next(array) then return "" end
   local result = {}
    for _, value in ipairs(array) do
     local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2]
  table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s"))
    end
 result[#result] = " and"..(result[#result]:sub(2,#result[#result]))
 return table.concat(result)
end
function getVitalityByMaster(cid)
if not isCreature(cid) then return 0 end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
   return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0))
end
function onPokeHealthChange(cid, zerar)
   if not isCreature(cid) then return true end
   if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end
   local ball = getPlayerSlotItem(cid, 8).uid
   if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
  
   if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then   --alterado v1.6
      local pokemon = getCreatureSummons(cid)[1]
      local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
      doItemSetAttribute(ball, "hp", pokelife)
   end
  
      local rd = 1 - (tonumber(getItemAttribute(ball, "hp")))
   local maxHp = HPperVITsummon * getVitalityByMaster(cid)
   local hp = maxHp -(maxHp * rd)  
   doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp))
end
function setStatusPokeballByStatusStr(pokeball, status)
local attr = string.explode(status, ",")
local x = {"poke", "hp", "hpToDraw", "reverseIcon", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny"}
for i =1, #attr do
doItemSetAttribute(pokeball, x, attr)
end
end
function createBallByStatus(cid, status, id)
slot = getPlayerSlotItem(cid, 8):
if slot.uid == 0 then
item = doPlayerAddItem(cid, id)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)
end
setStatusPokeballByStatusStr(item, status)
end
function copieAllStatusBalls(pokeball)
local x = {"poke", "hp", "hpToDraw", "reverseIcon", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny"}
str = ""
sep = ","
for i =1, #x do
local attr = getItemAttribute(pokeball, x) or 0
local t = attr ..sep
str = str..t
end
return str
end
function addPokeToPlayer(cid, pokemon, boost, gender, ball, unique, mega)             --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end
sendAllPokemonsBarPoke(cid)
local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end
   local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
   local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinypoke" or "poke"
   local happy = 250
  
   id = pokeballs[pokemon:lower()].on
 local cap = getPlayerFreeCap(cid)
   if (getPlayerFreeCap(cid) <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
      item = doCreateItemEx(id)
   else
      item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)  
   end
   if not item then return false end
   doItemSetAttribute(item, "poke", pokemon)
   doItemSetAttribute(item, "hpToDraw", 0)
   doSetItemAttribute(item, "hands", 0)
   doItemSetAttribute(item, "ball", btype)
   doItemSetAttribute(item, "reverseIcon", btype)
   doSetAttributesBallsByPokeName(cid, item, pokemon)
 
   if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
      doItemSetAttribute(item, "boost", boost)
   end
   if unique then
      doItemSetAttribute(item, "unique", getCreatureName(cid))
   end
                                                                            
   if (cap <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
    if mega then
    doItemSetAttribute(item, "yHeldItem", mega .. "|MEGA")
    end
      doPlayerSendMailByName(getCreatureName(cid), item, 1)
      sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
   end
   doTransformItem(item, id)
   doTransformItem(item, pokeballs[pokemon:lower()].on) 
   if mega then
      doItemSetAttribute(item, "yHeldItem", mega .. "|MEGA")
   end
return true
end
---------------------------
function unLock(ball)                                                            
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
   local vipTime = getItemAttribute(ball, "lock")
   local timeNow = os.time()
   local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
   if days <= 0 then
      doItemEraseAttribute(ball, "lock")   
      doItemEraseAttribute(ball, "unique")
      return true
   end
end
return false
end
function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
    if getPlayerGuildId(pid) == tonumber(GuildId) then
       table.insert(players, pid)
    end
end                                                   --by Vodkart
return #players > 0 and players or false
end
function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then 
   repeat
         table.insert(players,query:getDataString("name"))
   until not query:next()                           --by Vodkart
   query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg)      --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end
function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
if isRecording(cid) and isWatchingTv(thing) then
    thing = cid
end
local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)    
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
local str = {} 
 if isWatchingTv(cid) and isWatchingTv(thing) and (getThingPos(cid).x == getThingPos(thing).x and getThingPos(cid).y == getThingPos(thing).y and getThingPos(cid).z == getThingPos(thing).z) then 
    local watchedPlayer = getPlayerStorageValue(cid, storages.playerIsTvWhosWatching)
    table.insert(str, "You see " .. watchedPlayer .. ".")
 return table.concat(str)
end
  
table.insert(str, "You see "..name..". "..art.." ")
local townName = getTownName(getPlayerTown(thing))
    if not townName then
   townName = "Server para Testes"
 end
if youAre[getPlayerGroupId(thing)] then
   table.insert(str, (ocup).." and "..rank.." from ".. townName..".")      
else
   table.insert(str, (rank).." from ".. townName..".")
end
if getPlayerGuildId(thing) > 0 then
   table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if isWatchingTv(thing) then
   table.insert(str, " "..art.." watching TV.")
end
if isGod(cid) then
    local rarePokes = #getRarePokeballs(thing, getPlayerSlotItem(thing, 3).uid)
 local ballsCount = 0
 local arg = rarePokes > 1 and "s" or ""
    ballsCount = #getPokeballsInContainer(getPlayerSlotItem(thing, 3).uid)
    if getPlayerSlotItem(thing, 8).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 8).itemid) then
       ballsCount = ballsCount+1
    end
    if getPlayerSlotItem(thing, 10).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 10).itemid) then
       ballsCount = ballsCount+1
    end
   
  if getCreatureName(thing) == "GM MIKAR" then
   table.insert(str, "\nEle é Main Jax.")
  elseif getCreatureName(thing) == "[GM] Stigal" then
   table.insert(str, "\nJoga a lanterna SUPORTE LIXO.")
  elseif getCreatureName(thing) == "[GM] Lord Sorte" then
   table.insert(str, "\nCabra da peste.")
  elseif getCreatureName(thing) == "[ADM] Sapphire" then
   table.insert(str, "\nO DEUS.")
  end
   
    table.insert(str, "\nLevel: [" .. getPlayerLevel(thing) .. "]" .. (rarePokes > 0 and ", " or " e ") .. ballsCount .. " pokemon" .. (ballsCount > 1 and "s" or "") .. (rarePokes > 0 and " and " .. rarePokes .. " shiny" .. arg .. "." or "."))
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))
return table.concat(str)
end
-------------------------------------------------------------------------------------------------   /\/\
function getLivePokeballs(cid, container, duel)
    if not isCreature(cid) then return {} end    
 if not isContainer(container) then return {} end
 local items = {}
 ---
 local ballSlot = getPlayerSlotItem(cid, 8):
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
              if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
                 table.insert(items, ballSlot.uid)                                                                      --alterado v1.8
              elseif not duel then
                 table.insert(items, ballSlot.uid)
              end
           end
       end
    end
    ---
 ---
 local ballSlot = getPlayerSlotItem(cid, 10)
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on then
              if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
                 table.insert(items, ballSlot.uid)                                                                      --alterado v1.8
              elseif not duel then
                 table.insert(items, ballSlot.uid)
              end
           end
       end
    end
    ---    
 if isContainer(container) and getContainerSize(container) > 0 then     
  for slot=0, (getContainerSize(container)-1) do
   local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
     local itemsbag = getPokeballsInContainer(item.uid)
     for i=0, #itemsbag do
      if not isInArray(items, itemsbag) then
                           table.insert(items, itemsbag)
                        end
     end
    elseif isPokeball(item.itemid) then
        for a, b in pairs (pokeballs) do
                        if item.itemid == b.on then
                           if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then   
               table.insert(items, item.uid)                                            --alterado v1.8
                           elseif not duel then
                              table.insert(items, item.uid)
                           end
                     end
                    end
    end
  end
 end
return items
end
function getRarePokeballs(cid, container)
    if not isCreature(cid) then return {} end    
 if not isContainer(container) then return {} end
 local items = {}
 ---
 local ballSlot = getPlayerSlotItem(cid, 8):
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then
       if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then
                table.insert(items, ballSlot.uid)
    end
           end
       end
    end
    ---
 ---
 local ballSlot = getPlayerSlotItem(cid, 10)
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then
              if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then
                table.insert(items, ballSlot.uid)
    end
           end
       end
    end
    ---    
 if isContainer(container) and getContainerSize(container) > 0 then     
  for slot=0, (getContainerSize(container)-1) do
   local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
     local itemsbag = getPokeballsInContainer(item.uid)
     for i=0, #itemsbag do
      if not isInArray(items, itemsbag) then
                           table.insert(items, itemsbag)
                        end
     end
    elseif isPokeball(item.itemid) then
        for a, b in pairs (pokeballs) do
                        if item.itemid == b.on or item.itemid == b.use or item.itemid == b.off then
                           if string.find(getItemAttribute(item.uid, "poke"):lower(), "shiny") then
         table.insert(items, item.uid)
         end
                     end
                    end
    end
  end
 end
return items
end
function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end                                            
if not num or num <= 0 then num = 1 end                                            --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
   return doAddContainerItem(container, item, num)
else
   for slot = 0, (getContainerSize(container)-1) do
       local container2 = getContainerItem(container, slot)
       if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
          return doAddContainerItem(container2.uid, item, num)
       end
   end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(getCreatureName(cid), "Reflect")
if table and table.name then     --alterado v1.6
   return true
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
    horarioAtual = os.date("%X")
    horario = string.explode(horarioAtual, ":")
   
    for i = 1, #horas do
        horarioComparacao = horas
        horarioComp = string.explode(horarioComparacao, ":")
        ---------------
        if tonumber(horarioComp[1]) > tonumber(horario[1]) then
           return horarioComparacao                               
        elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
           return horarioComparacao
        end
    end
    return horas[1]                                 
end                                                              
function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}                                  
for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > -1) then
         table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
   return "seconds"
end
return table.concat(out)
end
function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}                                 
for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > 0) then
         table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
end
return table.concat(out)
end
function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
    ---
    local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
    local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
    local hComp, mComp = tonumber(c[1]), tonumber(c[2])
    ---
    local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
    local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
    ---                                                                      
    comparacao = t1-t
    if hComp < hAtual then
       v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
       v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
       comparacao = (v-t)+(t1-v2)
    end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
   for c = 1, 15 do              --alterado v1.5
      local str = "cm_move"..c
      setCD(item, str, 0)
   end
end
end
function ehNPC(cid)   --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end
function ehMonstro(cid)
local eh = false
    if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then
        eh = true
    end
    return eh
end                                                      --alterado v1.9.1 /\
function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
 if isMega(cid) then
    checkOutfitMega(cid, getPlayerStorageValue(cid, storages.isMega))
 end
end
function doDisapear(cid)   --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end
function hasTile(pos)    --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
   return true
end
return false
end
function getThingFromPosWithProtect(pos)  --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
   if isCreature(getRecorderCreature(pos)) then
      return getRecorderCreature(pos)
   else
      pos.stackpos = 253
      pid = getThingfromPos(pos).uid
   end
else
   pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao
end
return pid
end
function getTileThingWithProtect(pos)    --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
   pid = getTileThingByPos(pos)
else
    pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao
end
return pid
end
function canAttackOther(cid, pid)         --Function q verifica se um poke/player pode atacar outro poke/player
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
  
   ----            
        if CanAttackerInDuel(master1, master2) and not isPlayer(cid) then
            return "Can"
         end
   ----              pvp system
   if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
      return "Can"
   end
   if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then  ---estar em times diferentes
      return "Can"
   end
   ----
   if ehMonstro(cid) and ehMonstro(pid) then
      return "Can"
   end
return "Cant"
end
  
     
function stopNow(cid, time)  
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
                                                        --alterado v1.9.1 \/
local function podeMover(cid)                        
if isPlayer(cid) then
   mayNotMove(cid, false)
elseif isCreature(cid) then
   doRegainSpeed(cid)
end
end
if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end
function doReduceStatus(cid, off, def, agi)   --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
   setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C - agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end                                              --alterado v1.5  functions arrumadas...
end
end
function doRaiseStatus(cid, off, def, agi, time) 
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
if off > 0 then
   setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C + agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end
end
local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C
addEvent(doReduceStatus, time*1000, cid, G, H, I)
end

function BackTeam(cid)         
  if isCreature(cid) then
     local summon = getCreatureSummons(cid)   --alterado v1.6
     for i = 2, #summon do
         doSendMagicEffect(getThingPos(summon), 211)
         doRemoveCreature(summon)
     end
     setPlayerStorageValue(cid, 637501, -1)
  end 
end
   
function choose(...) -- by mock
    local arg = {...}
    return arg[math.random(1,#arg)]
end
function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
   doRemoveCreature(cid)
end
end
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")   
addEvent(removerPlayer, 5*1000, cid)    
return TRUE
end
function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny")  --alterado v1.9
end
function isShinyName(name)       
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end
function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["ancient"] = {ancient, "ancient"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"},  --alterado v1.9
}
if string then
return t[type][2]
else
return t[type][1]
end
end
function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone",
[11447] = "Fire Stone",               --alterado v1.6
[11448] = "Cocoon Stone",
[11449] = "Crystal Stone",
[11450] = "Darkess Stone",
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ice Stone",
[12244] = "Ancient Stone",
[12232] = "Metal Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone",  --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end
function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then  --alterado v1.9
return true
end
if id == 12232 or id == 12244 or id == 12244 or id == 12245 then
return true                                
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true
end
return false
end
function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end
function getTopCorpse(position)
local pos = position
for n = 1, 255 do
    pos.stackpos = n
    local item = getTileThingByPos(pos)
    if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
       return getTileThingByPos(pos)
    end
end
return null
end
bpslot = CONST_SLOT_BACKPACK
function hasPokemon(cid)
 if not isCreature(cid) then return false end
 if getCreatureMana(cid) <= 0 then return false end
 if #getCreatureSummons(cid) >= 1 then return true end
 local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
 local bp = getPlayerSlotItem(cid, bpslot)
 for a, b in pairs (pokeballs) do
        if item.itemid == b.on or item.itemid == b.use then
        return true                              --alterado v1.4
        end
        if #getItemsInContainerById(bp.uid, b.on) >= 1 then
        return true
        end
 end
return false
end
function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end
function getPokemonHappinessDescription(cid)
 if not isCreature(cid) then return true end
 local str = {}
 if getPokemonGender(cid) == SEX_MALE then
  table.insert(str, "He")
 elseif getPokemonGender(cid) == SEX_FEMALE then
  table.insert(str, "She")
 else
  table.insert(str, "It")
 end
 local h = getPlayerStorageValue(cid, 1008)
 if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
  table.insert(str, " is very happy with you!")
 elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
  table.insert(str, " is happy.")
 elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
  table.insert(str, " is unhappy.")
 elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
  table.insert(str, " is sad.")
 elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
  table.insert(str, " is mad.")
 else
  table.insert(str, " is very mad at you!")
 end
return table.concat(str)
end
function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end
function deTransform(cid, check)
 if not isCreature(cid) then return true end
 local m = getCreatureMaster(cid)
 local p = getPlayerSlotItem(m, 8):
 if getItemAttribute(p.uid, "transTurn") ~= check then return true end
 setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto")        --edited
 doRemoveCondition(cid, CONDITION_OUTFIT)
 doSendMagicEffect(getThingPos(cid), 184)
 doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
 doItemSetAttribute(p.uid, "transBegin", 0)
 doItemSetAttribute(p.uid, "transLeft", 0)
 doItemEraseAttribute(p.uid, "transName")
 adjustStatus(cid, p.uid, true, true, true)
end
function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010))  --alterado v1.9
end
function doSendFlareEffect(pos)
 local random = {28, 29, 79}
 doSendMagicEffect(pos, random[math.random(1, 3)])
end
function isDay()
 local a = getWorldTime()
 if a >= 360 and a < 1080 then
 return true
 end
return false
end
function doPlayerSendTextWindow(cid, p1, p2)
 if not isCreature(cid) then return true end
 local item = 460
 local text = ""
 if type(p1) == "string" then
  doShowTextDialog(cid, item, p1)
 else
  doShowTextDialog(cid, p1, p2)
 end
end
function getClockString(tw)
 local a = getWorldTime()
 local b = a / 60
 local hours = math.floor(b)
 local minut = a - (60 * hours)
 if not tw then
  if hours < 10 then
   hours = "0"..hours..""
  end
  if minut < 10 then
   minut = "0"..minut..""
  end
 return hours..":"..minut
 else
  local sm = "a.m"
  if hours >= 12 then
   hours = hours - 12
   sm = "p.m"
  end
  if hours < 10 then
   hours = "0"..hours..""
  end
  if minut < 10 then
   minut = "0"..minut..""
  end
 return hours..":"..minut.." "..sm
 end
end
function doCorrectPokemonName(poke)
return doCorrectString(poke)
end
function doCorrectString(str)
if str == nil then return "" end
if type(str) ~= "string" then return "" end
local name = str:explode(" ")  --alterado v1.9
local final = {}
for _, s in ipairs(name) do
    table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end  
function getHappinessRate(cid)
 if not isCreature(cid) then return 1 end
 local a = getPlayerStorageValue(cid, 1008)
  if a == -1 then return 1 end
 if a >= getConfigValue('PokemonStageVeryHappy') then
  return happinessRate[5].rate
 elseif a >= getConfigValue('PokemonStageHappy') then
  return happinessRate[4].rate
 elseif a >= getConfigValue('PokemonStageOK') then
  return happinessRate[3].rate
 elseif a >= getConfigValue('PokemonStageSad') then
  return happinessRate[2].rate
 else
  return happinessRate[1].rate
 end
return 1
end
function doBodyPush(cid, target, go, pos)
 if not isCreature(cid) or not isCreature(target) then
  doRegainSpeed(cid)
  doRegainSpeed(target)
 return true
 end
  if go then
   local a = getThingPos(cid)
   doChangeSpeed(cid, -getCreatureSpeed(cid))
    if not isPlayer(target) then
     doChangeSpeed(target, -getCreatureSpeed(target))
    end
   doChangeSpeed(cid, 800)
   doTeleportThing(cid, getThingPos(target))
   doChangeSpeed(cid, -800)
   addEvent(doBodyPush, 350, cid, target, false, a)
  else
   doChangeSpeed(cid, 800)
   doTeleportThing(cid, pos)
   doRegainSpeed(cid)
   doRegainSpeed(target)
  end
end
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
    --////////////////////////////////////////////////////////////////////////////////////////--
 checkDuel(cid)                                                                      --alterado v1.6 duel system
    --////////////////////////////////////////////////////////////////////////////////////////--
   
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then 
          BackTeam(cid)      
       end
    end
    -----------------
 local edit = true

 local happy = getPlayerStorageValue(pokemon, 1008)
 local hunger = getPlayerStorageValue(pokemon, 1009)
 local pokelife = (getCreatureMaxHealth(pokemon) - getCreatureHealth(pokemon))
 if edit then
  doItemSetAttribute(pokeball.uid, "happy", happy)
  doItemSetAttribute(pokeball.uid, "hunger", hunger)
  doItemSetAttribute(pokeball.uid, "hpToDraw", pokelife)
 end
 
 local pos = getThingPos(pokemon)
 doSendMagicEffect(pos, effect)
 
    local hasNick = getItemAttribute(pokeball.uid, "nick") and true or false
 local pokename = retireShinyName(getCreatureName(pokemon, true))
 local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", (hasNick and getItemAttribute(pokeball.uid, "nick") or pokename))
 doTransformItem(pokeball.uid, pokeballs[getPokeballType(pokeball.itemid)].on)
 doCreatureSay(cid, mbk, TALKTYPE_ORANGE_1)
 doRemoveCreature(pokemon)
 
 if useOTClient then
  doPlayerSendCancel(cid, '12//,hide')  --alterado v1.7
 end
 
end
local EFFECTS = {
 --[OutfitID] = {Effect}
 ["Magmar"] = 35,                --alterado v1.5
 ["Shiny Magmar"] = 35,
 ["Magby"] = 35,
 ["Jynx"] = 17,  
 ["Smoochum"] = 17,
 ["Shiny Jynx"] = 17,   
 ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,
    ["Stantler"] = 205,
    ["Shiny Stantler"] = 205,
}
function doGoPokemon(cid, item)
sendAllPokemonsBarPoke(cid)
 if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
 return true
 end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")
   btype = getPokeballType(item.itemid)                  
 local effect = pokeballs[btype].effect
  if not effect then
   effect = 21
  end
-----------------------------------------------------------------
 if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
  doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
 return TRUE
 end
 local thishp = getItemAttribute(item.uid, "hp")
 if thishp <= 0 then
  if isInArray(pokeballs[btype].all, item.itemid) then
   doTransformItem(item.uid, pokeballs[btype].off)
   doItemSetAttribute(item.uid, "hp", 0)
   doPlayerSendCancel(cid, "This pokemon is fainted.")
      return true
  end
 end
 local pokemon = getItemAttribute(item.uid, "poke")
 if not pokes[pokemon] then
 return true
 end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)      --alterado v1.9 \/
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end  
end
---------------------------------------------------------------------------------------------------------------------------------------------------
 local x = pokes[pokemon]
 local boosts = getItemAttribute(item.uid, "boost") or 0
 if getPlayerLevel(cid) < (x.level + boosts) then   --alterado v1.8 \/
 doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
 return true
 end
 
 --------------------------------------------------------------------------------------
 shinysClan = {
 ["Shiny Fearow"] = {4, "Wingeon"},
 ["Shiny Flareon"] = {1, "Volcanic"},
 ["Shiny Vaporeon"] = {2, "Seavel"},
 ["Shiny Jolteon"] = {9, "Raibolt"},
 ["Shiny Hypno"] = {7, "Psycraft"},
 ["Shiny Golem"] = {3, "Orebound"},        
 ["Shiny Vileplume"] = {8, "Naturia"},
 ["Shiny Nidoking"] = {5, "Malefic"},
 ["Shiny Hitmontop"] = {6, "Gardestrike"},  
 }
 
 if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
    if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
       doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
       return true  
       elseif getPlayerStorageValue(cid, 862281) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
       return true
       end
    end
    --------------------------------------------------------------------------------------
 pokeSourceCode = doCreateMonsterNick(cid, pokemon, pokemon, getThingPos(cid), true)
            if not pokeSourceCode then
      doSendMsg(cid, "Erro. Comunique esse codigo ao GM. [31121994]")
      return true
   end
 local pk = getCreatureSummons(cid)[1]
 if not isCreature(pk) then return true end
 
 ------------------------passiva hitmonchan------------------------------
 if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
 -------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then    
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))  
    end
    -------------------------------------------------------------------------- 
 if getCreatureName(pk) == "Ditto" then
  local left = getItemAttribute(item.uid, "transLeft")
  local name = getItemAttribute(item.uid, "transName")
  if left and left > 0 then
   setPlayerStorageValue(pk, 1010, name)
   doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
   addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
   doItemSetAttribute(item.uid, "transBegin", os.clock())
  else
   setPlayerStorageValue(pk, 1010, "Ditto")
  end
 end
 if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
 doCreatureSetLookDir(pk, 2)
 adjustStatus(pk, item.uid, true, true, true)
 doAddPokemonInOwnList(cid, pokemon)
 doTransformItem(item.uid, item.itemid+1)
 local pokename = getPokeName(pk) --alterado v1.7
 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
 doCreatureSay(cid, mgo, TALKTYPE_ORANGE_1)
 doSendMagicEffect(getCreaturePosition(pk), effect)
    unLock(item.uid) --alterado v1.8
 
 if useOTClient then
  doPlayerSendCancel(cid, '12//,hide')  --alterado v1.7
 end
 
 if useKpdoDlls then
  doUpdateMoves(cid)
 end
end
function isPosEqualPos(pos1, pos2, checkstackpos)
 if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
 return false
 end
 if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
 return false
 end
return true
end
function getRandomGenderByName(name)
local rate = newpokedex[name]
 if not rate then return 0 end
 rate = rate.gender
 if rate == 0 then
  gender = 3
 elseif rate == 1000 then
  gender = 4
 elseif rate == -1 then
  gender = 0
 elseif math.random(1, 1000) <= rate then
  gender = 4
 else
  gender = 3
 end
return gender
end
function getRecorderPlayer(pos, cid)
 local ret = 0
 if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v1.9
    return cid
 end
 local s = {}
 s.x = pos.x
 s.y = pos.y
 s.z = pos.z
  for a = 0, 255 do
   s.stackpos = a
   local b = getTileThingByPos(s).uid
   if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
    ret = b
   end
  end
return ret
end
function getRecorderCreature(pos, cid)
 local ret = 0
 if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v1.9
    return cid
 end
 local s = {}
 s.x = pos.x
 s.y = pos.y
 s.z = pos.z
  for a = 0, 255 do
   s.stackpos = a
   local b = getTileThingByPos(s).uid
   if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
    ret = b
   end
  end
return ret
end
function doCreatureSetOutfit(cid, outfit, time)
 doSetCreatureOutfit(cid, outfit, time)
end
function doMagicalFlower(cid, away)
 if not isCreature(cid) then return true end
 for x = -3, 3 do
  for y = -3, 3 do
  local a = getThingPos(cid)
  a.x = a.x + x
  a.y = a.y + y
   if away then
    doSendDistanceShoot(a, getThingPos(cid), 21)
   else
    doSendDistanceShoot(getThingPos(cid), a, 21)
   end
  end
 end
end  
function isItemPokeball(item)         --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
 if isInArray(b.all, item) then return true end
 if item >= 12861 and item <= 13781 then
 return true
 end
 if item >= 13797 and item <= 13823 then
 return true
 end
        if item >= 10975 and item <= 10977 then
        return true
 end
 if item >= 13836 and item <= 13850 then
 return true
 end
 if item >= 13851 and item <= 13856 then
 return true
 end
 if item >= 13859 and item <= 13861 then
 return true
 end
 if item >= 13902 and item <= 13904 then
 return true
 end
 if item >= 13919 and item <= 13930 then
 return true
 end
end
return false
end
function isPokeball(item)
if not item then return false end
for a, b in pairs (pokeballs) do
 if isInArray(b.all, item) then return true end
 if item >= 12861 and item <= 13781 then
 return true
 end
 if item >= 13797 and item <= 13823 then
 return true
 end
        if item >= 10975 and item <= 10977 then
        return true
 end
 if item >= 13836 and item <= 13856 then
 return true
 end
end
return false
end
function getPokeballType(id)
 for a, b in pairs (pokeballs) do
  if isInArray(b.all, id) then
   return a
  end
 end
return "none"
end
randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end
function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end
function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end
function getResistance(cid, combat)
 if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
 if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
  multiplier = multiplier * 2
 end
 if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
  multiplier = multiplier * 2
 end
 if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
  multiplier = multiplier * 0.5
 end
 if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
  multiplier = multiplier * 0.5
 end
 if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
  multiplier = multiplier * 0
 end
 if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
  multiplier = multiplier * 0
 end
 if multiplier == 0.25 then
  multiplier = 0.5
 elseif multiplier == 4 then
  multiplier = 2
 end
return multiplier
end
function getCreatureDirectionToTarget(cid, target, ranged)
 if not isCreature(cid) then return true end
 if not isCreature(target) then return getCreatureLookDir(cid) end
 local dirs = {
 [NORTHEAST] = {NORTH, EAST},
 [sOUTHEAST] = {SOUTH, EAST},
 [NORTHWEST] = {NORTH, WEST},
 [sOUTHWEST] = {SOUTH, WEST}}
 local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
  if x <= 3 then return x
  else
   local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
   local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
    if xdistance > ydistance then
     return dirs[x][2]
    elseif ydistance > xdistance then
     return dirs[x][1]
    elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
     return getCreatureLookDir(cid)
    else
     return dirs[x][math.random(1, 2)]
    end
  end
end
function getSomeoneDescription(cid)
 if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
 
function isGhostPokemon(cid)
 if not isCreature(cid) then return false end
 local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end
function updateGhostWalk(cid)
 if not isCreature(cid) then return false end
 local pos = getThingPos(cid)
 pos.x = pos.x + 1
 pos.y = pos.y + 1
 local ret = getThingPos(cid)
 doTeleportThing(cid, pos, false)
 doTeleportThing(cid, ret, false)
return true
end
function doRemoveElementFromTable(t, e)
 local ret = {}
 for a = 1, #t do
  if t[a] ~= e then
  table.insert(ret, t[a])
  end
 end
return ret
end
function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
 if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
 local ret = 0
 local ld = getCreatureLookDir(sid)
 local dir = getDirectionTo(getThingPos(sid), pos)
 local al = {
 [NORTHEAST] = {NORTH, EAST},
 [NORTHWEST] = {NORTH, WEST},
 [sOUTHEAST] = {SOUTH, EAST},
 [sOUTHWEST] = {SOUTH, WEST}}
 if dir >= 4 and isInArray(al[dir], ld) then return true end
 doChangeSpeed(sid, 1)
  if dir == 4 then
   ret = math.random(2, 3)
  elseif dir == 5 then
   ret = math.random(1, 2)
  elseif dir == 6 then
   local dirs = {0, 3}
   ret = dirs[math.random(1, 2)]
  elseif dir == 7 then
   ret = math.random(0, 1)
  else
   ret = getDirectionTo(getThingPos(sid), pos)
  end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end
function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end
function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end
function setCD(item, tipo, tempo)
 if not tempo or not tonumber(tempo) then
  doItemEraseAttribute(item, tipo)
 return true
 end
 doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end
function getCD(item, tipo, limite)
 if not getItemAttribute(item, tipo) then
 return 0
 end
 local string = getItemAttribute(item, tipo):gsub("cd:", "")
 local number = tonumber(string) - os.time()
 if number <= 0 then
 return 0
 end
 if limite and limite < number then
  return 0
 end
return number
end
function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end
function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end
function threeNumbers(number)
 if number <= 9 then
 return "00"..number..""
 elseif number <= 99 then
 return "0"..number..""
 end
return ""..number..""
end
function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end
function isBeingUsed(ball)           
if not ball then return false end
for a, b in pairs (pokeballs) do           --alterado v1.9
    if b.use == ball then return true end
end
return false
end
function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end
function hasSqm(pos)
pos.stackpos = 0
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end
function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    local n = not proj and 3 or 2                                    --alterado v1.6
    for i = 0, 255 do
        pos.stackpos = i                          
        local tile = getTileThingByPos(pos)       
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end  
return true
end
function canWalkOnPos2(pos, creature, pz, water, sqm, proj)     --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    --[[local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i                           --edited pra retirar um bug.. ;x
        local tile = getTileThingByPos(pos)       
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end ]] 
return true
end
function getFreeTile(pos, cid)
 if canWalkOnPos(pos, true, false, true, true, false) then
  return pos
 end
 local positions = {}
 for a = 0, 7 do
  if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
  table.insert(positions, pos)
  end
 end
 if #positions >= 1 then
  if isCreature(cid) then
   local range = 1000
   local ret = getThingPos(cid)
   for b = 1, #positions do
    if getDistanceBetween(getThingPos(cid), positions) < range then
     ret = positions
     range = getDistanceBetween(getThingPos(cid), positions)
    end
   end
   return ret
  else
   return positions[math.random(#positions)]
  end
 end
return getThingPos(cid)
end
function isWalkable(pos, creature, proj, pz, water)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
    return true
end

function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid  --alterado v1.9
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
   for slot=0, (getContainerSize(container)-1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getItemsInContainerById(item.uid, itemid)
          for i=0, #itemsbag do
              table.insert(items, itemsbag)
          end
       else
          if itemid == item.itemid then
             table.insert(items, item.uid)
          end
       end
   end
end
return items
end
function getPokeballsOnInContainer(container) -- Function By Kydrai
 if not isContainer(container) then return {} end
 local items = {}
 if isContainer(container) and getContainerSize(container) > 0 then
  for slot=0, (getContainerSize(container)-1) do
   local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
     local itemsbag = getPokeballsOnInContainer(item.uid)
     for i=0, #itemsbag do
      table.insert(items, itemsbag)
     end
    elseif isPokeballOn(item) then
     table.insert(items, item.uid)
    end
  end
 end
return items
end
function getPokeballsInContainer(container) -- Function By Kydrai
 if not isContainer(container) then return {} end
 local items = {}
 if isContainer(container) and getContainerSize(container) > 0 then
  for slot=0, (getContainerSize(container)-1) do
   local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
     local itemsbag = getPokeballsInContainer(item.uid)
     for i=0, #itemsbag do
      table.insert(items, itemsbag)
     end
    elseif isPokeball(item.itemid) then
     table.insert(items, item.uid)
    end
  end
 end
return items
end
function getItensUniquesInContainer(container)    --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
   for slot=0, (getContainerSize(container)-1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getItensUniquesInContainer(item.uid)
          for i=0, #itemsbag do
           table.insert(items, itemsbag)
          end
       elseif getItemAttribute(item.uid, "unique") then
          table.insert(items, item)
       end
   end
end
return items
end
 
function hasSpaceInContainer(container)                --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end
for slot = 0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
       if hasSpaceInContainer(item.uid) then
          return true
       end
    end
end
return false
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
   for i,x in pairs(item) do
       if getThing(x).type < 100 then
          local it = getThing(x)
          doTransformItem(it.uid, itemid, it.type+quant)
          if it.type+quant > 100 then
             doPlayerAddItem(cid, itemid, it.type+quant-100)
          end
       else
          piles = piles+1
       end
   end
else
   return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
   doPlayerAddItem(cid, itemid, quant)
end
end
function getPlayerInArea(fromPos, toPos) -- by jhon992
local online = getPlayersOnline()
local players = {}
for i=1, #online do
    if isInArea(getPlayerPosition(online), fromPos, toPos) then
        players[#players+1] = online
    end
end
return players
end
function isPlayerOnline(uid)
 return isInArray(getPlayersOnline(), uid)
end
function doRegenerateWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8): or getPlayerSlotItem(getCreatureMaster(cid), 8):
local Tiers = {
[1] = {bonus = Regen1},
[2] = {bonus = Regen2},
[3] = {bonus = Regen3},
[4] = {bonus = Regen4},
[5] = {bonus = Regen5},
[6] = {bonus = Regen6},
[7] = {bonus = Regen7},
}
if isPlayer(cid) and #getCreatureSummons(cid) > 0 then
local Tier = getItemAttribute(ball.uid, "heldy")
if Tier and Tier > 0 and Tier < 8 then
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then
addEvent(function() doCreatureAddHealth(sid,Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0)
end
addEvent(doRegenerateWithY, 1000, cid, sid) 
else
addEvent(doRegenerateWithY, 1000, cid, sid)
end
end  
end
end
end
function doCureWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8): or getPlayerSlotItem(getCreatureMaster(cid), 8):
local Tiers = {
[8] = {chance = Cure1},
[9] = {chance = Cure2},
[10] = {chance = Cure3},
[11] = {chance = Cure4},
[12] = {chance = Cure5},
[13] = {chance = Cure6},
[14] = {chance = Cure7},
}
local Tier = getItemAttribute(ball.uid, "heldy")
if isPlayer(cid) and #getCreatureSummons(cid) > 0  and Tier then
if Tier > 7 and Tier < 15 then
if math.random(1,100) <= Tiers[Tier].chance then
doCureStatus(sid, "all")
doSendMagicEffect(getThingPosWithDebug(sid), 14)
end
addEvent(doCureWithY, 1000, cid, sid) 
end
end
end  
end

 

 

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