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Bug com Mega Evolution by zipter98


lSainty

Pergunta

Olá galera, depois de seguir os procedimentos nesse link usando como base o Pokemon Stage, obtive o seguinte erro após usar a spell Mega Evolution:

[28/03/2016 01:05:09] [Error - TalkAction Interface] 
[28/03/2016 01:05:09] data/talkactions/scripts/move1.lua:onSay
[28/03/2016 01:05:09] Description: 
[28/03/2016 01:05:09] data/lib/level system.lua:272: attempt to index field '?' (a nil value)
[28/03/2016 01:05:09] stack traceback:
[28/03/2016 01:05:09] 	data/lib/level system.lua:272: in function 'adjustStatus'
[28/03/2016 01:05:09] 	data/lib/pokemon moves.lua:274: in function 'docastspell'
[28/03/2016 01:05:09] 	data/talkactions/scripts/move1.lua:201: in function <data/talkactions/scripts/move1.lua:21>

Como podem ver no GIF abaixo, após usar a spell, as spells na cdBar não atualizam para as do Mega Charizard X, aparece um "m11" após o "Charizard, Mega Evolve!" e além disso todas as skills param de funcionar, aparece apenas "m1", "m2", "m3" e etc seguidos de erros na distro:

GDWBIfW.gif

Segue abaixo os arquivos que aparentemente estão com erros:

 

move1.lua

 

 


local msgs = {"use ", ""}



function doAlertReady(cid, id, movename, n, cd)

if movename == "Mega Evolution" then return true end

if not isCreature(cid) then return true end

local myball = getPlayerSlotItem(cid, 8)

if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")

return true

end

local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)

if not p or #p <= 0 then return true end

for a = 1, #p do

if getItemAttribute(p[a], cd) == "cd:"..id.."" then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")

return true

end

end

end



function onSay(cid, words, param, channel)





if param ~= "" then return true end

if string.len(words) > 3 then return true end



if #getCreatureSummons(cid) == 0 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")

return 0

end

--alterado v1.5

local mypoke = getCreatureSummons(cid)[1]



if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end

if getCreatureName(mypoke) == "Evolution" then return true end



if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then

name = getPlayerStorageValue(mypoke, 1010) --edited

else

name = getCreatureName(mypoke)

end



--local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)



local it = string.sub(words, 2, 3)

local move = movestable[name].move1

if getPlayerStorageValue(mypoke, 212123) >= 1 then

cdzin = "cm_move"..it..""

else

cdzin = "move"..it.."" --alterado v1.5

end



if it == "2" then

move = movestable[name].move2

elseif it == "3" then

move = movestable[name].move3

elseif it == "4" then

move = movestable[name].move4

elseif it == "5" then

move = movestable[name].move5

elseif it == "6" then

move = movestable[name].move6

elseif it == "7" then

move = movestable[name].move7

elseif it == "8" then

move = movestable[name].move8

elseif it == "9" then

move = movestable[name].move9

elseif it == "10" then

move = movestable[name].move10

elseif it == "11" then

move = movestable[name].move11

elseif it == "12" then

move = movestable[name].move12

elseif it == "13" then

move = movestable[name].move13

end



if not move then

local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")

if not isMega or name:find("Mega") then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")

return true

end

local moveTable, index = getNewMoveTable(movestable[name]), 0

for i = 1, 12 do

if not moveTable[i] then

index = i

break

end

end

if tonumber(it) ~= index then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")

return true

end

local needCds = true --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.

if needCds then

for i = 1, 12 do

if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then

return doPlayerSendCancel(cid, "To mega evolve, all the spells of your pokemon need to be ready.")

end

end

end

move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0}

end



if getPlayerLevel(cid) < move.level then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")

return true

end



if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")

return true

end



if getTileInfo(getThingPos(mypoke)).protection then

doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")

return true

end



if getPlayerStorageValue(mypoke, 3894) >= 1 then

return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3

end

--alterado v1.6

if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then

doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")

return true

end

--alterado v1.7 \/\/\/

if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then

local target = getCreatureTarget(cid)

if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then

if isCreature(getMasterTarget(target)) then --alterado v1.6

doSendMagicEffect(getThingPos(target), 211)

doSendAnimatedText(getThingPos(target), "TOO BAD", 215)

doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)

doSendMagicEffect(getThingPos(target), 211)

doFaceCreature(target, getThingPos(mypoke))

return true --alterado v1.6

end

end

end





if move.target == 1 then



if not isCreature(getCreatureTarget(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")

return 0

end



if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then

return 0

end



if getCreatureHealth(getCreatureTarget(cid)) <= 0 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")

return 0

end



if not isCreature(getCreatureSummons(cid)[1]) then

return true

end



if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")

return 0

end



if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then

return 0

end

end



local newid = 0



if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")

return 0

else

newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)

end



local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"

if move.name == "Mega Evolution" then

spellMessage = "Mega Evolve!"

end

doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)



local summons = getCreatureSummons(cid) --alterado v1.6



addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)



for i = 2, #summons do

if isCreature(summons[i]) and getPlayerStorageValue(cid, 637501) >= 1 then

docastspell(summons[i], move.name) --alterado v1.6

end

end



docastspell(mypoke, move.name)

doCreatureAddCondition(cid, playerexhaust)



if useKpdoDlls then

doUpdateCooldowns(cid)

end



return 0

end

 

 

 

 

level system.lua

 

 


function adjustWildPoke(cid, optionalLevel)

if isMonster(cid) and pokes[getCreatureName(cid)] then



local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8



local level = 0

local b = getCreatureOutfit(cid).lookBody

local shiny = 100

local lvl = getPokemonLevel(cid)

local monstrinho = getCreatureName(cid)

--alterado v1.4



if optionalLevel then

level = optionalLevel

elseif b > lvl then

level = b

elseif string.find(monstrinho, "Shiny") then

level = lvl * 01.0

else

level = lvl

end



setPlayerStorageValue(cid, 1000, level) --alterado v1.8

setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)

setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)

setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)

setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)

setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)



doRegainSpeed(cid) --alterado!

setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))

doCreatureAddHealth(cid, getCreatureMaxHealth(cid))



if pokes[getCreatureName(cid)].exp then

local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate

setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)

if getPlayerStorageValue(cid, 22546) == 1 then

setPlayerStorageValue(cid, 1006, 750)

doSetCreatureDropLoot(cid, false)

end

end

end

end



function getPokemonXMLOutfit(name) --alterado v1.9 \/

local path = "data/monster/pokes/Shiny/"..name..".xml"

local tpw = io.type(io.open(path))



if not tpw then

path = "data/monster/pokes/geracao 2/"..name..".xml"

tpw = io.type(io.open(path))

end

if not tpw then

path = "data/monster/pokes/geracao 1/"..name..".xml"

tpw = io.type(io.open(path))

end

if not tpw then

path = "data/monster/pokes/"..name..".xml"

tpw = io.type(io.open(path))

end

if not tpw then

return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2

end

local arq = io.open(path, "a+")

local txt = arq:read("*all")

arq:close()

local a, b = txt:find('look type="(.-)"')

txt = string.sub(txt, a + 11, b - 1)

return tonumber(txt)

end



function doEvolutionOutfit(cid, oldout, outfit)

if not isCreature(cid) then return true end

if getCreatureOutfit(cid).lookType == oldout then

doSetCreatureOutfit(cid, {lookType = outfit}, -1)

else

doSetCreatureOutfit(cid, {lookType = oldout}, -1)

end

end



function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)

if not isCreature(cid) then

doSendAnimatedText(pos, "CANCEL", 215)

return true

end

if evolve then

doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)

return true

end

doSendMagicEffect(pos, 18)

if ssj then

sendSSJEffect(evo)

end

doEvolutionOutfit(cid, f, h)

addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)

end



function sendSSJEffect(cid)

if not isCreature(cid) then return true end

local pos1 = getThingPos(cid)

local pos2 = getThingPos(cid)

pos2.x = pos2.x + math.random(-1, 1)

pos2.y = pos2.y - math.random(1, 2)

doSendDistanceShoot(pos1, pos2, 37)

addEvent(sendSSJEffect, 45, cid)

end



function sendFinishEvolutionEffect(cid, alternate)

if not isCreature(cid) then return true end

local pos1 = getThingPos(cid)



if alternate then

local pos = {

[1] = {-2, 0},

[2] = {-1, -1},

[3] = {0, -2},

[4] = {1, -1},

[5] = {2, 0},

[6] = {1, 1},

[7] = {0, 2},

[8] = {-1, 1}}

for a = 1, 8 do

local pos2 = getThingPos(cid)

pos2.x = pos2.x + pos[a][1]

pos2.y = pos2.y + pos[a][2]

local pos = getThingPos(cid)

doSendDistanceShoot(pos2, pos, 37)

addEvent(doSendDistanceShoot, 300, pos, pos2, 37)

end

else

for a = 0, 3 do

doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)

end

for a = 4, 7 do

addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)

end

end

end



function doEvolvePokemon(cid, item2, theevo, stone1, stone2)



if not isCreature(cid) then return true end



if not pokes[theevo] or not pokes[theevo].offense then

doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)

return true

end



local owner = getCreatureMaster(item2.uid)

local pokeball = getPlayerSlotItem(cid, 8)

local description = "Contains a "..theevo.."."

local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)



doItemSetAttribute(pokeball.uid, "hp", pct)



doItemSetAttribute(pokeball.uid, "poke", theevo)

doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")



doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")



doSendMagicEffect(getThingPos(item2.uid), 18)

doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])

doSendMagicEffect(getThingPos(cid), 173)



local oldpos = getThingPos(item2.uid)

local oldlod = getCreatureLookDir(item2.uid)

doRemoveCreature(item2.uid)



doSummonMonster(cid, theevo)

local pk = getCreatureSummons(cid)[1]



doTeleportThing(pk, oldpos, false)

doCreatureSetLookDir(pk, oldlod)



sendFinishEvolutionEffect(pk, true)

addEvent(sendFinishEvolutionEffect, 550, pk, true)

addEvent(sendFinishEvolutionEffect, 1050, pk)



doPlayerRemoveItem(cid, stone1, 1)

doPlayerRemoveItem(cid, stone2, 1)



doAddPokemonInOwnList(cid, theevo)



local happy = getItemAttribute(pokeball.uid, "happy")



doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)



if happy + happyGainedOnEvolution > 255 then

doItemSetAttribute(pokeball.uid, "happy", 255)

end



adjustStatus(pk, pokeball.uid, true, false)

onPokeHealthChange(getCreatureMaster(cid))



if useKpdoDlls then

doUpdateMoves(cid)

end

end



function doMathDecimal(number, casas)



if math.floor(number) == number then return number end



local c = casas and casas + 1 or 3



for a = 0, 10 do

if math.floor(number) < math.pow(10, a) then

local str = string.sub(""..number.."", 1, a + c)

return tonumber(str)

end

end



return number

end



function doAdjustWithDelay(cid, pk, health, vit, status)

if isCreature(cid) then

adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)

end

end



function adjustStatus(pk, item, health, vite, conditions)



if not isCreature(pk) then return true end



local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0

addEvent(doCreatureSetSkullType, 10, pk, gender)



-- Defense --

local bonusdef = {}

local Tiers = {

[1] = {bonus = DefBonus1},

[2] = {bonus = DefBonus2},

[3] = {bonus = DefBonus3},

[4] = {bonus = DefBonus4},

[5] = {bonus = DefBonus5},

[6] = {bonus = DefBonus6},

[7] = {bonus = DefBonus7},

}

local Tier = getItemAttribute(item, "heldx")



if Tier and Tier > 0 and Tier < 8 then

bonusdef = Tiers[Tier].bonus

else

bonusdef = 1

end

-- Defense --

-- Boost --

local bonusboost = {}

local Tiers2 = {

[36] = {bonus = BoostBonus1},

[37] = {bonus = BoostBonus2},

[38] = {bonus = BoostBonus3},

[39] = {bonus = BoostBonus4},

[40] = {bonus = BoostBonus5},

[41] = {bonus = BoostBonus6},

[42] = {bonus = BoostBonus7},

}

if Tier and Tier > 35 and Tier < 43 then

bonusboost = Tiers2[Tier].bonus

else

bonusboost = 0

end

-- Boost --

if (getItemAttribute(item, "ehditto") == 1) then

setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)

setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * 0.75)

setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)

setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)

setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)

else

setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))

setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)

setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)

setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)))

setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)))

end



if vite == true then

local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)

local vit = getVitality(pk)

setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))

doCreatureAddHealth(pk, pct * vit * HPperVITsummon)

end



doRegainSpeed(pk)



local nick = getItemAttribute(item, "poke")



if isGhostPokemon(pk) then

setPlayerStorageValue(pk, 8981, 1)

updateGhostWalk(pk)

end



if string.find(tostring(nick), "Shiny") then

nick = tostring(nick):match("Shiny (.*)")

end



if nick:find("Mega") then

nick = nick:match("Mega (.*)")

if not pokes[nick] then

nick = nick:explode(" ")[1]

end

end



if getItemAttribute(item, "nick") then

nick = getItemAttribute(item, "nick")

end



setPlayerStorageValue(pk, 1007, nick)



doCreatureSetNick(pk, nick)



if not getItemAttribute(item, "happy") then

doItemSetAttribute(item, "happy", 120)

end



if not getItemAttribute(item, "hunger") then

doItemSetAttribute(item, "hunger", 5)

end



local happy = getItemAttribute(item, "happy")

if happy < 0 then

happy = 1

end

setPlayerStorageValue(pk, 1008, happy)



local hunger = getItemAttribute(item, "hunger")

setPlayerStorageValue(pk, 1009, hunger)



if health == true then

local mh = HPperVITsummon * getVitality(pk)

local rd = 1 - (tonumber(getItemAttribute(item, "hp")))

setCreatureMaxHealth(pk, mh)

doCreatureAddHealth(pk, getCreatureMaxHealth(pk))

doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))

end



if isSummon(pk) and conditions then

local burn = getItemAttribute(item, "burn")

if burn and burn >= 0 then

local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}

addEvent(doCondition2, 3500, ret)

end



local poison = getItemAttribute(item, "poison")

if poison and poison >= 0 then

local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}

addEvent(doCondition2, 1500, ret)

end



local confuse = getItemAttribute(item, "confuse")

if confuse and confuse >= 0 then

local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}

addEvent(doCondition2, 1200, ret)

end



local sleep = getItemAttribute(item, "sleep")

if sleep and sleep >= 0 then

local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}

doCondition2(ret)

end



local miss = getItemAttribute(item, "miss")

if miss and miss >= 0 then

local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}

doCondition2(ret)

end



local fear = getItemAttribute(item, "fear")

if fear and fear >= 0 then

local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}

doCondition2(ret)

end



local silence = getItemAttribute(item, "silence")

if silence and silence >= 0 then

local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}

doCondition2(ret)

end



local stun = getItemAttribute(item, "stun")

if stun and stun >= 0 then

local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}

doCondition2(ret)

end



local paralyze = getItemAttribute(item, "paralyze")

if paralyze and paralyze >= 0 then

local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}

doCondition2(ret)

end



local slow = getItemAttribute(item, "slow")

if slow and slow >= 0 then

local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}

doCondition2(ret)

end



local leech = getItemAttribute(item, "leech")

if leech and leech >= 0 then

local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}

doCondition2(ret)

end



for i = 1, 3 do

local buff = getItemAttribute(item, "Buff"..i)

if buff and buff >= 0 then

local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,

buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}

doCondition2(ret)

end

end



end

--alterado v1.9

if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then

sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])

end



if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then

setPlayerStorageValue(pk, 6598754, 1)

elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then

setPlayerStorageValue(pk, 6598755, 1)

end



return true

end



function getOffense(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1001))

end



function getDefense(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1002))

end



function getSpeed(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1003))

end



function getVitality(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1004))

end



function getSpecialAttack(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1005))

end



function getHappiness(cid)

if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1008))

end



function getSpecialDefense(cid)

if not isCreature(cid) then return 0 end

return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2

end



function getPokemonLevel(cid, dex)

if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end

if not dex then --alterado v1.9

if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then

return getPlayerStorageValue(cid, 1000)

elseif ehMonstro(cid) then

return pokes[getCreatureName(cid)].wildLvl

end

end

return pokes[getCreatureName(cid)].level

end



function getPokemonLevelByName(name)

return pokes[name] and pokes[name].level or 0 --alterado v1.9

end



function getMasterLevel(poke)

if not isSummon(poke) then return 0 end

return getPlayerLevel(getCreatureMaster(poke))

end



function getPokemonBoost(poke)

if not isSummon(poke) then return 0 end

return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0

end



function getPokeballBoost(ball)

if not isPokeball(ball.itemid) then return 0 end --alterado v1.8

return getItemAttribute(ball.uid, "boost") or 0

end



function getPokeName(cid)

if not isSummon(cid) then return getCreatureName(cid) end

if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end



local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

if getItemAttribute(item.uid, "nick") then

return getItemAttribute(item.uid, "nick")

end

if string.find(tostring(getCreatureName(cid)), "Shiny") then

local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")

return newName

end

return getCreatureName(cid)

end



function getPokeballName(item, truename)

if not truename and getItemAttribute(item, "nick") then

return getItemAttribute(item, "nick")

end

return getItemAttribute(item, "poke")

end



function getPokemonName(cid)

return getCreatureName(cid)

end



function getPokemonGender(cid) --alterado v1.9

return getCreatureSkullType(cid)

end



function setPokemonGender(cid, gender)

if isCreature(cid) and gender then --alterado v1.8

doCreatureSetSkullType(cid, gender)

return true

end

return false

end



function getWildPokemonExp(cid)

return getPlayerStorageValue(cid, 1006)

end

 

 

 

 

pokemon moves.lua

 

 


const_distance_delay = 56



RollOuts = {

["Voltorb"] = {lookType = 638},

["Electrode"] = {lookType = 637},

["Sandshrew"] = {lookType = 635},

["Sandslash"] = {lookType = 636},

["Phanpy"] = {lookType = 1005},

["Donphan"] = {lookType = 1007},

["Miltank"] = {lookType = 1006},

["Golem"] = {lookType = 639},

["Omastar"] = {lookType = 1579},

["Shiny Electrode"] = {lookType = 1387},

["Shiny Golem"] = {lookType = 1403},

["Shiny Voltorb"] = {lookType = 1388},

["Shiny Sandslash"] = {lookType = 1506}

}



--//////////////////////////////////////////////////////////////////////////////////////////////////////////--

local function getSubName(cid, target)

if not isCreature(cid) then return "" end

if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

return getPlayerStorageValue(cid, 1010)

elseif pokeHaveReflect(cid) and isCreature(target) then

return getCreatureName(target)

else --alterado v1.6.1

return getCreatureName(cid)

end

end



local function getThingName(cid)

if not isCreature(cid) then return "" end --alterado v1.6

return getCreatureName(cid)

end



function getTableMove(cid, move) --alterado v1.6

local backup = {f = 0, t = ""}

if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

name = getPlayerStorageValue(cid, 1010)

else

name = getThingName(cid)

end

if not isCreature(cid) or name == "" or not move then return backup end

local x = movestable[name]

if not x then return "" end

local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3}

if getPlayerStorageValue(cid, 21103) ~= -1 then

local sto = getPlayerStorageValue(cid, 21103)

setPlayerStorageValue(cid, 21103, -1)

return {f = sto, t = ""}

end

for j = 1, 15 do

if z[j] and z[j].name == move then

return z[j]

end

end

return movesinfo[move]

end



function getMasterTarget(cid)

if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then

return getPlayerStorageValue(cid, 21101) --alterado v1.6

end

if isSummon(cid) then

return getCreatureTarget(getCreatureMaster(cid))

else

return getCreatureTarget(cid)

end

end

--////////////////////////////////////////////////////////////////////////////////////////////////////////--



function docastspell(cid, spell, mina, maxa)



local target = 0

local getDistDelay = 0

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v1.6

if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end --alterado v1.6



if isCreature(getMasterTarget(cid)) then

target = getMasterTarget(cid)

getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay

end



if isMonster(cid) and not isSummon(cid) then

if getCreatureCondition(cid, CONDITION_EXHAUST) then

return true

end

doCreatureAddCondition(cid, wildexhaust)

end



local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local table = getTableMove(cid, spell) --alterado v1.6



local min = 0

local max = 0

--alterado v1.7 \/\/

if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) then

local target = getMasterTarget(cid)

if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then

if isCreature(getMasterTarget(target)) then --alterado v1.6

doSendMagicEffect(getThingPosWithDebug(target), 211)

doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215)

doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false)

doSendMagicEffect(getThingPosWithDebug(target), 211)

doFaceCreature(target, getThingPosWithDebug(cid))

return false --alterado v1.8

end

end

end



--- FEAR / ROAR / SILENCE ---

if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 then

return true --alterado v1.6!!

end

----------------------------



if mina and maxa then

min = math.abs(mina)

max = math.abs(maxa)

elseif not isPlayer(cid) then

if table ~= "" then --alterado v1.6



min = getSpecialAttack(cid) * (table and table.f or 0) * 0.1 --alterado v1.6

max = min + (isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid))



if spell == "Selfdestruct" then

min = getCreatureHealth(cid) --alterado v1.6

max = getCreatureHealth(cid)

end



if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v1.7

doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)

end

if isNpcSummon(cid) then

local mnn = {" use ", " "}

local use = mnn[math.random(#mnn)]

doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1)

end

else

print("Error trying to use move "..spell..", move not specified in the pokemon table.")

end



end

--- FOCUS ----------------------------------

if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then --alterado v1.6

min = min * 2

max = max * 2

setPlayerStorageValue(cid, 253, -1)

end

--- Shredder Team -------------------------------

if getPlayerStorageValue(cid, 637501) >= 1 then

if #getCreatureSummons(cid) == 1 then

docastspell(getCreatureSummons(cid)[1], spell)

elseif #getCreatureSummons(cid) == 2 then

docastspell(getCreatureSummons(cid)[1], spell)

docastspell(getCreatureSummons(cid)[2], spell)

end



elseif getPlayerStorageValue(cid, 637500) >= 1 then

min = 0

max = 0

end

------------------Miss System--------------------------

local cd = getPlayerStorageValue(cid, conds["Miss"])

local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v1.5

local cd3 = getPlayerStorageValue(cid, conds["Stun"])

if cd >= 0 or cd2 >= 0 or cd3 >= 0 then --alterado v1.7

if not isInArray({"Shock-Counter", "Lava-Counter", "Counter Helix", "Demon Puncher", "Demon Kicker", "Stunning Confusion", "Electric Charge", "Melody", "Mirror Coat", "Mega Drain",

"Aromateraphy", "Heal Bell", "Emergency Call", "Magical Leaf", "Sunny Day", "Taunt", "Skull Bash", "Safeguard", "Rain Dance", "Spores Reaction", "Giroball", "Counter Claw", "Counter Spin", "Dragon Fury",

"Amnesia", "Zen Mind", "Bone Spin"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then

if math.random(1, 100) > 30 then --alterado v1.6

doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215)

return false

end

end

end

---------------GHOST DAMAGE-----------------------

ghostDmg = GHOSTDAMAGE

psyDmg = PSYCHICDAMAGE



if getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then --alterado v1.6

psyDmg = MIRACLEDAMAGE

ghostDmg = DARK_EYEDAMAGE

addEvent(setPlayerStorageValue, 50, cid, 999457, -1)

end

--------------------REFLECT----------------------

setPlayerStorageValue(cid, 21100, -1) --alterado v1.6

if not isInArray({"Psybeam", "Sand Attack", "Flamethrower", "Heal Bell"}, spell) then --alterado v1.8

setPlayerStorageValue(cid, 21101, -1)

end

setPlayerStorageValue(cid, 21102, spell)

---------------------------------------------------







if spell == "Reflect" or spell == "Mimic" or spell == "Magic Coat" then



if spell == "Magic Coat" then

eff = 11

else

eff = 135

end



doSendMagicEffect(getThingPosWithDebug(cid), eff)

setPlayerStorageValue(cid, 21099, 1)



elseif spell == "Quick Attack" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)



elseif spell == "Razor Leaf" or spell == "Magical Leaf" then



local eff = spell == "Razor Leaf" and 8 or 21



local function throw(cid, target)

if not isCreature(cid) or not isCreature(target) then return false end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff)

doDanoInTargetWithDelay(cid, target, GRASSDAMAGE, min, max, 245) --alterado v1.7

end



addEvent(throw, 0, cid, target)

addEvent(throw, 100, cid, target) --alterado v1.7



elseif spell == "Vine Whip" then



local area = getThingPosWithDebug(cid)

local dano = {}

local effect = 255



if mydir == 0 then

area.x = area.x + 1

area.y = area.y - 1

dano = whipn

effect = 80

elseif mydir == 1 then

area.x = area.x + 2

area.y = area.y + 1

dano = whipe

effect = 83

elseif mydir == 2 then

area.x = area.x + 1

area.y = area.y + 2

dano = whips

effect = 81

elseif mydir == 3 then

area.x = area.x - 1

area.y = area.y + 1

dano = whipw

effect = 82

end



doSendMagicEffect(area, effect)

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255)



elseif spell == "Mega Evolution" then

local effect = 250 --Efeito de mega evolução.

if isSummon(cid) then

local pid = getCreatureMaster(cid)

if isPlayer(pid) then

local ball = getPlayerSlotItem(pid, 8).uid

if ball > 0 then

local attr = getItemAttribute(ball, "megaStone")

if attr and megaEvolutions[attr] then

local oldPosition, oldLookdir = getThingPos(cid), getCreatureLookDir(cid)

doItemSetAttribute(ball, "poke", megaEvolutions[attr][2])

doSendMagicEffect(getThingPos(cid), effect)

doRemoveCreature(cid)

doSummonMonster(pid, megaEvolutions[attr][2])

local newPoke = getCreatureSummons(pid)[1]

doTeleportThing(newPoke, oldPosition, false)

doCreatureSetLookDir(newPoke, oldLookdir)

adjustStatus(newPoke, ball, true, false)

if useKpdoDlls then

addEvent(doUpdateMoves, 5, pid)

end

end

end

end

end



elseif spell == "Headbutt" then



doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)



elseif spell == "Leech Seed" then



local ret = {}

ret.id = target

ret.attacker = cid

ret.cd = 5

ret.check = getPlayerStorageValue(target, conds["Leech"])

ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)

ret.cond = "Leech"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1)

addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell)



elseif spell == "Protection" then



local pos = getPosfromArea(cid, heal)

local n = 0



while n < #pos do

n = n+1

thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}

local pid = getThingFromPosWithProtect(thing)

local pospid = getThingPosWithDebug(pid)

local poscid = getThingPosWithDebug(cid)



doSendMagicEffect(pos[n], 12)

for i = 0, 9 do

if isCreature(pid) then

if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then

if canAttackOther(cid, pid) == "Cant" then

doCreatureSetNoMove(pid, true)

doCreatureSetNoMove(cid, true)

setPlayerStorageValue(pid, 9658783, 1)

setPlayerStorageValue(cid, 9658783, 1)

addEvent(doSendMagicEffect, i*800, pospid, 117)

addEvent(doSendMagicEffect, i*800, poscid, 117)

addEvent(setPlayerStorageValue, 8000, pid, 9658783, -1)

addEvent(setPlayerStorageValue, 8000, cid, 9658783, -1)

addEvent(doCreatureSetNoMove, 8000, pid, false)

addEvent(doCreatureSetNoMove, 8000, cid, false)

end

elseif ehMonstro(cid) and ehMonstro(pid) then

doCreatureSetNoMove(pid, true)

doCreatureSetNoMove(cid, true)

setPlayerStorageValue(pid, 9658783, 1)

setPlayerStorageValue(cid, 9658783, 1)

addEvent(doSendMagicEffect, i*800, pospid, 117)

addEvent(doSendMagicEffect, i*800, poscid, 117)

addEvent(setPlayerStorageValue, 8000, pid, 9658783, -1)

addEvent(setPlayerStorageValue, 8000, cid, 9658783, -1)

addEvent(doCreatureSetNoMove, 8000, pid, false)

addEvent(doCreatureSetNoMove, 8000, cid, false)

end

end

end

end



elseif spell == "Solar Beam" then



local function useSolarBeam(cid)

if not isCreature(cid) then

return true

end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then

return true

end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then

return true

end

local effect1 = 255

local effect2 = 255

local effect3 = 255

local effect4 = 255

local effect5 = 255

local area = {}

local pos1 = getThingPosWithDebug(cid)

local pos2 = getThingPosWithDebug(cid)

local pos3 = getThingPosWithDebug(cid)

local pos4 = getThingPosWithDebug(cid)

local pos5 = getThingPosWithDebug(cid)

if getCreatureLookDir(cid) == 1 then

effect1 = 4

effect2 = 10

effect3 = 10

effect4 = 10

effect5 = 0

pos1.x = pos1.x + 2

pos1.y = pos1.y + 1

pos2.x = pos2.x + 3

pos2.y = pos2.y + 1

pos3.x = pos3.x + 4

pos3.y = pos3.y + 1

pos4.x = pos4.x + 5

pos4.y = pos4.y + 1

pos5.x = pos5.x + 6

pos5.y = pos5.y + 1

area = solare

elseif getCreatureLookDir(cid) == 0 then

effect1 = 36

effect2 = 37

effect3 = 37

effect4 = 38

pos1.x = pos1.x + 1

pos1.y = pos1.y - 1

pos2.x = pos2.x + 1

pos2.y = pos2.y - 3

pos3.x = pos3.x + 1

pos3.y = pos3.y - 4

pos4.x = pos4.x + 1

pos4.y = pos4.y - 5

area = solarn

elseif getCreatureLookDir(cid) == 2 then

effect1 = 46

effect2 = 50

effect3 = 50

effect4 = 59

pos1.x = pos1.x + 1

pos1.y = pos1.y + 2

pos2.x = pos2.x + 1

pos2.y = pos2.y + 3

pos3.x = pos3.x + 1

pos3.y = pos3.y + 4

pos4.x = pos4.x + 1

pos4.y = pos4.y + 5

area = solars

elseif getCreatureLookDir(cid) == 3 then

effect1 = 115

effect2 = 162

effect3 = 162

effect4 = 162

effect5 = 163

pos1.x = pos1.x - 1

pos1.y = pos1.y + 1

pos2.x = pos2.x - 3

pos2.y = pos2.y + 1

pos3.x = pos3.x - 4

pos3.y = pos3.y + 1

pos4.x = pos4.x - 5

pos4.y = pos4.y + 1

pos5.x = pos5.x - 6

pos5.y = pos5.y + 1

area = solarw

end



if effect1 ~= 255 then

doSendMagicEffect(pos1, effect1)

end

if effect2 ~= 255 then

doSendMagicEffect(pos2, effect2)

end

if effect3 ~= 255 then

doSendMagicEffect(pos3, effect3)

end

if effect4 ~= 255 then

doSendMagicEffect(pos4, effect4)

end

if effect5 ~= 255 then

doSendMagicEffect(pos5, effect5)

end



doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255)

doRegainSpeed(cid)

setPlayerStorageValue(cid, 3644587, -1)

end



local function ChargingBeam(cid)

if not isCreature(cid) then

return true

end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then

return true

end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then

return true

end

local tab = {}



for x = -2, 2 do

for y = -2, 2 do

local pos = getThingPosWithDebug(cid)

pos.x = pos.x + x

pos.y = pos.y + y

if pos.x ~= getThingPosWithDebug(cid).x and pos.y ~= getThingPosWithDebug(cid).y then

table.insert(tab, pos)

end

end

end

doSendDistanceShoot(tab[math.random(#tab)], getThingPosWithDebug(cid), 37)

end



doChangeSpeed(cid, -getCreatureSpeed(cid))

setPlayerStorageValue(cid, 3644587, 1) --alterado v1.6 n sei pq mas tava dando debug 



doSendMagicEffect(getThingPosWithDebug(cid), 132)

addEvent(useSolarBeam, 650, cid)



elseif spell == "Sleep Powder" then



local ret = {}

ret.id = 0

ret.cd = math.random(6, 9)

ret.check = 0

ret.first = true --alterado v1.6

ret.cond = "Sleep"



doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)



elseif spell == "Stun Spore" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)



elseif spell == "Poison Powder" then



local ret = {}

ret.id = 0

ret.cd = math.random(6, 15) --alterado v1.6

ret.check = 0

local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)

ret.damage = math.floor((getPokemonLevel(cid)+lvl * 3)/2)

ret.cond = "Poison"



doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, spell, ret)



elseif spell == "Bullet Seed" then

--cid, effDist, effDano, areaEff, areaDano, element, min, max

doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)



elseif spell == "Body Slam" then



doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)



elseif spell == "Leaf Storm" or tonumber(spell) == 73 then



addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0)



local pos = getThingPosWithDebug(cid)



local function doSendLeafStorm(cid, pos) --alterado!!

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8)

end



for a = 1, 100 do

local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z}

addEvent(doSendLeafStorm, a * 2, cid, lugar)

end



elseif spell == "Scratch" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142)



elseif spell == "Iron Head" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 77)



elseif spell == "Ember" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)

doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7



elseif spell == "Flamethrower" then



local flamepos = getThingPosWithDebug(cid)

local effect = 255

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



if a == 0 then

flamepos.x = flamepos.x+1

flamepos.y = flamepos.y-1

effect = 106

elseif a == 1 then

flamepos.x = flamepos.x+3

flamepos.y = flamepos.y+1

effect = 109

elseif a == 2 then

flamepos.x = flamepos.x+1

flamepos.y = flamepos.y+3

effect = 107

elseif a == 3 then

flamepos.x = flamepos.x-1

flamepos.y = flamepos.y+1

effect = 108

end



doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell)

doSendMagicEffect(flamepos, effect)





elseif spell == "Fireball" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)

addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5)



elseif spell == "Fire Fang" then



doSendMagicEffect(getThingPosWithDebug(target), 138)

doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7



elseif spell == "Fire Blast" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff)

doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)

end

end



for a = 0, 4 do



local t = {

[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4

[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])

end



elseif spell == "Rage" then



local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 13

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Raging Blast" then



--cid, effDist, effDano, areaEff, areaDano, element, min, max

doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max)



elseif spell == "Dragon Claw" then



doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141)



elseif spell == "Wing Attack" or spell == "Steel Wing" then



local effectpos = getThingPosWithDebug(cid)

local effect = 255

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



if a == 0 then

effect = spell == "Steel Wing" and 251 or 128

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y - 1 --alterado v1.4

elseif a == 1 then

effectpos.x = effectpos.x + 2

effectpos.y = effectpos.y + 1

effect = spell == "Steel Wing" and 253 or 129

elseif a == 2 then

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y + 2

effect = spell == "Steel Wing" and 252 or 131

elseif a == 3 then

effectpos.x = effectpos.x - 1

effectpos.y = effectpos.y + 1

effect = spell == "Steel Wing" and 254 or 130

end



doSendMagicEffect(effectpos, effect)

doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell)



elseif spell == "Magma Storm" then



local eff = {6, 35, 35, 6}

local area = {flames1, flames2, flames3, flames4}



addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)

for i = 0, 3 do

addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)

end



elseif spell == "Magma Storm" then





elseif spell == "Flame Discharge" then



local eff = {6, 273, 273, 6}

local area = {flames1, flames2, flames3, flames4}



addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)

for i = 0, 3 do

addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)

end





elseif spell == "Bubbles" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)

doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 68) --alterado v1.7



elseif spell == "Clamp" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)

doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 53) --alterado v1.7



elseif spell == "Water Gun" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {69, {x=p.x, y=p.y-1, z=p.z}},

[1] = {70, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8

[2] = {71, {x=p.x, y=p.y+6, z=p.z}},

[3] = {72, {x=p.x-1, y=p.y, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)

doSendMagicEffect(t[a][2], t[a][1])



elseif spell == "Waterball" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)

doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba)



elseif spell == "Aqua Tail" then



local function rebackSpd(cid, sss)

if not isCreature(cid) then return true end

doChangeSpeed(cid, sss)

setPlayerStorageValue(cid, 446, -1)

end



local x = getCreatureSpeed(cid)

doFaceOpposite(cid)

doChangeSpeed(cid, -x)

addEvent(rebackSpd, 400, cid, x)

setPlayerStorageValue(cid, 446, 1)

doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68)



elseif spell == "Hydro Cannon" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff)

doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68)

end

end



for a = 0, 4 do



local t = { --alterado v1.4

[0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}},

[1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])

end



elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then

--alterado v1.4

if spell == "Calm Mind" then

eff = 133

elseif spell == "Charm" then

eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x

else

eff = 144

end



local ret = {}

ret.id = cid

ret.cd = 8

ret.eff = eff

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Bubble Blast" then



--cid, effDist, effDano, areaEff, areaDano, element, min, max

doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max)



elseif spell == "Skull Bash" then

local ret = {}

ret.id = 0

ret.cd = 9 --alterado v1.6

ret.eff = 118

ret.check = 0

ret.first = true

ret.cond = "Paralyze"



doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret)



elseif spell == "Hydropump" then



local pos = getThingPosWithDebug(cid)



local function doSendBubble(cid, pos)

if not isCreature(cid) then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2)

doSendMagicEffect(pos, 53)

end

--alterado!!

for a = 1, 20 do

local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}

addEvent(doSendBubble, a * 25, cid, lugar)

end

addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)



elseif spell == "Giga Impact" then



local tempo = 3 --Tempo, em segundos.

local a = {}

local ret1 = {}

ret1.id = 0

ret1.cd = 5

ret1.eff = 0

ret1.check = 0

ret1.first = true

ret1.cond = "Slow"

local ret2 = {}

ret2.id = 0

ret2.cd = 5

ret2.eff = 0

ret2.check = 0

ret2.first = true

ret2.cond = "Miss"

a.speed = getCreatureSpeed(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

doChangeSpeed(cid, a.speed*2)

addEvent(function()

if not isCreature(cid) then return true end

doRegainSpeed(cid)

doMoveInArea2(cid, 118, quake, NORMALDAMAGE, min, max, spell, ret1)

doMoveInArea2(cid, 118, quake, NORMALDAMAGE, 0, 0, spell, ret2)

end, tempo*1000)



elseif spell == "String Shot" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)



local ret = {}

ret.id = target

ret.cd = 6

ret.eff = 137

ret.check = getPlayerStorageValue(target, conds["Stun"])

ret.spell = spell

ret.cond = "Stun"



addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, 0, 0, ret, spell)



elseif spell == "Bug Bite" then



doSendMagicEffect(getThingPosWithDebug(target), 244)

doDanoInTargetWithDelay(cid, target, BUGDAMAGE, min, max, 8) --alterado v1.7



elseif spell == "Super Sonic" then



local rounds = math.random(4, 7)

rounds = rounds + math.floor(getPokemonLevel(cid) / 35)



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)

local ret = {}

ret.id = target

ret.cd = rounds

ret.check = getPlayerStorageValue(target, conds["Confusion"])

ret.cond = "Confusion"



addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Whirlwind" then



area = {SL1, SL2, SL3, SL4}



for i = 0, 3 do

addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)

end



elseif spell == "Razor Wind" then



area = {SL1, SL2, SL3, SL4}



for i = 0, 3 do

addEvent(doMoveInArea2, i*300, cid, 131, area[i+1], NORMALDAMAGE, min, max, spell)

end



elseif spell == "Psybeam" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local t = {

[0] = 58, --alterado v1.6

[1] = 234,

[2] = 58,

[3] = 209,

}



doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4



elseif spell == "Sand Attack" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local t = {

[0] = 120,

[1] = 121,

[2] = 122,

[3] = 119,

}



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



doCreatureSetLookDir(cid, a) --sera? '-'

stopNow(cid, 1000)

doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret)



elseif spell == "Confusion" or spell == "Night Shade" then



local rounds = math.random(4, 7) --rever area...

rounds = rounds + math.floor(getPokemonLevel(cid) / 35)



if spell == "Confusion" then

dano = psyDmg --alterado v1.4

else

dano = ghostDmg

end



local ret = {}

ret.id = 0

ret.check = 0

ret.cd = rounds

ret.cond = "Confusion"



doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)



elseif spell == "Horn Attack" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7



elseif spell == "Poison Sting" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7



elseif spell == "Fury Cutter" or spell == "Red Fury" then



local effectpos = getThingPosWithDebug(cid)

local effect = 255

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



if a == 0 then

if getSubName(cid, target) == "Scizor" then --alterado v1.6.1

effect = 236

else

effect = 128

end

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y - 1

elseif a == 1 then

effectpos.x = effectpos.x + 2

effectpos.y = effectpos.y + 1

if getSubName(cid, target) == "Scizor" then --alterado v1.6.1

effect = 232

else

effect = 129

end

elseif a == 2 then

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y + 2

if getSubName(cid, target) == "Scizor" then --alterado v1.6.1

effect = 233

else

effect = 131

end

elseif a == 3 then

effectpos.x = effectpos.x - 1

effectpos.y = effectpos.y + 1

if getSubName(cid, target) == "Scizor" then --alterado v1.6.1

effect = 224

else

effect = 130

end

end

local function doFury(cid, effect)

if not isCreature(cid) then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doSendMagicEffect(effectpos, effect)

doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell)

end



addEvent(doFury, 0, cid, effect)

addEvent(doFury, 350, cid, effect)



elseif spell == "Pin Missile" then



doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max)



elseif spell == "Strafe" or spell == "Agility" then



local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 14

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Gust" then



doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell)



elseif spell == "Drill Peck" then



doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)



elseif spell == "Tornado" then



local pos = getThingPosWithDebug(cid)



local function doSendTornado(cid, pos)

if not isCreature(cid) then return true end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22)

doSendMagicEffect(pos, 42)

end



for b = 1, 3 do

for a = 1, 20 do

local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}

addEvent(doSendTornado, a * 75, cid, lugar)

end

end

doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0)



elseif spell == "Bite" or tonumber(spell) == 5 then



doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)



elseif spell == "Super Fang" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244)



elseif spell == "Poison Fang" then



doSendMagicEffect(getThingPosWithDebug(target), 244)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7



elseif spell == "Sting Gun" then



local function doGun(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 200, cid, 3644587, 1)

for i = 0, 2 do

addEvent(doGun, i*100, cid, target)

end



elseif spell == "Acid" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 20) --alterado v1.7



elseif spell == "Fear" or spell == "Roar" then



local ret = {}

ret.id = 0

ret.cd = 5

ret.check = 0

ret.skill = spell

ret.cond = "Fear"



doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret)



elseif spell == "Iron Tail" then



local function rebackSpd(cid, sss)

if not isCreature(cid) then return true end

doChangeSpeed(cid, sss)

setPlayerStorageValue(cid, 446, -1)

end



local x = getCreatureSpeed(cid)

doFaceOpposite(cid)

doChangeSpeed(cid, -x)

addEvent(rebackSpd, 400, cid, x)

setPlayerStorageValue(cid, 446, 1)

doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)



elseif spell == "Thunder Shock" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40)

doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7



elseif spell == "Thunder Bolt" then



--alterado v1.7

local function doThunderFall(cid, frompos, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local ry = math.abs(frompos.y - pos.y)

doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41)

addEvent(doDanoInTarget, ry * 11, cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7

end



local function doThunderUp(cid, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local mps = getThingPosWithDebug(cid)

local xrg = math.floor((pos.x - mps.x) / 2)

local topos = mps

topos.x = topos.x + xrg

local rd = 7

topos.y = topos.y - rd

doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41)

addEvent(doThunderFall, rd * 49, cid, topos, target)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)

for thnds = 1, 2 do

addEvent(doThunderUp, thnds * 155, cid, target)

end



elseif spell == "Thunder Wave" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 48

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 48, db1, ELECTRICDAMAGE, min, max, spell, ret) --alterado v1.8



elseif spell == "Thunder" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 48

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)



elseif spell == "Web Shot" then



local ret = {}

ret.id = target

ret.cd = 9

ret.eff = 26

ret.check = 0

ret.spell = spell

ret.cond = "Paralyze"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)

addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, -min, -max, ret, spell)



elseif spell == "Mega Kick" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7



elseif spell == "Thunder Punch" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doSendMagicEffect(getThingPosWithDebug(target), 112)

doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7



elseif spell == "Electric Storm" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 41)

end

addEvent(doFall, 450, cid)



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 48

ret.spell = spell

ret.cond = "Stun"



addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)



elseif spell == "Web Rain" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, BUGDAMAGE, 23)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 23)

end

addEvent(doFall, 450, cid)



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 26

ret.spell = spell

ret.cond = "Silence"



addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, BUGDAMAGE, min, max, spell, ret)



elseif spell == "Spider Web" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 26

ret.cond = "Silence"



doMoveInAreaMulti(cid, 23, 26, multi, multiDano, BUGDAMAGE, min, max)

doMoveInArea2(cid, 0, multiDano, BUGDAMAGE, 0, 0, spell, ret)





elseif spell == "Mud Shot" or spell == "Mud Slap" then



if isCreature(target) then --alterado v1.8

local contudion = spell == "Mud Shot" and "Miss" or "Stun"

local ret = {}

ret.id = target

ret.cd = 9

ret.eff = 34

ret.check = getPlayerStorageValue(target, conds[contudion])

ret.spell = spell

ret.cond = contudion



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)

addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell)

end



elseif spell == "Rollout" then



local function setOutfit(cid, outfit)

if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then

if getCreatureOutfit(cid).lookType == outfit then

doRemoveCondition(cid, CONDITION_OUTFIT)

if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.8

end

end

end

end

end



if RollOuts[getSubName(cid, target)] then

doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1

end



local outfit = getCreatureOutfit(cid).lookType



local function roll(cid, outfit)

if not isCreature(cid) then return true end

if isSleeping(cid) then return true end

if RollOuts[getSubName(cid, target)] then

doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1

end

doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1)

for r = 1, 11 do --8

addEvent(roll, 750 * r, cid, outfit)

end

addEvent(setOutfit, 9050, cid, outfit)



elseif spell == "Shockwave" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, areaEff, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end --testar o atk!!

doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff)

doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255)

end

end



for a = 0, 5 do



local t = {

[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},

[1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},

[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},

[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}

}

addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])

end



elseif spell == "Earthshock" then



local eff = getSubName(cid, target) == "Shiny Onix" and 179 or 127 --alterado v1.6.1



doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)



local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, eff)



elseif spell == "Earthquake" then



local eff = getSubName(cid, target) == "Shiny Onix" and 175 or 118 --alterado v1.6.1



local function doQuake(cid)

if not isCreature(cid) then return false end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)

end



times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)

for i = 1, #times do --alterado v1.4

addEvent(doQuake, times[i], cid)

end





elseif spell == "Stomp" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 34

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)



elseif spell == "Toxic Spikes" then



local function doToxic(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)

addEvent(doToxic, 0, cid, target)

addEvent(doToxic, 300, cid, target)



elseif spell == "Horn Drill" then



local function doHorn(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)

addEvent(doHorn, 0, cid, target)

addEvent(doHorn, 300, cid, target)



elseif spell == "Doubleslap" then



doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)



elseif spell == "Lovely Kiss" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16)



local ret = {}

ret.id = target

ret.cd = 9

ret.check = getPlayerStorageValue(target, conds["Stun"])

ret.eff = 147

ret.spell = spell

ret.cond = "Stun"



addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Sing" then



local ret = {}

ret.id = 0

ret.cd = math.random(6, 10)

ret.check = 0

ret.first = true

ret.cond = "Sleep" --alterado v1.6



doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, spell, ret)



elseif spell == "Multislap" then



doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3)



elseif spell == "Metronome" then



local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Meteor Mash", "Leaf Storm", "Hydropump", "Falling Rocks"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 161)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 1" then



local spells = {"Psy Pulse", "Shadow Ball", "Thunder Bolt", "Ember", "Rock Throw", "Razor Leaf", "Bubbles", "Ice Shards", "Egg Bomb", "Poison Bomb"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 2" then



local spells = {"Mud Bomb", "Cyber Pulse", "Dark Pulse", "Rock Slide", "Magical Leaf", "Fireball", "Waterball", "Feather Dance"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 3" then



local spells = {"Poison Gas", "Earthquake", "Petal Tornado", "Electro Field", "Flame Wheel"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 4" then



local spells = {"Thunder", "Night Slash", "Confusion", "Air Slash", "Confusion", "Night Shade"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 5" then



local spells = {"Solar Beam", "Bullet Seed", "Raging Blast", "Fire Blast", "Bubble Blast", "Hydro Cannon", "Pin Missile"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 6" then



local spells = {"Shockwave", "Petal Dance", "Hyper Beam", "Zap Cannon", "Aurora Beam", "Ice Beam", "Ground Chop"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 7" then



local spells = {"Fear", "Sunny Day", "Scary Face", "Skull Bash", "Cotton Spore", "Sleep Powder"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 8" then



local spells = {"Reflect", "Charm", "Agility", "Safeguard", "Synthesis", "Emergency Call", "Healarea", "Sing"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 9" then



local spells = {"Psychic", "Epicenter", "Mortal Gas", "Hydropump", "Muddy Water"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Sketch 10" then



local spells = {"Focus Blast", "Blizzard", "Shadow Storm", "Falling Rocks", "Meteor Mash", "Electric Storm", "Hydro Dance", "Magma Storm", "Draco Meteor", "Psy Impact"}



local random = math.random(1, #spells)



local randommove = spells[random]

local pos = getThingPosWithDebug(cid)

pos.y = pos.y - 1



doSendMagicEffect(pos, 0)



local function doMetronome(cid, skill)

if not isCreature(cid) then return true end

docastspell(cid, skill)

end



addEvent(doMetronome, 200, cid, randommove)



elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then

--alterado v1.4

if spell == "Charge" then

doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168)

doSendMagicEffect(getThingPosWithDebug(cid), 177)

elseif spell == "Swords Dance" then

doSendMagicEffect(getThingPosWithDebug(cid), 132)

else

doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)

doSendMagicEffect(getThingPosWithDebug(cid), 132)

end

setPlayerStorageValue(cid, 253, 1)



elseif spell == "Growth" then

--alterado v1.4

if spell == "Growth" then

doSendAnimatedText(getThingPosWithDebug(cid), "Growth", 168)

doSendMagicEffect(getThingPosWithDebug(cid), 177)

end

setPlayerStorageValue(cid, 253, 1)







--[[elseif spell == "Flame Wheel" then

--alterado v1.8 o atk ta la pra baixo agora...

local function sendFireEff(cid, dir)

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15)

end



local function doWheel(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTH,

[2] = SOUTHEAST,

[3] = EAST,

[4] = NORTHEAST,

[5] = NORTH, --alterado!

[6] = NORTHWEST,

[7] = WEST,

[8] = SOUTHWEST,

}

for a = 1, 8 do

addEvent(sendFireEff, a * 140, cid, t[a])

end

end



doWheel(cid, false, cid) ]]



elseif spell == "Hyper Voice" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 22

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)



elseif spell == "Restore" or spell == "Selfheal" then



local min = (getCreatureMaxHealth(cid) * 75) / 100

local max = (getCreatureMaxHealth(cid) * 85) / 100



local function doHealArea(cid, min, max)

local amount = math.random(min, max)

if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then

amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))

end

if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then

doCreatureAddHealth(cid, amount)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)

end

end



doSendMagicEffect(getThingPosWithDebug(cid), 132)

doHealArea(cid, min, max)



elseif spell == "Aqua Ring" then



local min = (getCreatureMaxHealth(cid) * 75) / 100

local max = (getCreatureMaxHealth(cid) * 85) / 100



local function doHealArea(cid, min, max)

local amount = math.random(min, max)

if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then

amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))

end

if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then

doCreatureAddHealth(cid, amount)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)

end

end



doSendMagicEffect(getThingPosWithDebug(cid), 132)

doHealArea(cid, min, max)





elseif spell == "Healarea" then



local min = (getCreatureMaxHealth(cid) * 50) / 100

local max = (getCreatureMaxHealth(cid) * 60) / 100



local function doHealArea(cid, min, max)

local amount = math.random(min, max)

if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then

amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))

end

if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then

doCreatureAddHealth(cid, amount)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)

end

end



local pos = getPosfromArea(cid, heal)

local n = 0

doHealArea(cid, min, max)



while n < #pos do

n = n+1

thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}

local pid = getThingFromPosWithProtect(thing)



doSendMagicEffect(pos[n], 12)

if isCreature(pid) then

if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then

if canAttackOther(cid, pid) == "Cant" then

doHealArea(pid, min, max)

end

elseif ehMonstro(cid) and ehMonstro(pid) then

doHealArea(pid, min, max)

end

end

end



elseif spell == "Milk Drink" then



local min = (getCreatureMaxHealth(cid) * 50) / 100

local max = (getCreatureMaxHealth(cid) * 60) / 100



local function doHealArea(cid, min, max)

local amount = math.random(min, max)

if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then

amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))

end

if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then

doCreatureAddHealth(cid, amount)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)

end

end



local pos = getPosfromArea(cid, heal)

local n = 0

doHealArea(cid, min, max)



while n < #pos do

n = n+1

thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}

local pid = getThingFromPosWithProtect(thing)



doSendMagicEffect(pos[n], 12)

if isCreature(pid) then

if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then

if canAttackOther(cid, pid) == "Cant" then

doHealArea(pid, min, max)

end

elseif ehMonstro(cid) and ehMonstro(pid) then

doHealArea(pid, min, max)

end

end

end



elseif spell == "Toxic" then



doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell)



elseif spell == "Absorb" then



local life = getCreatureHealth(target)



doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)



local newlife = life - getCreatureHealth(target)



doSendMagicEffect(getThingPosWithDebug(cid), 14)

if newlife >= 1 then

doCreatureAddHealth(cid, newlife)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)

end



elseif spell == "Poison Bomb" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)

doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)



elseif spell == "Poison Gas" then



local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)



local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}

local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!!



local function gas(cid)

doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret)

doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell)

end



times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}



for i = 1, #times do

addEvent(gas, times[i], cid)

end



elseif spell == "Petal Dance" then



doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max)





elseif spell == "Dynamic Punch" then



local pos = getThingPosWithDebug(cid)

local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}



for i = 0, 9 do

addEvent(doMoveInArea2, i*400, cid, 112, areas[i+1], FIGHTINGDAMAGE, min, max, spell)

addEvent(doMoveInArea2, i*410, cid, 112, areas[i+1], FIGHTINGDAMAGE, 0, 0, spell)

end





elseif spell == "Revenge" then



local function doRevenge(cid)

if not isCreature(cid) then return false end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

local rev = getThingPosWithDebug(cid)

rev.x = rev.x+1

rev.y = rev.y+1

doSendMagicEffect(rev, 99)

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)



end



times = {0, 500, 1000, 1500, 2300}



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)

for i = 1, #times do --alterado v1.4

addEvent(doRevenge, times[i], cid)

end





elseif spell == "Close Combat" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)

doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 237) --alterado v1.7

doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)

setPlayerStorageValue(cid, 253, 1)



elseif spell == "Sand Storm" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid

------------

local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 34

ret.cond = "Silence"

---

local function doFall(cid)

for rocks = 1, 42 do --62

addEvent(fall, rocks*35, cid, master, GROUNDDAMAGE, 22, 158)

end

end

---

local function doRain(cid)

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end --cura status

doCureStatus(cid, "all")

---

setPlayerStorageValue(cid, 253, 1) --focus

doSendMagicEffect(getThingPosWithDebug(cid), 132)

---

doMoveInArea2(cid, 0, confusion, GROUNDDAMAGE, 0, 0, spell, ret)

end

---

addEvent(doFall, 200, cid)

addEvent(doRain, 1000, cid)



elseif spell == "Powder Snow" then



snowP = getThingPosWithDebug(cid)



local ret = {}

ret.id = 0

ret.cd = 10

ret.check = 0

ret.eff = 43

ret.spell = spell

ret.cond = "Slow"



doMoveInArea2(cid, 0, check, ICEDAMAGE, min, max, spell, ret)

doSendMagicEffect({x = snowP.x + 1, y = snowP.y, z = snowP.z}, 206)



elseif spell == "Slash" then



doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159)



elseif spell == "X-Scissor" then



local a = getThingPosWithDebug(cid)



local X = {

{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte

{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste

{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul

{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste

}



local pos = X[mydir+1]



for b = 1, 3 do

addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])

end



doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell)



elseif spell == "Psychic" then



doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133)



elseif spell == "Pay Day" then



--alterado v1.7

local function doThunderFall(cid, frompos, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local ry = math.abs(frompos.y - pos.y)

doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39)

addEvent(doDanoInTarget, ry * 11, cid, target, NORMALDAMAGE, min, max, 28) --alterado v1.7

end



local function doThunderUp(cid, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local mps = getThingPosWithDebug(cid)

local xrg = math.floor((pos.x - mps.x) / 2)

local topos = mps

topos.x = topos.x + xrg

local rd = 7

topos.y = topos.y - rd

doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)

addEvent(doThunderFall, rd * 49, cid, topos, target)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)

for thnds = 1, 2 do

addEvent(doThunderUp, thnds * 155, cid, target)

end



elseif spell == "Psywave" then



doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell)



elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then



doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)



elseif spell == "Karate Chop" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 113) --alterado v1.7



elseif spell == "Ground Chop" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, area2, eff) --alterado v1.6

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff)

doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v1.6

end

end



for a = 0, 4 do



local t = {

[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.6

[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v1.6

end



elseif spell == "Mega Punch" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 112) --alterado v1.7



elseif spell == "Tri Flames" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 39

ret.cond = "Silence"



doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell, ret)



elseif spell == "War Dog" then



local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 28

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Hypnosis" then



local ret = {}

ret.id = target

ret.cd = math.random(6, 9)

ret.check = getPlayerStorageValue(target, conds["Sleep"])

ret.first = true --alterado v1.6

ret.cond = "Sleep"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)

addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)



elseif spell == "Dizzy Punch" then



local rounds = getPokemonLevel(cid) / 12

rounds = rounds + 2



local ret = {}

ret.id = target

ret.check = getPlayerStorageValue(target, conds["Confusion"])

ret.cd = rounds

ret.cond = "Confusion"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)

doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)

addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Ice Punch" then



local ret = {}

ret.id = target

ret.cd = 9

ret.eff = 43

ret.check = getPlayerStorageValue(target, conds["Slow"])

ret.first = true

ret.cond = "Slow"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)

doSendMagicEffect(getThingPosWithDebug(target), 112)

doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)

addEvent(doMoveDano2, 50, cid, target, ICEDAMAGE, 0, 0, ret, spell)



elseif spell == "Ice Beam" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {97, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}},

[2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},

[3] = {96, {x=p.x-1, y=p.y+1, z=p.z}},

}



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 43

ret.check = 0

ret.first = true

ret.cond = "Slow"



doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)

doSendMagicEffect(t[a][2], t[a][1])





elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then



damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg



local function doPulse(cid, eff)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)

doDanoInTargetWithDelay(cid, target, damage, min, max, eff) --alterado v1.7

end



if spell == "Cyber Pulse" then

eff = 11

elseif spell == "Dark Pulse" then

eff = 47 --efeito n eh esse mas... ;p

else

eff = 133

end



addEvent(doPulse, 0, cid, eff)

addEvent(doPulse, 250, cid, eff)



elseif spell == "Psyusion" then



local rounds = math.random(4, 7)

rounds = rounds + math.floor(getPokemonLevel(cid) / 35)

local eff = {136, 133, 136, 133, 137}

local area = {psy1, psy2, psy3, psy4, psy5}



local ret = {}

ret.id = 0

ret.check = 0

ret.cd = rounds

ret.cond = "Confusion"



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)

for i = 0, 4 do

addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret)

end



elseif spell == "Triple Punch" then



doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)



elseif spell == "Fist Machine" then



local mpos = getThingPosWithDebug(cid)

local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local effect = 0

local xvar = 0

local yvar = 0



if b == SOUTH then

effect = 218

yvar = 2

elseif b == NORTH then

effect = 217

elseif b == WEST then

effect = 216

elseif b == EAST then

effect = 215

xvar = 2

end



mpos.x = mpos.x + xvar

mpos.y = mpos.y + yvar



doSendMagicEffect(mpos, effect)

doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell)



elseif spell == "Destroyer Hand" then



doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max)



elseif spell == "Rock Throw" then



local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11

local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD)

doDanoInTargetWithDelay(cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7



elseif spell == "Rock Slide" or spell == "Stone Edge" then



atk = {

["Rock Slide"] = {11, 44, 0, 176},

["Stone Edge"] = {11, 239}

}



local effD = getSubName(cid, target) == "Shiny Onix" and atk[spell][3] or atk[spell][1]

local eff = getSubName(cid, target) == "Shiny Onix" and atk[spell][4] or atk[spell][2] --alterado v1.6.1



--alterado v1.7

local function doRockFall(cid, frompos, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local ry = math.abs(frompos.y - pos.y)

doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD)

addEvent(doDanoInTarget, ry * 11, cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7

end



local function doRockUp(cid, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local mps = getThingPosWithDebug(cid)

local xrg = math.floor((pos.x - mps.x) / 2)

local topos = mps

topos.x = topos.x + xrg

local rd = 7

topos.y = topos.y - rd

doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD)

addEvent(doRockFall, rd * 49, cid, topos, target)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)

for thnds = 1, 2 do

addEvent(doRockUp, thnds * 155, cid, target)

end



elseif spell == "Falling Rocks" then



local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11

local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1



local master = isSummon(cid) and getCreatureMaster(cid) or cid

------------



local function doFall(cid)

for rocks = 1, 62 do

addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, effD)

end

addEvent(doFall, 450, cid)

addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)



elseif spell == "Selfdestruct" then



local function death(cid)

if isCreature(cid) then

if pokeHaveReflect(cid) then return true end --alterado v1.6

doCreatureAddHealth(cid, -getCreatureMaxHealth(cid))

end

end



doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, min, max, spell) --alterado v1.6

addEvent(death, 300, cid)



elseif spell == "Crusher Stomp" then



local pL = getThingPosWithDebug(cid)

pL.x = pL.x+5

pL.y = pL.y+1

-----------------

local pO = getThingPosWithDebug(cid)

pO.x = pO.x-3

pO.y = pO.y+1

------------------

local pN = getThingPosWithDebug(cid)

pN.x = pN.x+1

pN.y = pN.y+5

-----------------

local pS = getThingPosWithDebug(cid)

pS.x = pS.x+1

pS.y = pS.y-3



local po = {pL, pO, pN, pS}

local po2 = {

{x = pL.x, y = pL.y-1, z = pL.z},

{x = pO.x, y = pO.y-1, z = pO.z},

{x = pN.x-1, y = pN.y, z = pN.z},

{x = pS.x-1, y = pS.y, z = pS.z},

}



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 34

ret.spell = spell

ret.cond = "Stun"



for i = 1, 4 do

doSendMagicEffect(po[i], 127)

doAreaCombatHealth(cid, GROUNDDAMAGE, po2[i], crusher, -min, -max, 255)

end

doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)



elseif spell == "Water Pulse" then



doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), selfArea2, min, max, 155)



elseif spell == "Sonicboom" then



local function doBoom(cid)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7

end



addEvent(doBoom, 0, cid)

addEvent(doBoom, 250, cid)



elseif spell == "Stickmerang" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34)

doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 212) --alterado v1.7



elseif spell == "Stickslash" then



local function sendStickEff(cid, dir)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212)

end



local function doStick(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 9 do

addEvent(sendStickEff, a * 140, cid, t[a])

end

end



doStick(cid, false, cid)



elseif spell == "Stick Throw" then



local area = {Throw01, Throw02, Throw03, Throw04, Throw03, Throw02, Throw01}



for i = 0, 6 do

addEvent(doMoveInArea2, i*400, cid, 212, area[i+1], FLYINGDAMAGE, min, max, spell)

end



elseif spell == "Cannon Ball" then



local area = {Throw01, Throw02, Throw03, Throw04, Throw03, Throw02, Throw01}



for i = 0, 6 do

addEvent(doMoveInArea2, i*400, cid, 100, area[i+1], GROUNDDAMAGE, min, max, spell)

end





elseif spell == "Pluck" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 111) --alterado v1.7



elseif spell == "Tri-Attack" then



--alterado v1.7

setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) --alterado v1.6

for i = 0, 2 do

addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 238) --alterado v1.7

end



elseif spell == "Fury Attack" then



--alterado v1.7

setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)

for i = 0, 2 do

addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 110) --alterado v1.7

end



elseif spell == "Ice Shards" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)

doDanoInTargetWithDelay(cid, target, ICEDAMAGE, min, max, 43) --alterado v1.7



elseif spell == "Icy Wind" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 43

ret.check = 0

ret.first = true

ret.cond = "Slow"



doMoveInArea2(cid, 17, db1, ICEDAMAGE, min, max, spell, ret)



elseif spell == "Aurora Beam" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {57, {x=p.x+6, y=p.y+1, z=p.z}}, --alterado v1.6

[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},

[3] = {57, {x=p.x-1, y=p.y+1, z=p.z}}, --alterado v1.6

}



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 43

ret.check = 0

ret.first = true

ret.cond = "Slow"



doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)

doSendMagicEffect(t[a][2], t[a][1])



elseif spell == "Rest" then



local ret = {}

ret.id = cid

ret.cd = 6

ret.eff = 0

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Sludge" then



--alterado v1.7

local function doSludgeFall(cid, frompos, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local ry = math.abs(frompos.y - pos.y)

doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6)

addEvent(doDanoInTargetWithDelay, ry * 11, cid, target, POISONDAMAGE, min, max, 116) --alterado v1.7

end



local function doSludgeUp(cid, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local mps = getThingPosWithDebug(cid)

local xrg = math.floor((pos.x - mps.x) / 2)

local topos = mps

topos.x = topos.x + xrg

local rd = 7

topos.y = topos.y - rd

doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6)

addEvent(doSludgeFall, rd * 49, cid, topos, target)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)

for thnds = 1, 2 do

addEvent(doSludgeUp, thnds * 155, cid, target)

end --alterado v1.5



elseif spell == "Mud Bomb" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) --alterado v1.8

doDanoWithProtectWithDelay(cid, target, MUDBOMBDAMAGE, min, max, 116, bombWee2)



elseif spell == "Mortal Gas" then



local pos = getThingPosWithDebug(cid)



local function doSendAcid(cid, pos)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14)

doSendMagicEffect(pos, 114)

end



for b = 1, 3 do

for a = 1, 20 do

local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}

addEvent(doSendAcid, a * 75, cid, lugar)

end

end

doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0)



elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then



local damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE

local eff = spell == "Megahorn" and 8 or 44

local effD = spell == "Rock Blast" and 11 or 25

--cid, effDist, effDano, areaEff, areaDano, element, min, max

doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)



elseif spell == "Egg Bomb" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12)

doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)



elseif spell == "Super Vines" then



stopNow(cid, 200) --alterado v1.6

doCreatureSetLookDir(cid, 2)



local effect = 0

local pos = getThingPosWithDebug(cid)

pos.x = pos.x + 1

pos.y = pos.y + 1



local effect = getSubName(cid, target) == "Tangela" and 213 or 229 --alterado v1.6.1



doSendMagicEffect(pos, effect)

doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)



elseif spell == "Epicenter" then



doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell)



elseif spell == "Bubblebeam" then



local function sendBubbles(cid)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)

doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 68) --alterado v1.7

end



sendBubbles(cid)

addEvent(sendBubbles, 250, cid)



elseif spell == "Swift" then



local function sendSwift(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7

end



addEvent(sendSwift, 100, cid, target)

addEvent(sendSwift, 200, cid, target)



elseif spell == "Spark" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)

doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7





elseif spell == "Mimic Wall" then



local p = getThingPosWithDebug(cid)

local dirr = getCreatureLookDir(cid)



if dirr == 0 or dirr == 2 then

item = 11439

else

item = 11440

end



local wall = {

[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},

[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},

[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},

[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},

}



function removeAllActionIDs(pos, onlyOne)

if onlyOne then

local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0}

local tile1 = getTileThingWithProtect(thing1).uid

doSetItemActionId(tile1, 0)

end

n = 0

for i = 1, #pos do

n = n + 1

thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}

local tile = getTileThingWithProtect(thing).uid

doSetItemActionId(tile, 0)

end

end





for i = 1, 3 do

if wall[dirr] then

local t = wall[dirr]

if hasTile(t[i]) and canWalkOnPos2(t[i], true, true, true, true, false) then --alterado v1.6

doCreateItem(item, 1, t[i])

--

local Tile = getTileThingWithProtect({x=t[i].x,y=t[i].y,z=t[i].z,stackpos=0})

doSetItemActionId(Tile.uid, 88072)

addEvent(removeAllActionIDs, 15000, t[i], true)

--

addEvent(doRemoveItemFromPos, 15000, t[i], item, 1)

end

end

end



local pos = getPosfromArea(cid, wall_1)

local pos2 = getPosfromArea(cid, wall_2)



if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then

tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid

end

doSetItemActionId(tile0, 88070)

addEvent(removeAllActionIDs, 15000, p, true)



n = 0



while n < #pos do

if not isCreature(cid) then return true end

n = n+1

local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid

---

local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid



doSetItemActionId(tile1, 88071)

doSetItemActionId(tile2, 88070)

end

addEvent(removeAllActionIDs, 15000, pos)

addEvent(removeAllActionIDs, 15000, pos2)



elseif spell == "Shredder Team" then --alterado v1.8 \/



local team = {

["Scyther"] = "ScytherTeam",

["Shiny Scyther"] = "Shiny ScytherTeam",

["Scizor"] = "ScizorTeam",

["Mega Scizor"] = "Mega ScizorTeam",

["Mega Lucario"] = "Mega LucarioTeam",

}



local function RemoveTeam(cid)

if isCreature(cid) then

doSendMagicEffect(getThingPosWithDebug(cid), 211)

doRemoveCreature(cid)

end

end



local function sendEff(cid, master, t)

if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then

doSendMagicEffect(getThingPosWithDebug(cid), 86, master)

addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9

end

end



if getPlayerStorageValue(cid, 637500) >= 1 then

return true

end



local master = getCreatureMaster(cid)

local item = getPlayerSlotItem(master, 8)

local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)

local name = getItemAttribute(item.uid, "poke")

local pos = getThingPosWithDebug(cid)

local time = 21



doItemSetAttribute(item.uid, "hp", (life/maxLife))



local num = getSubName(cid, target) == "Scizor" and 4 or 3

local pk = {}



doTeleportThing(cid, {x=4, y=3, z=10}, false)



if team[name] then

pk[1] = cid

for b = 2, num do

pk[b] = doSummonCreature(team[name], pos)

doConvinceCreature(master, pk[b])

end



for a = 1, num do

addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), false)

addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true)

doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)

end

sendEff(cid, master, time) --alterado v1.9

setPlayerStorageValue(master, 637501, 1)

addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)

-----

setPlayerStorageValue(pk[2], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[2])

-----

setPlayerStorageValue(pk[3], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[3])

----

if getSubName(cid, target) == "Scizor" then

setPlayerStorageValue(pk[4], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[4])

end

end





elseif spell == "Team Slice" or spell == "Team Claw" then



local master = getCreatureMaster(cid)

if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end



local summons = getCreatureSummons(master)

local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}



if getSubName(cid, target) == "Scyther" then --alterado v1.6.1

eff = 39

elseif getSubName(cid, target) == "Shiny Scyther" then --alterado v1.6.1

eff = 39

else

eff = 42 --alterado v1.5

end



if #getCreatureSummons(master) >= 2 and isCreature(target) then

if isCreature(cid) then

addEvent(doDanoInTarget, 500, cid, target, BUGDAMAGE, -min, -max, 0) --alterado v1.7

for i = 1, #summons do

posis[i] = getThingPosWithDebug(summons[i])

doDisapear(summons[i])

stopNow(summons[i], 670)

addEvent(doSendMagicEffect, 300, posis[i], 211)

addEvent(doSendDistanceShoot, 350, posis[i], getThingPosWithDebug(target), eff)

addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis[i], eff)

addEvent(doSendDistanceShoot, 600, posis[i], getThingPosWithDebug(target), eff)

addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis[i], eff)

addEvent(doAppear, 670, summons[i])

end

end

end



elseif spell == "Blizzard" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 43

ret.check = 0

ret.first = true

ret.cond = "Slow"



local function doFall(cid)

for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 28)

end --alterado v1.4

addEvent(doFall, 450, cid)

addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)



elseif spell == "Meteor Mash" then



local effD = 5

local eff = 249

local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 5, 42 do

addEvent(fall, rocks*35, cid, master, STEELDAMAGE, effD, eff)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, effD)

end

addEvent(doFall, 450, cid)

addEvent(doDanoWithProtect, 1400, cid, STEELDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)











elseif spell == "Great Love" then



local master = getCreatureMaster(cid) or 0

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 147

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



for rocks = 1, 62 do

addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)

end



addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)



elseif spell == "Fire Punch" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doSendMagicEffect(getThingPosWithDebug(target), 112)

doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 35) --alterado v1.7



elseif spell == "Guillotine" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)



elseif spell == "Hyper Beam" then --alterado v1.7 \/



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {149, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {150, {x=p.x+6, y=p.y+1, z=p.z}},

[2] = {149, {x=p.x+1, y=p.y+6, z=p.z}},

[3] = {150, {x=p.x-1, y=p.y+1, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, NORMALDAMAGE, min, max, spell)

doSendMagicEffect(t[a][2], t[a][1])



elseif spell == "Signal Beam" then --alterado v1.7 \/



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {262, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {263, {x=p.x+6, y=p.y+1, z=p.z}},

[2] = {264, {x=p.x+1, y=p.y+6, z=p.z}},

[3] = {265, {x=p.x-1, y=p.y+1, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, BUGDAMAGE, min, max, spell)

doSendMagicEffect(t[a][2], t[a][1])





elseif spell == "Flash Cannon" then --alterado v1.7 \/



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {260, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {259, {x=p.x+6, y=p.y+1, z=p.z}},

[2] = {260, {x=p.x+1, y=p.y+6, z=p.z}},

[3] = {259, {x=p.x-1, y=p.y+1, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, STEELDAMAGE, min, max, spell)

doSendMagicEffect(t[a][2], t[a][1])





elseif spell == "Thrash" then



--cid, effDist, effDano, areaEff, areaDano, element, min, max

doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max)



elseif spell == "Splash" or tonumber(spell) == 7 then



doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)

doSendMagicEffect(getThingPosWithDebug(cid), 53)



elseif spell == "Dragon Breath" then



doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell)



elseif spell == "Muddy Water" then



local pos = getThingPosWithDebug(cid)



doMoveInArea2(cid, 55, doSurf1, GROUNDDAMAGE, 0, 0, spell)

addEvent(doDanoWithProtect, math.random(100, 400), cid, GROUNDDAMAGE, pos, doSurf2, -min, -max, 0)



elseif spell == "Venom Motion" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret)



elseif spell == "Thunder Fang" then



doSendMagicEffect(getThingPosWithDebug(target), 146)

doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7



elseif spell == "Zap Cannon" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {73, {x=p.x, y=p.y-1, z=p.z}},

[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8

[2] = {75, {x=p.x, y=p.y+6, z=p.z}},

[3] = {76, {x=p.x-1, y=p.y, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)

doMoveInArea2(cid, 177, reto6, ELECTRICDAMAGE, 0, 0, "Zap Cannon Eff")

doSendMagicEffect(t[a][2], t[a][1])



elseif spell == "Charge Beam" then



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {73, {x=p.x, y=p.y-1, z=p.z}},

[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8

[2] = {75, {x=p.x, y=p.y+6, z=p.z}},

[3] = {76, {x=p.x-1, y=p.y, z=p.z}},

}



doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)

doSendMagicEffect(t[a][2], t[a][1])



elseif spell == "Sacred Fire" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)

doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred) --alterado v1.6



elseif spell == "Blaze Kick" then



doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell)

addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell)



elseif spell == "Cross Chop" then



doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell)

addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell)



elseif spell == "Overheat" then



doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell)



elseif spell == "Ancient Power" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff)

doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137)

end

end



for a = 0, 4 do



local t = {

[0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4

[1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])

end



elseif spell == "Twister" then



doMoveInAreaMulti(cid, 28, 42, bullet, bulletDano, DRAGONDAMAGE, min, max)



elseif spell == "Multi-Kick" then



doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)



elseif spell == "Multi-Punch" then



doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max)



elseif spell == "Squisky Licking" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 0

ret.spell = spell

ret.cond = "Stun"



local areas = {SL1, SL2, SL3, SL4}



for i = 0, 3 do

addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)

end



elseif spell == "Lick" then



local ret = {}

ret.id = target

ret.cd = 9

ret.check = getPlayerStorageValue(target, conds["Stun"])

ret.eff = 0

ret.spell = spell

ret.cond = "Stun"



doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4!

addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Bonemerang" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)

doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 227) --alterado v1.7

addEvent(doSendDistanceShoot, 250, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)



elseif spell == "Bone Club" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)

doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 118) --alterado v1.7



elseif spell == "Bone Slash" then



local function sendStickEff(cid, dir)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)

end



local function doStick(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 9 do

addEvent(sendStickEff, a * 140, cid, t[a])

end

end



doStick(cid, false, cid)

--alterado v1.4

elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then



local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 13

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Sludge Wave" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



local master = isSummon(cid) and getCreatureMaster(cid) or cid

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



function sendAtk(cid, area, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, POISONDAMAGE, area, 0, 0, 0, eff)

doAreaCombatHealth(cid, POISONDAMAGE, area, whirl3, -min, -max, 114)

end

end



for a = 0, 4 do



local t = {

[0] = {114, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4

[1] = {114, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {114, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {114, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])

end



elseif spell == "Sludge Rain" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



local function doFall(cid)

for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 6)

end



addEvent(doFall, 450, cid)

addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret)



elseif spell == "Shadow Ball" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18)



local function doDamageWithDelay(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end

if isSleeping(cid) then return false end

if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end

doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)

local pos = getThingPosWithDebug(target)

pos.x = pos.x + 1

doSendMagicEffect(pos, 140)

end



addEvent(doDamageWithDelay, 100, cid, target)



elseif spell == "Shadow Punch" then



local pos = getThingPosWithDebug(target)

doSendMagicEffect(pos, 112)



local function doPunch(cid, target)

if not isCreature(cid) or not isCreature(target) then return true end

doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)

pos.x = pos.x + 1

doSendMagicEffect(pos, 140)

end



addEvent(doPunch, 200, cid, target)





elseif spell == "Brick Beak" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 88

ret.check = 0

ret.first = true

ret.cond = "Paralyze"

ret.id = 0

ret.cd = 9

ret.eff = 88

ret.check = 0

ret.first = true

ret.cond = "Silence"



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},

[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},

[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},

}



doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)

doSendMagicEffect(t[a][2], t[a][1])





elseif spell == "Shadow Storm" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 1, 42 do --62

addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 18)

end

addEvent(doFall, 450, cid)

addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)



elseif spell == "Invisible" then



doDisapear(cid)

doSendMagicEffect(getThingPosWithDebug(cid), 134)

if isMonster(cid) then

local pos = getThingPosWithDebug(cid) --alterei!

doTeleportThing(cid, {x=4, y=3, z=10}, false)

doTeleportThing(cid, pos, false)

end

addEvent(doAppear, 4000, cid)



elseif spell == "Nightmare" then



if not isSleeping(target) then

doSendMagicEffect(getThingPosWithDebug(target), 3)

doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)

return true

end



doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138)



elseif spell == "Dream Eater" then



if not isSleeping(target) then

doSendMagicEffect(getThingPosWithDebug(target), 3)

doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)

return true

end

--alterado v1.6

setPlayerStorageValue(cid, 95487, 1)

doSendMagicEffect(getThingPosWithDebug(cid), 132)

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138)



elseif spell == "Dark Eye" or spell == "Miracle Eye" then



doSendMagicEffect(getThingPosWithDebug(cid), 47)

setPlayerStorageValue(cid, 999457, 1)



elseif spell == "Elemental Hands" then



if getCreatureOutfit(cid).lookType == 1301 then

print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")

doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!")

return true

end --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...



local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")



if hands == 4 then

doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0)

doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff)

doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1)

else

doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1)

doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff)

doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1)

end



elseif spell == "Crabhammer" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)



elseif spell == "Ancient Fury" then



local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 0

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Divine Punishment" then



local roardirections = {

[NORTH] = {SOUTH},

[SOUTH] = {NORTH},

[WEST] = {EAST},

[EAST] = {WEST}}



local function divineBack(cid)

if not isCreature(cid) then return true end

local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)

for _,pid in pairs(uid) do

dirrr = getCreatureDirectionToTarget(pid, cid)

delay = getNextStepDelay(pid, 0)

if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then

setPlayerStorageValue(pid, 654878, 1)

doChangeSpeed(pid, -getCreatureSpeed(pid))

doChangeSpeed(pid, 100)

doPushCreature(pid, roardirections[dirrr][1], 1, 0)

doChangeSpeed(pid, -getCreatureSpeed(pid))

addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)

addEvent(doRegainSpeed, 6450, pid)

elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then

setPlayerStorageValue(pid, 654878, 1)

doChangeSpeed(pid, -getCreatureSpeed(pid))

doChangeSpeed(pid, 100)

doPushCreature(pid, roardirections[dirrr][1], 1, 0)

doChangeSpeed(pid, -getCreatureSpeed(pid))

addEvent(doRegainSpeed, 6450, pid)

addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)

end

end

end



local function doDivine(cid, min, max, spell, rounds, area)

if not isCreature(cid) then return true end

local ret = {}

ret.id = 0

ret.check = 0

ret.cd = rounds

ret.cond = "Confusion"



for i = 1, 9 do

addEvent(doMoveInArea2, i*500, cid, 137, area[i], psyDmg, min, max, spell, ret)

end

end



local rounds = math.random(9, 12)

local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3}



local posi = getThingPosWithDebug(cid)

posi.x = posi.x+1

posi.y = posi.y+1



setPlayerStorageValue(cid, 2365487, 1)

addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4

doDisapear(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

doSendMagicEffect(posi, 247)

addEvent(doAppear, 6450, cid)

addEvent(doRegainSpeed, 6450, cid)



local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)

for _,pid in pairs(uid) do

if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then

doChangeSpeed(pid, -getCreatureSpeed(pid))

elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then

doChangeSpeed(pid, -getCreatureSpeed(pid))

end

end



addEvent(divineBack, 2100, cid)

addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)



elseif isInArray({"Psychic Sight", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, spell) then



local ret = {}

ret.id = cid

ret.cd = 10

ret.eff = 0

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Shadowave" then



doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)



elseif spell == "Confuse Ray" then



local rounds = math.random(4, 7)

rounds = rounds + math.floor(getPokemonLevel(cid) / 35)



local ret = {}

ret.id = target

ret.cd = rounds

ret.check = getPlayerStorageValue(target, conds["Confusion"])

ret.cond = "Confusion"



posi = getThingPosWithDebug(target)

posi.y = posi.y+1

---

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

addEvent(doSendMagicEffect, 100, posi, 222)

addEvent(doMoveDano2, 100, cid, target, GHOSTDAMAGE, -min, -max, ret, spell)



elseif spell == "Leaf Blade" then



local a = getThingPosWithDebug(target)

posi = {x = a.x+1, y = a.y+1, z = a.z}



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

addEvent(doSendMagicEffect, 200, posi, 240)

doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)



elseif spell == "Eruption" or spell == "Elecball" then





local ret = {}

ret.id = cid

ret.cd = 15

ret.eff = 14

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



pos = getThingPosWithDebug(cid)

pos.x = pos.x+1

pos.y = pos.y+1



atk = {

["Eruption"] = {241, FIREDAMAGE},

["Elecball"] = {171, ELECTRICDAMAGE}

}



stopNow(cid, 1000)

doSendMagicEffect(pos, atk[spell][1])

doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell)



elseif spell == "Meteor Smash" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) --alterado v1.7



elseif spell == "Draco Meteor" then



local effD = 5

local eff = 248

local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 5, 42 do

addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, effD)

end

addEvent(doFall, 450, cid)

addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)





elseif spell == "Dragon Pulse" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)

end

end



for a = 0, 3 do



local t = {

[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},

[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2])

addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)

addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])

end



elseif spell == "Psy Ball" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)

doDanoInTargetWithDelay(cid, target, psyDmg, min, max, 250) --alterado v1.7



elseif spell == "SmokeScreen" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



local function smoke(cid)

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)

end



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1)

for i = 0, 2 do

addEvent(smoke, i*500, cid)

end



elseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v1.5



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, DARKDAMAGE, min, max, 237) --alterado v1.7



elseif spell == "Assurance" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area1, area2, eff)

if isCreature(cid) then

if not isSightClear(p, area1, false) then return true end

if not isSightClear(p, area2, false) then return true end

doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff)

doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)

end

end



for a = 0, 3 do



local t = {

[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},

[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])

end



elseif spell == "Scary Face" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 0

ret.spell = spell

ret.cond = "Stun"





local p = getThingPosWithDebug(cid)

doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)

doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)



elseif spell == "Surf" then



local pos = getThingPosWithDebug(cid)



doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)

addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)



elseif spell == "Sunny Day" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 39

ret.cond = "Silence"

----

local p = getThingPosWithDebug(cid)

doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)

---

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")

setPlayerStorageValue(cid, 253, 1) --focus

doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)





elseif spell == "Taunt" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 136

ret.cond = "Silence"

----

local p = getThingPosWithDebug(cid)

doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 140)

---

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")

setPlayerStorageValue(cid, 253, 1) --focus

doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)









elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then



local atk = {

["Pursuit"] = {17, DARKDAMAGE},

["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},

["U-Turn"] = {19, BUGDAMAGE},

["Shell Attack"] = {45, BUGDAMAGE} --alterado v1.5

}



local pos = getThingPosWithDebug(cid)

local p = getThingPosWithDebug(target)

local newPos = getClosestFreeTile(target, p)



local eff = getSubName(cid, target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] --alterado v1.6.1



local damage = atk[spell][2]

-----------

doDisapear(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

-----------

addEvent(doSendMagicEffect, 300, pos, 211)

addEvent(doSendDistanceShoot, 400, pos, p, eff)

addEvent(doSendDistanceShoot, 400, newPos, p, eff)

addEvent(doDanoInTarget, 400, cid, target, damage, -min, -max, 0) --alterado v1.7

addEvent(doSendDistanceShoot, 800, p, pos, eff)

addEvent(doSendMagicEffect, 850, pos, 211)

addEvent(doRegainSpeed, 1000, cid)

addEvent(doAppear, 1000, cid)



elseif spell == "Egg Rain" then



local effD = 12

local eff = 5

local master = isSummon(cid) and getCreatureMaster(cid) or cid

------------



local function doFall(cid)

for rocks = 1, 62 do

addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, effD)

end

addEvent(doFall, 450, cid)

addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)





elseif spell == "Stampade" then



local master = getCreatureMaster(cid) or 0

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 187)

end



addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)



elseif spell == "Stampage" then



local master = getCreatureMaster(cid) or 0

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 194)

end



addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)



elseif spell == "Barrier" then

if not isCreature(getCreatureTarget(cid)) then

local function sendAtk(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 9658783, -1)

setPlayerStorageValue(cid, 734276, -1)

end

setPlayerStorageValue(cid, 734276, 1)

setPlayerStorageValue(cid, 9658783, 1)

pos = getThingPosWithDebug(cid)



local function doSendEff(cid)

if not isCreature(cid) then return true end

doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 172)

end

for i = 0, 7 do

addEvent(doSendEff, i*1000, cid)

end

addEvent(sendAtk, 8000, cid)

stopNow(cid, 8 * 800)

else

local ret = {}

ret.id = target

ret.cd = 10

ret.check = getPlayerStorageValue(target, conds["Sleep"])

ret.eff = 0

ret.cond = "Sleep"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)

pos = getThingPosWithDebug(target)

addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)

local function doSendEff(cid)

if not isCreature(cid) then return true end

doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 172)

end

for i = 0, 7 do

addEvent(doSendEff, i*1000, cid)

end

stopNow(target, 8 * 800)

end



elseif spell == "Air Cutter" then

local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)

end

end



for a = 0, 5 do



local t = {

[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},

[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},

[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},

[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}

}

addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])

addEvent(sendAtk, 300*a, cid, t[d][2])

end



elseif spell == "Venom Gale" then



local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}



for i = 0, 6 do

addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)

end



elseif spell == "Crunch" then



doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)

addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)



elseif spell == "Ice Fang" then



doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)

addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)



elseif spell == "Psyshock" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area, eff)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4

doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4

end

end



for a = 0, 4 do



local t = {

[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4

[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])

end





elseif spell == "Hurricane" then



local function hurricane(cid)

if not isCreature(cid) then return true end

if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end

if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end

doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell)

end



doSetCreatureOutfit(cid, {lookType = 1398}, 10000)



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1)

for i = 1, 17 do

addEvent(hurricane, i*600, cid) --alterado v1.4

end



elseif spell == "Aromateraphy" or spell == "Emergency Call" then



eff = spell == "Aromateraphy" and 14 or 13



doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")



local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)

for _,pid in pairs(uid) do

if isCreature(pid) then

if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then

doCureStatus(pid, "all")

elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then

if isSummon(pid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all")

end

doCureStatus(pid, "all")

end

end

end



elseif spell == "Synthesis" or spell == "Roost" then



local min = (getCreatureMaxHealth(cid) * 45) / 100

local max = (getCreatureMaxHealth(cid) * 60) / 100



local function doHealArea(cid, min, max)

local amount = math.random(min, max)

if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then

amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))

end

if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then

doCreatureAddHealth(cid, amount)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)

end

end



doSendMagicEffect(getThingPosWithDebug(cid), 39)

doHealArea(cid, min, max)



elseif spell == "Cotton Spore" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)



elseif spell == "Peck" then



sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 3) --alterado v1.7



elseif spell == "Night Daze" then



local pos = getThingPosWithDebug(cid)

local eff = spell == "Night Daze" and 222 or 113

local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE



local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v1.6.1



local function doSendBubble(cid, pos)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)

doSendMagicEffect(pos, eff)

end

--alterado!!

for a = 1, 20 do

local r1 = math.random(-4, 4)

local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)

--

local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}

addEvent(doSendBubble, a * 25, cid, lugar)

end

if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v1.6.1

doSetCreatureOutfit(cid, {lookType = out}, 400)

end

addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)



elseif spell == "Rolling Kick" then



local pos = getThingPosWithDebug(cid)

local eff = spell == "Night Daze" and 222 or 113

local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE



local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v1.6.1



local function doSendBubble(cid, pos)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 27)

doSendMagicEffect(pos, eff)

end

--alterado!!

for a = 1, 20 do

local r1 = math.random(-4, 4)

local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)

--

local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}

addEvent(doSendBubble, a * 25, cid, lugar)

end

if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v1.6.1

doSetCreatureOutfit(cid, {lookType = out}, 400)

end

addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)



elseif spell == "Safeguard" then



doSendMagicEffect(getThingPosWithDebug(cid), 1)

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")



elseif spell == "Air Slash" then



local p = getThingPosWithDebug(cid)



local t = {

{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},

{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},

{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},

{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},

}



for i = 1, 4 do

doSendMagicEffect(t[i][2][2], t[i][2][1])

end

doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0)



for i = 1, 4 do

addEvent(doSendMagicEffect, 400, t[i][1][2], t[i][1][1])

end

addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)



elseif spell == "Feather Dance" then



local function doPulse(cid, eff)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9)

doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff) --alterado v1.7

end



addEvent(doPulse, 0, cid, 137)

addEvent(doPulse, 100, cid, 137)





elseif spell == "Tailwind" then



local ret = {}

ret.id = cid

ret.cd = 10

ret.eff = 137

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Double Team" then



local function RemoveTeam(cid, master)

if isCreature(cid) then

local p = getThingPosWithDebug(cid)

doSendMagicEffect(p, 211)

doRemoveCreature(cid)

end

end



local function sendEff(cid, master, t)

if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then

doSendMagicEffect(getThingPosWithDebug(cid), 86, master)

addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9

end

end



if getPlayerStorageValue(cid, 637500) >= 1 then

return true

end



local s = {

["Xatu"] = "XatuTeam",

["Shiny Xatu"] = "Shiny XatuTeam",

["Yanma"] = "YanmaTeam",

}



local master = getCreatureMaster(cid)

local item = getPlayerSlotItem(master, 8)

local pos = getThingPosWithDebug(cid)

local time = 20

local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))

local random = math.random(5, 10)

local dir = getCreatureLookDir(cid)

---------

doItemSetAttribute(item.uid, "hp", pokelife)

---------

doDisapear(cid)

doTeleportThing(cid, {x=4, y=3, z=10}, false)

doAppear(cid)

---------

doSummonMonster(master, s[getSubName(cid, target)]) --alterado v1.6.1

local pk = getCreatureSummons(master)[2]

adjustStatus(pk, item.uid, true, true, true)

---------

doTeleportThing(pk, getClosestFreeTile(pk, pos), false)

doTeleportThing(cid, getClosestFreeTile(cid, pos), false)

doCreatureSetLookDir(pk, dir)

doCreatureSetLookDir(cid, dir)

doSendMagicEffect(getThingPosWithDebug(pk), 211)

doSendMagicEffect(getThingPosWithDebug(cid), 211)

if getPlayerStorageValue(cid, 9658783) >= 1 then --gambiarra

doSetCreatureOutfit(cid, {lookType = 1446}, -1)

end

sendEff(cid, master, time) --alterado v1.9

--------

setPlayerStorageValue(pk, 637500, 1)

setPlayerStorageValue(master, 637501, 1)

addEvent(RemoveTeam, time*1000, pk, master)

addEvent(setPlayerStorageValue, time*1000, master, 637501, -2) --alterado v1.6



elseif spell == "Tackle" then



doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)



elseif spell == "Giga Drain" then



local life = getCreatureHealth(target)



doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)



local newlife = life - getCreatureHealth(target)



doSendMagicEffect(getThingPosWithDebug(cid), 14)

if newlife >= 1 then

doCreatureAddHealth(cid, newlife)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)

end





elseif spell == "Leech Life" then



local life = getCreatureHealth(target)



doDanoWithProtect(cid, BUGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)



local newlife = life - getCreatureHealth(target)



doSendMagicEffect(getThingPosWithDebug(cid), 14)

if newlife >= 1 then

doCreatureAddHealth(cid, newlife)

doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)

end



elseif spell == "Bug Fighter" then



local ret = {}

ret.id = cid

ret.cd = 10

ret.eff = 0

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



elseif spell == "Metal Claw" then



doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)



elseif spell == "Power Gem" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)

end

end



for a = 0, 3 do



local t = {

[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}},

[1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 400*a, cid, t[d][2])

addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])

addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)

end



elseif spell == "Octazooka" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 34

ret.cond = "Silence"



doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)

doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret)





elseif spell == "Take Down" then



doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)



elseif spell == "Yawn" then



local ret = {}

ret.id = target

ret.cd = math.random(6, 9)

ret.check = getPlayerStorageValue(target, conds["Sleep"])

ret.first = true

ret.cond = "Sleep"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11)

addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Tongue Hook" then



sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)

addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)

addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)





elseif spell == "Tongue Grap" then



local function distEff(cid, target)

if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end --alterado v1.6

sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)

end



local ret = {}

ret.id = target

ret.cd = 10

ret.check = getPlayerStorageValue(target, conds["Silence"])

ret.eff = 185

ret.cond = "Silence"



sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)

addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



for i = 1, 10 do

addEvent(distEff, i*930, cid, target)

end



elseif spell == "Struggle Bug" then



local function sendFireEff(cid, dir)

if not isCreature(cid) then return true end

doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105)

end



local function doWheel(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTH,

[2] = SOUTHEAST,

[3] = EAST,

[4] = NORTHEAST,

[5] = NORTH, --alterado v1.5

[6] = NORTHWEST,

[7] = WEST,

[8] = SOUTHWEST,

}

for a = 1, 8 do

addEvent(sendFireEff, a * 200, cid, t[a])

end

end



doWheel(cid, false, cid)



elseif spell == "Low Kick" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7



elseif spell == "Present" then



local function sendHeal(cid)

if isCreature(cid) and isCreature(target) then

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5)

doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)

end

end



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31)

if math.random(1, 100) >= 10 then

doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)

else

addEvent(sendHeal, 100, cid)

end



elseif spell == "Inferno" or spell == "Fissure" then



local pos = getThingPosWithDebug(cid)



atk = {

["Inferno"] = {101, FIREDAMAGE},

["Fissure"] = {102, GROUNDDAMAGE}

}



doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)

addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)





elseif spell == "Wrap" then



local ret = {}

ret.id = target

ret.cd = 10

ret.check = getPlayerStorageValue(target, conds["Silence"])

ret.eff = 104

ret.cond = "Silence"



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)



elseif spell == "Rock n'Roll" then



local pos = getThingPosWithDebug(cid)

local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 1

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



for i = 0, 8 do

addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)

end



elseif spell == "Power Wave" then



local pos = getThingPosWithDebug(cid)

local areas = {rock1, rock2, rock3, rock4, rock5}

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 103

ret.check = 0

ret.first = true

ret.cond = "Paralyze"



local function sendAtk(cid)

if isCreature(cid) then

doRemoveCondition(cid, CONDITION_OUTFIT)

setPlayerStorageValue(cid, 9658783, -1)

for i = 0, 4 do

addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret)

addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)

end

end

end



doSetCreatureOutfit(cid, {lookType = 1001}, -1)

setPlayerStorageValue(cid, 9658783, 1)

addEvent(sendAtk, 2000, cid)





elseif spell == "Heal Bell" then



if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")



local areas = {rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5}

local ret = {}

ret.id = cid

ret.cd = 10

ret.eff = 0

ret.check = 0

ret.buff = spell

ret.first = true



doCondition2(ret)



for i = 0, 22 do

addEvent(doMoveInArea2, i*400, cid, 33, areas[i+1], NORMALDAMAGE, 0, 0, spell)

end



elseif spell == "Ground Crusher" then



local pos = getThingPosWithDebug(cid)

local areas = {rock1, rock2, rock3, rock4, rock5}

local ret = {}

ret.id = 0

ret.cd = 12

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



local function endMove(cid)

if isCreature(cid) then

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end



doSetCreatureOutfit(cid, {lookType = 1449}, -1)

stopNow(cid, 16*360)

addEvent(endMove, 16*360, cid)

----

for i = 0, 4 do

addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)

end

for i = 4, 8 do

local a = i-3

addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)

end

for i = 8, 12 do

local a = i-7

addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)

end

for i = 12, 16 do

local a = i-11

addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)

end

for i = 16, 20 do

local a = i-15

addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)

end



elseif spell == "Last Resort" then



local pos = getThingPosWithDebug(cid)

local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}



for i = 0, 9 do

addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)

addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)

end



elseif spell == "Psy Impact" then



local master = getCreatureMaster(cid) or 0

local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



for rocks = 1, 42 do

addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)

end



addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret)



elseif spell == "Two Face Shock" then



local atk = {

[1] = {179, ICEDAMAGE},

[2] = {127, GROUNDDAMAGE}

}



local rand = math.random(1, 2)



doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255)



local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, atk[rand][1])





elseif spell == "Aerial Ace" then



local eff = {16, 221, 223, 243}



for rocks = 1, 32 do

addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])

end



addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell)



elseif spell == "Echoed Voice" then



local p = getThingPosWithDebug(cid)

local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)



function sendAtk(cid, area)

if isCreature(cid) then

if not isSightClear(p, area, false) then return true end

doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)

end

end



for a = 0, 5 do



local t = {

[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}},

[1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},

[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},

[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}}

}

addEvent(sendAtk, 400*a, cid, t[d][2])

addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])

end



elseif spell == "Electro Field" or spell == "Petal Tornado" or spell == "Waterfall" or spell == "Flame Wheel" then --alterado v1.8



local p = getThingPos(cid)

local pos1 = {

[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},

[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},

[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},

[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},

}



local pos2 = {

[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},

[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},

[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},

[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},

}



local pos3 = {

[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},

[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},

[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},

[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},

}



local pos4 = {

[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},

[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},

[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},

[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},

}



local atk = {

--[atk] = {distance, eff, damage}

["Electro Field"] = {41, 207, ELECTRICDAMAGE},

["Petal Tornado"] = {14, 54, GRASSDAMAGE},



["Flame Wheel"] = {-1, 6, FIREDAMAGE}, --alterado v1.9

["Waterfall"] = {-1, 155, WATERDAMAGE},

}



local function sendDist(cid, posi1, posi2, eff, delay)

if posi1 and posi2 and isCreature(cid) then

addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff) --alterado v1.6

end

end



local function sendDano(cid, pos, eff, delay, min, max)

if pos and isCreature(cid) then

addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff) --alterado v1.6

end

end



local function doTornado(cid)

if isCreature(cid) then

for j = 1, 4 do

for i = 1, 6 do --41/207 -- 14/54

addEvent(sendDist, 350, cid, pos1[j][i], pos1[j][i+1], atk[spell][1], i*330)

addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*300, min, max)

addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*310, 0, 0)

---

addEvent(sendDist, 350, cid, pos2[j][i], pos2[j][i+1], atk[spell][1], i*330)

addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*300, min, max)

addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*310, 0, 0)

----

addEvent(sendDist, 800, cid, pos3[j][i], pos3[j][i+1], atk[spell][1], i*330)

addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*300, min, max)

addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*310, 0, 0)

---

addEvent(sendDist, 800, cid, pos4[j][i], pos4[j][i+1], atk[spell][1], i*330)

addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*300, min, max)

addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*310, 0, 0)

end

end

end

end



if spell == "Electro Field" then

addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)

end



if spell == "Waterfall" then

addEvent(doMoveInArea2, 1000, cid, 0, electro, WATERDAMAGE, 0, 0, spell, ret)

end



if spell == "Flame Wheel" then --alterado v1.8

doTornado(cid)

else

for b = 0, 2 do

addEvent(doTornado, b*1500, cid)

end

end



elseif spell == "Seed Bomb" then --alterado v1.6



local master = isSummon(cid) and getCreatureMaster(cid) or cid



local function doFall(cid)

for rocks = 1, 42 do --62

addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54)

end

end



for up = 1, 10 do

addEvent(upEffect, up*75, cid, 1)

end

addEvent(doFall, 450, cid)

addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell)





elseif spell == "Reverse Earthshock" then



local p = getThingPosWithDebug(cid)

p.x = p.x+1

p.y = p.y+1



sendEffWithProtect(cid, p, 151) --send eff



local function doDano(cid)

local pos = getThingPosWithDebug(cid)



local function doSendBubble(cid, pos)

if not isCreature(cid) then return true end

doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)

doSendMagicEffect(pos, 239)

end

--alterado!!

for a = 1, 20 do

local r1 = math.random(-4, 4)

local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)

--

local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}

addEvent(doSendBubble, a * 25, cid, lugar)

end



addEvent(doDanoWithProtect, 150, cid, ROCKDAMAGE, pos, waterarea, -min, -max, 0)

end



addEvent(doDano, 1250, cid)





elseif spell == "Fury Swipes" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)

doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 152)





elseif spell == "Poison Jab" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)

doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 153)





elseif spell == "Cross Poison" then



doMoveInArea2(cid, 153, cross, POISONDAMAGE, -min, -max, spell)





elseif spell == "Hydro Dance" then



local eff = {155, 154, 53, 155, 53}

local area = {psy1, psy2, psy3, psy4, psy5}



setPlayerStorageValue(cid, 3644587, 1)

addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)

for i = 0, 4 do

addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], WATERDAMAGE, min, max, spell)

end



elseif spell == "Gyro Ball" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 0

ret.spell = spell

ret.cond = "Stun"



stopNow(cid, 2000)

doMoveInArea2(cid, 156, reto5, STEELDAMAGE, min, max, spell, ret)



elseif spell == "Rock Tomb" then



local ret = {}

ret.id = target

ret.cd = 9

ret.eff = 0

ret.check = getPlayerStorageValue(target, conds["Slow"])

ret.first = true

ret.cond = "Slow"



local function doRockFall(cid, frompos, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local ry = math.abs(frompos.y - pos.y)

doSendDistanceShoot(frompos, pos, 39)

addEvent(doMoveDano2, ry * 11, cid, target, ROCKDAMAGE, min, max, ret, spell)

addEvent(sendEffWithProtect, ry*11, cid, pos, 157)

end



local function doRockUp(cid, target)

if not isCreature(target) or not isCreature(cid) then return true end

local pos = getThingPosWithDebug(target)

local mps = getThingPosWithDebug(cid)

local xrg = math.floor((pos.x - mps.x) / 2)

local topos = mps

topos.x = topos.x + xrg

local rd = 7

topos.y = topos.y - rd

doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)

addEvent(doRockFall, rd * 49, cid, topos, target)

end

addEvent(doRockUp, 155, cid, target)



elseif spell == "Sand Tomb" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



doMoveInAreaMulti(cid, 22, 158, bullet, bulletDano, GROUNDDAMAGE, min, max, ret)



elseif spell == "Magnet Bomb" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 48

ret.check = 0

ret.spell = spell

ret.cond = "Miss"



doMoveInAreaMulti(cid, 22, 171, bullet, bulletDano, ELECTRICDAMAGE, min, max, ret)



elseif spell == "Rain Dance" then



local master = isSummon(cid) and getCreatureMaster(cid) or cid

------------

local ret = {}

ret.id = 0

ret.cd = 9

ret.check = 0

ret.eff = 1

ret.cond = "Silence"

---

local function doFall(cid)

for rocks = 1, 42 do --62

addEvent(fall, rocks*35, cid, master, WATERDAMAGE, 52, 1)

end

end

---

local function doRain(cid)

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end --cura status

doCureStatus(cid, "all")

---

setPlayerStorageValue(cid, 253, 1) --focus

doSendMagicEffect(getThingPosWithDebug(cid), 132)

---

doMoveInArea2(cid, 0, confusion, WATERDAMAGE, 0, 0, spell, ret)

end

---

addEvent(doFall, 200, cid)

addEvent(doRain, 1000, cid)





elseif spell == "Night Slash" then



local p = getThingPosWithDebug(cid)



local t = {

{251, {x = p.x+1, y = p.y-1, z = p.z}},

{253, {x = p.x+2, y = p.y+1, z = p.z}},

{252, {x = p.x+1, y = p.y+2, z = p.z}},

{254, {x = p.x-1, y = p.y+1, z = p.z}},

}



doAreaCombatHealth(cid, DARKDAMAGE, p, scyther5, -min, -max, 165)

for a = 0, 1 do

for i = 1, 4 do

addEvent(doSendMagicEffect, a*400, t[i][2], t[i][1]) --alterado v1.8

end

end

addEvent(doAreaCombatHealth, 400, cid, DARKDAMAGE, p, scyther5, -min, -max, 165)



elseif spell == "Heavy Slam" then



local p = getThingPosWithDebug(cid)



local t = {

{251, {x = p.x+1, y = p.y-1, z = p.z}},

{253, {x = p.x+2, y = p.y+1, z = p.z}},

{252, {x = p.x+1, y = p.y+2, z = p.z}},

{254, {x = p.x-1, y = p.y+1, z = p.z}},

}



doAreaCombatHealth(cid, STEELDAMAGE, p, confusion, -min, -max, 77)

for a = 0, 1 do

for i = 1, 4 do

addEvent(doSendMagicEffect, a*400, t[i][2], t[i][1]) --alterado v1.8

end

end

addEvent(doAreaCombatHealth, 400, cid, STEELDAMAGE, p, confusion, -min, -max, 165)



elseif spell == "Wild Charge" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 48

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



local pos = getThingPosWithDebug(cid)

local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}



for i = 0, 14 do

addEvent(doMoveInArea2, i*320, cid, 48, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*330, cid, 48, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)

end



elseif spell == "Focus Blast" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 136

ret.check = 0

ret.spell = spell

ret.cond = "Confusion"



local pos = getThingPosWithDebug(cid)

local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}



for i = 0, 14 do

addEvent(doMoveInArea2, i*320, cid, 112, areas[i+1], FIGHTINGDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, i*330, cid, 112, areas[i+1], FIGHTINGDAMAGE, 0, 0, spell)

end



elseif spell == "Jump Kick" then --ver essa



doMoveInAreaMulti(cid, 42, 113, bullet, bulletDano, FIGHTINGDAMAGE, min, max)



elseif spell == "Lava Plume" then --alterado v1.8 \/\/\/



doMoveInArea2(cid, 5, cross, FIREDAMAGE, -min, -max, spell)

doMoveInArea2(cid, 87, cross, FIREDAMAGE, 0, 0, spell)



elseif spell == "Silver Wind" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 78, SilverWing)



elseif spell == "Bug Buzz" then



local ret = {}

ret.id = target

ret.cd = 9

ret.eff = 34

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 86, db1, BUGDAMAGE, min, max, spell, ret)

addEvent(doMoveInArea2, 250, cid, 86, db1, BUGDAMAGE, 0, 0, spell)



elseif spell == "Whirlpool" then



local function setSto(cid)

if isCreature(cid) then

setPlayerStorageValue(cid, 3644587, -1)

end

end



local function doDano(cid)

if isSleeping(cid) then return true end

doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, min, max, 89)

end



setPlayerStorageValue(cid, 3644587, 1)

for r = 0, 10 do

addEvent(doDano, 600 * r, cid)

end

addEvent(setSto, 600*10, cid)



elseif spell == "Iron Head" then



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doDanoInTargetWithDelay(cid, target, STEELDAMAGE, -min, -max, 77)



elseif spell == "Brick Break" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 88

ret.check = 0

ret.first = true

ret.cond = "Paralyze"



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},

[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},

[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},

[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},

}



doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)

doSendMagicEffect(t[a][2], t[a][1])





elseif spell == "Volcano Burst" then



local pos = getThingPosWithDebug(cid)



doMoveInArea2(cid, 91, inferno1, FIREDAMAGE, 0, 0, spell)

addEvent(doDanoWithProtect, math.random(100, 400), cid, FIREDAMAGE, pos, inferno2, -min, -max, 0)



elseif spell == "Bone Rush" then



local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}



for i = 0, 6 do

addEvent(doMoveInArea2, i*400, cid, 227, area[i+1], ROCKDAMAGE, min, max, spell)

end



elseif spell == "Hammer Arm" then



local ret = {}

ret.id = 0

ret.cd = 9

ret.eff = 88

ret.check = 0

ret.first = true

ret.cond = "Paralyze"



local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local p = getThingPosWithDebug(cid)

local t = {

[0] = {92, {x=p.x, y=p.y-1, z=p.z}},

[1] = {94, {x=p.x+2, y=p.y, z=p.z}},

[2] = {95, {x=p.x+1, y=p.y+2, z=p.z}},

[3] = {93, {x=p.x-1, y=p.y, z=p.z}},

}



doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)

doSendMagicEffect(t[a][2], t[a][1])





--/////////////////////// PASSIVAS /////////////////////////--



elseif spell == "Counter Helix" then

-- [nome] = {out = outfit girando, efeitos}

local OutFit = {

["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

["Scizor"] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor

["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

["Hitmontop"] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop

["Shiny Hitmontop"] = {out = 1451, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Hitmontop

["Pineco"] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco

["Forretress"] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress

["Wobbuffet"] = {out = 924, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --wobb

["Alakazam"] = {out = 569, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --alaka

["Kadabra"] = {out = 570, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --kadabra

["Shiny Abra"] = {out = 1257, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --s abra

["Kangaskhan"] = {out = 549, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --test

}



if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...

return true

end





local nome1 = getSubName(cid, target) --alterado v1.6.1

local outfitt = OutFit[nome1] --alterado v1.6.1



local function damage(cid, min, max)

if isCreature(cid) then

if isInArray({"Scyther", "Shiny Scyther", "Pineco"}, nome1) then --alterado v1.6

damage = BUGDAMAGE

elseif isInArray({"Hitmontop", "Shiny Hitmontop", "Kangaskhan"}, nome1) then

damage = FIGHTINGDAMAGE --alterado v1.6.1

else

damage = STEELDAMAGE

end

doAreaCombatHealth(cid, damage, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) --alterado v1.6.1

---

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end



local function sendEff(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita --alterado v1.6

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end



local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0)

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end



local delay = 200 -- não mexe

local master = isSummon(cid) and getCreatureMaster(cid) or cid --alterado v1.6

local summons = getCreatureSummons(master)



if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then

for j = 1, #summons do

setPlayerStorageValue(summons[j], 32623, 1)

doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1)



for i = 1, 2 do --alterado v1.6

addEvent(sendEff, delay*i, summons[j])

end

addEvent(doChangeO, 2 * 300 + 10, summons[j])

end

for i = 1, 2 do

addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max)

end

else

setPlayerStorageValue(cid, 32623, 1)

setPlayerStorageValue(cid, 98654, 1)

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)



for i = 1, 2 do --alterado v1.6

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end



elseif spell == "Lava-Counter" then



local function sendStickEff(cid, dir)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 5)

end



local function doStick(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 9 do

addEvent(sendStickEff, a * 140, cid, t[a])

end

end



doStick(cid, false, cid)

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Mega Drain" then



local uid = checkAreaUid(getThingPos(cid), check, 1, 1)

for _,pid in pairs(uid) do

if isCreature(cid) and isCreature(pid) and pid ~= cid then

if isPlayer(pid) and #getCreatureSummons(pid) >= 1 then return false end



local life = getCreatureHealth(pid)



doAreaCombatHealth(cid, GRASSDAMAGE, getThingPos(pid), 0, -min, -max, 14)



local newlife = life - getCreatureHealth(pid)



doSendMagicEffect(getThingPos(cid), 14)

setPlayerStorageValue(cid, 98654, 1)

if newlife >= 1 then

doCreatureAddHealth(cid, newlife)

doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32)

end

end

end



elseif spell == "Spores Reaction" then



local random = math.random(1, 3)



if random == 1 then

local ret = {}

ret.id = 0

ret.cd = math.random(2, 3)

ret.check = 0 --alterado v1.6

ret.first = true

ret.cond = "Sleep"



doMoveInArea2(cid, 27, confusion, GRASSDAMAGE, 0, 0, "Spores Reaction", ret)

setPlayerStorageValue(cid, 98654, 1)

elseif random == 2 then

local ret = {}

ret.id = 0

ret.cd = 6

ret.eff = 0

ret.check = 0

ret.spell = spell

ret.cond = "Stun"



doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, "Spores Reaction", ret)

setPlayerStorageValue(cid, 98654, 1)

else

local ret = {}

ret.id = 0

ret.cd = math.random(6, 10)

ret.check = 0

local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) --alterado v1.6

ret.damage = math.floor((getPokemonLevel(cid)+lvl * 3)/2)

ret.cond = "Poison"



doMoveInArea2(cid, 84, confusion, POISONDAMAGE, 0, 0, "Spores Reaction", ret)

setPlayerStorageValue(cid, 98654, 1)

end



elseif spell == "Stunning Confusion" then



if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return true

end



local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 133)

end

end



setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Bone-Spin" then



local function sendStickEff(cid, dir)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)

end



local function doStick(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 9 do

addEvent(sendStickEff, a * 140, cid, t[a])

end

end



doStick(cid, false, cid)

setPlayerStorageValue(cid, 98654, 1)

--alterado v1.4

elseif spell == "Amnesia" then



if getPlayerStorageValue(cid, 253) >= 1 then return true end



doCreatureSay(cid, "????", 20)

doSendMagicEffect(getThingPosWithDebug(cid), 132)

setPlayerStorageValue(cid, 253, 1)

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Dragon Fury" then



if getPlayerStorageValue(cid, 32623) == 1 then

return true

end



setPlayerStorageValue(cid, 32623, 1)

setPlayerStorageValue(cid, 98654, 1)



if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getSubName(cid, target)) then --alterado v1.6.1

doRaiseStatus(cid, 1.5, 0, 0, 10)

else --alterado v1.5

doRaiseStatus(cid, 1.5, 1.5, 0, 10) --ver isso

end



for t = 1, 7 do --alterado v1.5

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 10500, cid, 32623, 0) --alterado v1.8



elseif spell == "Electric Charge" then



if getPlayerStorageValue(cid, 253) >= 1 then

return true

end



setPlayerStorageValue(cid, 253, 1)

setPlayerStorageValue(cid, 98654, 1)

doSendMagicEffect(getThingPosWithDebug(cid), 207)

doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)



elseif spell == "Shock-Counter" then



local function sendStickEff(cid, dir)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, ELECTRICDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 207)

end



local function doStick(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 9 do

addEvent(sendStickEff, a * 140, cid, t[a])

end

end



doStick(cid, false, cid)

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Mirror Coat" then



if spell == "Magic Coat" then

eff = 11

else

eff = 135

end



doSendMagicEffect(getThingPosWithDebug(cid), eff)

setPlayerStorageValue(cid, 21099, 1)

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Zen Mind" then



function doCure(cid)

if not isCreature(cid) then return true end

if isSummon(cid) then

doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")

end

doCureStatus(cid, "all")

end



addEvent(doCure, 1000, cid)

doSetCreatureOutfit(cid, {lookType = 1001}, 2000)

setPlayerStorageValue(cid, 98654, 1)



elseif spell == "Demon Kicker" then



--[outfit] = outfit chutando,

local hitmonlees = {

["Hitmonlee"] = 652, --hitmonlee

["Shiny Hitmonlee"] = 878, --shiny hitmonlee

}



local nome = getCreatureName(cid)

--alterado v1.6 --alterado v1.7

if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then



if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then

return true

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...

return true

end



if not isSummon(cid) then --alterado v1.7

doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)

end



local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end



setPlayerStorageValue(cid, 32623, 1) --proteçao

setPlayerStorageValue(cid, 98654, 1)



local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104) --alterado v1.6



doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target))

doSetCreatureOutfit(cid, {lookType = look}, -1) --alterado v1.6

doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255)



addEvent(doChangeHitmon, 700, cid)

end



elseif spell == "Illusion" then



local team = {

["Misdreavus"] = "MisdreavusTeam",

["Shiny Stantler"] = "Shiny StantlerTeam",

["Stantler"] = "StantlerTeam",

}



local function RemoveTeam(cid)

if isCreature(cid) then

doSendMagicEffect(getThingPosWithDebug(cid), 211)

doRemoveCreature(cid)

end

end



local function sendEff(cid, master, t)

if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then

doSendMagicEffect(getThingPosWithDebug(cid), 86, master)

addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9

end

end



if getPlayerStorageValue(cid, 637500) >= 1 then

return true

end



local master = getCreatureMaster(cid)

local item = getPlayerSlotItem(master, 8)

local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)

local name = getItemAttribute(item.uid, "poke")

local pos = getThingPosWithDebug(cid)

local time = 5



doItemSetAttribute(item.uid, "hp", (life/maxLife))



local num = getSubName(cid, target) == "Misdreavus" and 3 or 2

local pk = {}



doTeleportThing(cid, {x=4, y=3, z=10}, true)



if team[name] then

pk[1] = cid

for b = 2, num do

pk[b] = doSummonCreature(team[name], pos)

doConvinceCreature(master, pk[b])

end



for a = 1, num do

addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), true)

addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true)

doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)

end

sendEff(cid, master, time) --alterado v1.9

setPlayerStorageValue(master, 637501, 1)

addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)

-----

setPlayerStorageValue(pk[2], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[2])

-----

setPlayerStorageValue(pk[3], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[3])

----

if getSubName(cid, target) == "Scizor" then

setPlayerStorageValue(pk[4], 637500, 1)

addEvent(RemoveTeam, time * 1000, pk[4])

end

end





elseif spell == "Demon Puncher" then



local name = getCreatureName(cid)

--alterado v1.7

if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then



if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then

return true

end



if not isSummon(cid) then --alterado v1.7

doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)

end



if ehMonstro(cid) or not hitmonchans[name] then

hands = 0

else

hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands")

end



if not hitmonchans[name] then

tabela = hitmonchans[getCreatureName(target)][hands]

else

tabela = hitmonchans[name][hands]

end



doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)

doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255)



local alvo = getThingPosWithDebug(target)

alvo.x = alvo.x + 1 ---alterado v1.7



if hands == 4 then

doSendMagicEffect(alvo, tabela.eff)

else

doSendMagicEffect(getThingPosWithDebug(target), tabela.eff)

end



if hands == 3 then

local ret = {}

ret.id = target

ret.cd = 9 --alterado v1.6

ret.eff = 43

ret.check = getPlayerStorageValue(target, conds["Slow"])

ret.first = true

ret.cond = "Slow"



doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell)

setPlayerStorageValue(cid, 98654, 1)

end

end





end

return true

end

 

 

 


Podem fechar o tópico, já consegui resolver o erro.

Editado por ElderZard
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3 respostass a esta questão

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  • 0

Meu nome é Yago amigo, você deve estar me confundindo com outra pessoa haha

 

@topic

O problema estava com o Mega Charizard X, fiz algumas alterações nele e deixei o nome dele errado em um arquivo sem querer, mas tive que fazer uma alteração no goback também, duas na verdade, uma para não dar conflito com o icon system e outra para não bugar a Meganium e Shiny Meganium visto que o script busca por tudo que tem "Mega" no nome. Agora estou na rua, quando chegar em casa posto o código :)

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  • 0
Em 29/03/2016 at 15:27, SirDubstep disse:

Meu nome é Yago amigo, você deve estar me confundindo com outra pessoa haha

 

@topic

O problema estava com o Mega Charizard X, fiz algumas alterações nele e deixei o nome dele errado em um arquivo sem querer, mas tive que fazer uma alteração no goback também, duas na verdade, uma para não dar conflito com o icon system e outra para não bugar a Meganium e Shiny Meganium visto que o script busca por tudo que tem "Mega" no nome. Agora estou na rua, quando chegar em casa posto o código =):

 

Eita, ainda não chegou em casa? 

 

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