Jump to content
  • 0

[AJUDA] SISTEMA FRAGS - DEATHS


micheel15

Question

olá Xtibianos, estou aqui para pedir uma ajuda em um script de Frags e Deaths que eu uso,
ele está contando totalmente errado os deaths, ele conta muito mais a cada 1 morte !!!

 

ele conta muito mais deaths, e se alguem puder olhar se os frags estão contando mt mais do que matou também e arrumar seria bom, para ficar certinho as Frags e as Deaths !!!

 

darei REP+ para todos que ajudar

 

segue abaixo o script :

function getDeaths(cid)
   local query, d = db.getResult("SELECT `player_id` FROM `player_killers` WHERE `player_id` = " ..getPlayerGUID(cid)), 0
   if (query:getID() ~= -1) then
      repeat
         d = d+1
      until not query:next()
      query:free()
   end
   return d  
end

function getPlayerFrags(cid)
    local time = os.time()
    local times = {today = (time - 86400), week = (time - (7 * 86400))}
    local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
    if(result:getID() ~= -1) then
        repeat
            local content = {date = result:getDataInt("date")}
            if(content.date > times.today) then
                table.insert(contents.day, content)
            elseif(content.date > times.week) then
                table.insert(contents.week, content)
            else
                table.insert(contents.month, content)
            end
        until not result:next()
        result:free()
    end
 
    local size = {
        day = table.maxn(contents.day),
        week = table.maxn(contents.week),
        month = table.maxn(contents.month)
    }
    return size.day + size.week + size.month
end

function onLook(cid, thing, position, lookDistance)
   if isPlayer(thing.uid) and thing.uid ~= cid then
      return doPlayerSetSpecialDescription(thing.uid, '\n'.. '[Frags: ' .. getPlayerFrags(thing.uid) .. ' - Deaths: ' .. getDeaths(thing.uid) .. ']')
   elseif thing.uid == cid then     
      local string = 'You see yourself.'
      if getPlayerFlagValue(cid, PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION) then
         string = string..' You are '.. getPlayerGroupName(cid) ..'.'
      elseif getPlayerVocation(cid) ~= 0 then
         string = string..' You are '.. getPlayerVocationName(cid) ..'.'
      else
         string = string..' You have no vocation.'
      end
               

      if getPlayerGuildId(cid) > 0 then
         string = string..' You are ' .. (getPlayerGuildRank(cid) == '' and 'a member' or getPlayerGuildRank(cid)) ..' of the '.. getPlayerGuildName(cid)
         string = getPlayerGuildNick(cid) ~= '' and string..' ('.. getPlayerGuildNick(cid) ..').' or string..'.'
      end
      
      string = string..'\n'.. '[Frags: ' .. getPlayerFrags(cid) .. ' - Deaths: ' .. getDeaths(cid) .. ']'

      if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS) then
         string = string..'\nHealth: ['.. getCreatureHealth(cid) ..' / '.. getCreatureMaxHealth(cid) ..'], Mana: ['.. getCreatureMana(cid) ..' / '.. getCreatureMaxMana(cid) ..'].'
         string = string..'\nIP: '.. doConvertIntegerToIp(getPlayerIp(cid)) ..'.'
      end

      if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEEPOSITION) then
         string = string..'\nPosition: [X:'.. position.x..'] [Y:'.. position.y..'] [Z:'.. position.z..'].'
      end
      return false, doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string)  
   end
   return 1
end
Edited by micheel15
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Não entendi direito esse seu sistema, seria mais simples se você explicasse, porém, faça...
Substitua o primeiro trecho do script por:

function getDeaths(cid)

local query, d = db.getResult("SELECT `player_id` FROM `player_killers` WHERE `player_id` = " ..getPlayerGUID(cid)), 0
if (query:getID() ~= -1) then
repeat
d = d+0
until not query:next()
query:free()
end
return d
end

 

Edited by Pandawaan
Link to comment
Share on other sites

  • 0

tipo assim, ele ta contando mais mortes, sempre quando morre.

o total de pessoas que você mata me parece que o sistema conta certo,

mais as deaths voce percebe que ele conta errado, pois no sempre é mt maior do que as frags

 

esse sistema aparce quando se da look, no player !!!

 

@up

Link to comment
Share on other sites

×
×
  • Create New...