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Problema com Zombie Event


jvcasarin

Pergunta

Bom galera, direto ao assunto, segui um tópico no OTLand(aqui) para adicionar o evento Zombie Event no meu server.

 

Tudo certo até os players entrarem no mapa do zombie, mas ai começa uns bugs no console:

 

 

[22:11:19.907] [Error - GlobalEvent Interface]

[22:11:19.910] data/globalevents/scripts/zombie/onthink.lua:onThink
[22:11:19.911] Description:
[22:11:19.912] data/lib/zombie_event.lua:123: attempt to index local 'pir' (a number value)
[22:11:19.913] stack traceback:
[22:11:19.913] data/lib/zombie_event.lua:123: in function 'spawnNewZombie'
[22:11:19.914] data/globalevents/scripts/zombie/onthink.lua:6: in function <data/globalevents/scripts/zombie/onthink.lua:1>
[22:11:19.915] [Error - GlobalEvents::think] Couldn't execute event: ZombieGlobalThink

 

Ai vai o meu lib/zombie_event.lua

 

 

-- CONFIG
ZE_DEFAULT_NUMBER_OF_PLAYERS = 5
ZE_ACCESS_TO_IGNORE_ARENA = 3
-- POSITIONS
ZE_blockEnterItemPosition = {x= 10166, y=10045, z=5}
ZE_enterPosition = {x = 9930, y = 10105, z = 7}
ZE_kickPosition = {x=10160, y=10054, z=7}
ZE_spawnFromPosition = {x = 9896, y = 10074, z = 7}
ZE_spawnToPosition = {x = 9970, y = 10142, z = 7}
-- ITEM IDS
ZE_blockEnterItemID = 1591
-- STORAGES
-- - player
ZE_isOnZombieArea = 34370
-- - global
ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running
ZE_PLAYERS_NUMBER = 34371
ZE_ZOMBIES_TO_SPAWN = 34372
ZE_ZOMBIES_SPAWNED = 34373
-- FUNCTION
function setZombiesEventPlayersLimit(value)
doSetStorage(ZE_PLAYERS_NUMBER, value)
end
function getZombiesEventPlayersLimit()
return getStorage(ZE_PLAYERS_NUMBER)
end
function addPlayerToZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_enterPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then
setPlayerZombiesEventStatus(cid, os.time())
end
end
function kickPlayerFromZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_kickPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
setPlayerZombiesEventStatus(cid, 0)
end
function getPlayerZombiesEventStatus(cid)
return getCreatureStorage(cid, ZE_isOnZombieArea)
end
function setPlayerZombiesEventStatus(cid, value)
doCreatureSetStorage(cid, ZE_isOnZombieArea, value)
end
function getZombiesEventPlayers()
local players = {}
for i, cid in pairs(getPlayersOnline()) do
if(getPlayerZombiesEventStatus(cid) > 0) then
table.insert(players, cid)
end
end
return players
end
function getZombiesCount()
return getStorage(ZE_ZOMBIES_SPAWNED)
end
function addZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)
end
function resetZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
end
function getZombiesToSpawnCount()
return getStorage(ZE_ZOMBIES_TO_SPAWN)
end
function setZombiesToSpawnCount(count)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)
end
function addZombiesEventBlockEnterPosition()
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
end
end
function removeZombiesEventBlockEnterPosition()
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
end
function spawnNewZombie()
local posx = {}
local posy = {}
local posz = {}
local pir = {}
for i=1, 5 do
local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
local pir_tmp = 0
local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
if(spec and #spec > 0) then
for z, pid in pairs(spec) do
if(isPlayer(pid)) then
pir_tmp = pir_tmp + 1
end
end
end
posx = posx_tmp
posy = posy_tmp
posz = posz_tmp
pir = pir_tmp
end
local lowest_i = 1
for i=2, 5 do
if(pir < pir[lowest_i]) then
lowest_i = i
end
end
local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number')
if(ret) then
addZombiesCount()
end
return ret
end

globalevents/scripts/zombie/onthink.lua

function onThink(interval, lastExecution, thinkInterval)
if(getStorage(ZE_STATUS) == 2) then
setZombiesToSpawnCount(getZombiesToSpawnCount()+1)
local players = getZombiesEventPlayers()
for i=1, getZombiesToSpawnCount() * 2 do
if(getZombiesToSpawnCount() > 0 and spawnNewZombie()) then
setZombiesToSpawnCount(getZombiesToSpawnCount()-1)
end
end
end
return true
end

POR FAVOR, ME AJUDEM!! Quero muito esse evento, e nenhum outro na internet funcionou comigo... NENHUM!

 

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13 respostass a esta questão

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Tente esse:

function loseOnZombieArena(cid)
	kickPlayerFromZombiesArea(cid)
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce perdeu.")
	local players = getZombiesEventPlayers()
	if(#players <= 1) then
		local winner = players[1]
		if(winner) then
			doPlayerAddItem(winner, 2157, 5, true)
            doPlayerAddItem(winner, 6119, 1, true)
			doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "Voce ganhou o Zombie Event.")
			doBroadcastMessage("Depois de " .. os.time() - getPlayerZombiesEventStatus(winner) .. " segundos, o jogador " .. getCreatureName(winner) .. " ganhou o Zombie Arena Event com " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zumbis!")
			kickPlayerFromZombiesArea(winner)
		else
			doBroadcastMessage("O evento acabou, infelizmente ninguém ganhou!")
		end
		doSetStorage(ZE_STATUS, 0)
		doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
		doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
		doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
		local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
		local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
		local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
		for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
			centerPos.z = z
			for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
				if(isMonster(uid)) then
					doRemoveCreature(uid)
				end
			end
		end
	end
end
function onStatsChange(target, cid, changetype, combat, value)
	if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
		doCreatureAddHealth(target, getCreatureMaxHealth(target))
		loseOnZombieArena(target)
		return false
	end
	return true
end
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@

 

Não vi erro na script. Tente criar um outro arquivo.lua e coloca os codigos neles. Talvez seja um probleminha no arquivo, as vezes acontece.

 

O evento funciona normal?

 

Talvez esteja faltando arquivos do evento em outras pastas.

 

creaturescripts
globalevents
lib
movements
talkactions.
Editado por nedroesdoksdja
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Mude a última função (spawnNewZombie) sua da linha 98 para baixo.

 

Coloque isto:

function spawnNewZombie()
    local posx = {}
    local posy = {}
    local posz = {}
    local pir = {}
    for i=1, 5 do
        local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
        local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
        local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
        local pir_tmp = 0
        local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
        if(spec and #spec > 0) then
            for z, pid in pairs(spec) do
                if(isPlayer(pid)) then
                    pir_tmp = pir_tmp + 1
                end
            end
        end
        posx[i] = posx_tmp
        posy[i] = posy_tmp
        posz[i] = posz_tmp
        pir[i] = pir_tmp
    end
    local lowest_i = 1
    for i=2, 5 do
        if(pir[i] < pir[lowest_i]) then
            lowest_i = i
        end
    end
    local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false, false, false)) == 'number')
    if(ret) then
        addZombiesCount()
    end
    return ret
end

 

 

Não vi erro na script. Tente criar um outro arquivo.lua e coloca os codigos neles. Talvez seja um probleminha no arquivo, as vezes acontece.

 

Já tenho uns 7 anos de tibia, e nunca deu isso em um otserver meu.

verifique se você tá colocando o nome certo.

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  • 0

Tava com um problema parecido com esse fiz o que o Yan Lima disse e funcionou :)

 

Já tenho uns 7 anos de tibia, e nunca deu isso em um otserver meu.

verifique se você tá colocando o nome certo.

 

para um pessoa que tem 7 anos de tibia. ta faltando aprender mais coisas.

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Tava com um problema parecido com esse fiz o que o Yan Lima disse e funcionou :)

 

para um pessoa que tem 7 anos de tibia. ta faltando aprender mais coisas.

É né que coisa.

O problema nem tem haver com o TFS 0.4, que dá erro na função...

 

Que os gringos até postaram na página seguinte.

Editado por Caronte
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  • 0

Postaram resolução? por que eu fui pegando os scripts UPDATED que postavam la!

Veja a segunda página lá, e siga o meu post, é só alterar a última função...

 

O gringo postou a correção para TFS_0.4

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Substitui a sua parte ali, mas olha:

 

O zombie spawnou, mas quando ele chegou em uma distancia de uns 2 sqm do player, o player morreu, acabou o evento, o outro venceu e apareceram esses erros no distrô:

 

 

 

[23:1:39.460] [Error - CreatureScript Interface]
[23:1:39.460] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange
[23:1:39.460] Description:
[23:1:39.460] data/lib/032-position.lua:2: attempt to index global 'position' (a nil value)
[23:1:39.460] stack traceback:
[23:1:39.460] data/lib/032-position.lua:2: in function 'isInRange'
[23:1:39.460] data/creaturescripts/scripts/zombie/onattack.lua:35: in function <data/creaturescripts/scripts/zombie/onattack.lua:34>
[23:1:39.460] [C]: in function 'doCreatureAddHealth'
[23:1:39.460] data/creaturescripts/scripts/zombie/onattack.lua:36: in function <data/creaturescripts/scripts/zombie/onattack.lua:34>

onattack.lua

function loseOnZombieArena(cid)
kickPlayerFromZombiesArea(cid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "BOOM! You are dead.")
local players = getZombiesEventPlayers()
if(#players <= 1) then
local winner = players[1]
if(winner) then
doPlayerAddItem(winner, 2157, 5, true)
doPlayerAddItem(winner, 6119, 1, true)
doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "You won zombies arena event.")
doBroadcastMessage("After " .. os.time() - getPlayerZombiesEventStatus(winner) .. " seconds of fight " .. getCreatureName(winner) .. " won Zombie Arena Event in game versus " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zombies!")
kickPlayerFromZombiesArea(winner)
else
doBroadcastMessage("Zombie arena event finished! No one win?!?!?! WTF!")
end
doSetStorage(ZE_STATUS, 0)
doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
centerPos.z = z
for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
if(isMonster(uid)) then
doRemoveCreature(uid)
end
end
end
end
end
function onStatsChange(target, cid, changetype, combat, value)
if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
doCreatureAddHealth(target, getCreatureMaxHealth(target))
loseOnZombieArena(target)
return false
end
return true
end

032-position.lua

function isInRange(pos, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function getDistanceBetween(firstPosition, secondPosition)
local x, y = math.abs(firstPosition.x - secondPosition.x), math.abs(firstPosition.y - secondPosition.y)
local diff = math.max(x, y)
if(firstPosition.z ~= secondPosition.z) then
diff = diff + 9 + 6
end
return diff
end
function getDirectionTo(pos1, pos2)
local dir = NORTH
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getCreatureLookPosition(cid)
return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end
function getPosByDir(fromPosition, direction, size)
local n = size or 1
local pos = fromPosition
if(direction == NORTH) then
pos.y = pos.y - n
elseif(direction == SOUTH) then
pos.y = pos.y + n
elseif(direction == WEST) then
pos.x = pos.x - n
elseif(direction == EAST) then
pos.x = pos.x + n
elseif(direction == NORTHWEST) then
pos.y = pos.y - n
pos.x = pos.x - n
elseif(direction == NORTHEAST) then
pos.y = pos.y - n
pos.x = pos.x + n
elseif(direction == SOUTHWEST) then
pos.y = pos.y + n
pos.x = pos.x - n
elseif(direction == SOUTHEAST) then
pos.y = pos.y + n
pos.x = pos.x + n
end
return pos
end
function doComparePositions(pos, posEx)
return pos.x == posEx.x and pos.y == posEx.y and pos.z == posEx.z
end
function getArea(pos, rangeX, rangeY)
local t = {}
for i = (pos.x - rangeX), (pos.x + rangeX) do
for j = (pos.y - rangeY), (pos.y + rangeY) do
table.insert(t, {x = i, y = j, z = pos.z})
end
end
return t
end

Ajuda eu? kkkkk
Obs.: O post la dos gringos, é referente à:

 

 

doCreateMonster(name, pos, false, false, false)

 

 

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vai em creaturescripts\scripts\zombie\onattack e substitua tudo por isso:

function loseOnZombieArena(cid)
	kickPlayerFromZombiesArea(cid)
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce perdeu.")
	local players = getZombiesEventPlayers()
	if(#players <= 1) then
		local winner = players[1]
		if(winner) then
			doPlayerAddItem(winner, 2157, 5, true)
            doPlayerAddItem(winner, 6119, 1, true)
			doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "Voce ganhou o Zombie Event.")
			doBroadcastMessage("Depois de " .. os.time() - getPlayerZombiesEventStatus(winner) .. " segundos, o jogador " .. getCreatureName(winner) .. " ganhou o Zombie Arena Event com " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zumbis!")
			kickPlayerFromZombiesArea(winner)
		else
			doBroadcastMessage("O evento acabou, infelizmente ninguém ganhou!")
		end
		doSetStorage(ZE_STATUS, 0)
		doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
		doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
		doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
		local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
		local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
		local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
		for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
			centerPos.z = z
			for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
				if(isMonster(uid)) then
					doRemoveCreature(uid)
				end
			end
		end
	end
end
function onStatsChange(target, cid, changetype, combat, value)
	if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
		doCreatureAddHealth(target, getCreatureMaxHealth(target))
		loseOnZombieArena(target)
		return false
	end
	return true
end 

Depois vai em lib\032-position.lua e substitue por:

function isInRange(position, fromPosition, toPosition)
	return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end

function getDistanceBetween(fromPosition, toPosition)
	local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y)
	local diff = math.max(x, y)
	if(fromPosition.z ~= toPosition.z) then
		diff = diff + 9 + 6
	end

	return diff
end

function getDirectionTo(pos1, pos2)
	local dir = NORTH
	if(pos1.x > pos2.x) then
		dir = WEST
		if(pos1.y > pos2.y) then
			dir = NORTHWEST
		elseif(pos1.y < pos2.y) then
			dir = SOUTHWEST
		end
	elseif(pos1.x < pos2.x) then
		dir = EAST
		if(pos1.y > pos2.y) then
			dir = NORTHEAST
		elseif(pos1.y < pos2.y) then
			dir = SOUTHEAST
		end
	else
		if(pos1.y > pos2.y) then
			dir = NORTH
		elseif(pos1.y < pos2.y) then
			dir = SOUTH
		end
	end

	return dir
end

function getCreatureLookPosition(cid)
	return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end

function getPositionByDirection(position, direction, size)
	local n = size or 1
	if(direction == NORTH) then
		position.y = position.y - n
	elseif(direction == SOUTH) then
		position.y = position.y + n
	elseif(direction == WEST) then
		position.x = position.x - n
	elseif(direction == EAST) then
		position.x = position.x + n
	elseif(direction == NORTHWEST) then
		position.y = position.y - n
		position.x = position.x - n
	elseif(direction == NORTHEAST) then
		position.y = position.y - n
		position.x = position.x + n
	elseif(direction == SOUTHWEST) then
		position.y = position.y + n
		position.x = position.x - n
	elseif(direction == SOUTHEAST) then
		position.y = position.y + n
		position.x = position.x + n
	end

	return position
end

function doComparePositions(position, positionEx)
	return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z
end

function getArea(position, x, y)
	local t = {}
	for i = (position.x - x), (position.x + x) do
		for j = (position.y - y), (position.y + y) do
			table.insert(t, {x = i, y = j, z = position.z})
		end
	end

	return t
end

Editado por nedroesdoksdja
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O erro de position sumiu, mas agora, "funciona", mas assim, o player morre, e o outro vence, blz, ai aparece esse erro no distro:

 

 

 

[0:16:18.071] ADM Hero has logged in.
[0:16:25.849] Akziel has logged in.
[0:16:44.058] Sekk has logged in.
> ADM Hero broadcasted message: "Zombie Arena Event teleport is opened. We are w
aiting for 2 players to start.".
[0:17:23.302] ADM Hero has logged out.
> Broadcasted message: "Akziel has entered a Zombie Arena. We still need 1 playe
rs.".
> Broadcasted message: "Zombie Arena Event started.".
[0:18:16.858] [Error - CreatureScript Interface]
[0:18:16.858] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange
[0:18:16.858] Description:
[0:18:16.859] (luaDoPlayerAddItem) Item not found
[0:18:16.859] [Error - CreatureScript Interface]
[0:18:16.860] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange
[0:18:16.863] Description:
[0:18:16.863] (luaDoPlayerAddItem) Item not found
> Broadcasted message: "Depois de 44 segundos, o jogador Sekk ganhou o Zombie Arena Event com 9 zumbis!".
[0:18:42.019] Sekk has logged out.
[0:18:46.169] Akziel has logged out.
[0:18:48.334] ADM Hero has logged in.
[0:18:50.050] > Saving server...
[0:18:50.508] > SAVE: Complete in 0.457 seconds using relational house storage.
[0:18:51.901] ADM Hero has logged out.

VERMELHO -- ocorreu apenas quando o player morreu e o outro venceu.
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Em 08/12/2015 at 23:20, Yan Liima disse:

vai em creaturescripts\scripts\zombie\onattack e substitua tudo por isso:

function loseOnZombieArena(cid)	kickPlayerFromZombiesArea(cid)	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce perdeu.")	local players = getZombiesEventPlayers()	if(#players <= 1) then		local winner = players[1]		if(winner) then			doPlayerAddItem(winner, 2157, 5, true)            doPlayerAddItem(winner, 6119, 1, true)			doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "Voce ganhou o Zombie Event.")			doBroadcastMessage("Depois de " .. os.time() - getPlayerZombiesEventStatus(winner) .. " segundos, o jogador " .. getCreatureName(winner) .. " ganhou o Zombie Arena Event com " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zumbis!")			kickPlayerFromZombiesArea(winner)		else			doBroadcastMessage("O evento acabou, infelizmente ninguém ganhou!")		end		doSetStorage(ZE_STATUS, 0)		doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)		doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)		doSetStorage(ZE_ZOMBIES_SPAWNED, 0)		local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1		local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1		local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}		for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do			centerPos.z = z			for i, uid in pairs(getSpectators(centerPos, width, height, false)) do				if(isMonster(uid)) then					doRemoveCreature(uid)				end			end		end	endendfunction onStatsChange(target, cid, changetype, combat, value)	if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then		doCreatureAddHealth(target, getCreatureMaxHealth(target))		loseOnZombieArena(target)		return false	end	return trueend 

Vlwwww!!!!! Ajudo De ++++++++ Rep++

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