Vai em data>Npc crie um arquivo xml e adicione isso
<?xml version="1.0" encoding="UTF-8"?> <npc name="NOME_DO_NPC" script="NOME_DO_ARQUIVO.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2"> <health now="150" max="150"/> <look type="LOOKTYPE_DO_NPC" head="91" body="114" legs="86" feet="0"/> <parameters> </parameters> </npc>
Depois va em data>npc>script
Crie um arquivo.lua e adicione isso dentro.
local prize_id = XXXX -- id do item que vai ganhar
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "NOME_DO_POKE1", optionalLevel = 90, sex = SEX_MALE, nick = "", ball = "super"}, --NOME_DO_POKE----Leve do poke=quanto maior mais forte.---Sex_Male ou Sex_Female---- e a ball-SUPER=-ULTRA-GREAT-SAFFARI-MASTER
{name = "NOME_DO_POKE1", optionalLevel = 90, sex = SEX_MALE, nick = "", ball = "super"}, --NOME_DO_POKE----Leve do poke=quanto maior mais forte.---Sex_Male ou Sex_Female---- e a ball-SUPER=-ULTRA-GREAT-SAFFARI-MASTER
{name = "NOME_DO_POKE1", optionalLevel = 90, sex = SEX_MALE, nick = "", ball = "super"}, --NOME_DO_POKE----Leve do poke=quanto maior mais forte.---Sex_Male ou Sex_Female---- e a ball-SUPER=-ULTRA-GREAT-SAFFARI-MASTER
{name = "NOME_DO_POKE1", optionalLevel = 90, sex = SEX_MALE, nick = "", ball = "super"}, --NOME_DO_POKE----Leve do poke=quanto maior mais forte.---Sex_Male ou Sex_Female---- e a ball-SUPER=-ULTRA-GREAT-SAFFARI-MASTER
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
doPlayerAddItem(cid, prize_id, 1)
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(prize_id).." as a prize.", 1)
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("hello "..getCreatureName(cid)..", diga {duel} para acabarmos logo com isso")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Marsh Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("Solte seu pokemon para comecarmos a batalha.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("Era melhor sevoce tivesse ficado fora do meu caminho!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
end
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Fraco!Ja esperava isso de viajantes desse tipo!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end






info
Grupo: Campones
Registrado: 01/03/14
Posts: 32
Reputação: 0
Olá galera do XTIBIA, Venho pedir ajuda aos gênios Scripter's do Fórum
Preciso de um Npc assim:
- O Player diz "hi"
- Npc diz um diálogo (configurável)
- O Player diz "duel"
- O Npc duela com 6 Pokemons e caso o Player vença todos, o Npc da x item para o Player
Lembrando que uso como base o servidor Erondino V15
Bem, se for algo meio "impossível" irei entender, mas sei que tem muitos gênios Scripter's aqui e que podem fazer isso ...
Obrigado Desde já!
Editado Agosto 2 por tatotheus