Por larissaots, 30 de mai. de 2015 em Actions e Talkactions
info
Grupo: Banidos
Registrado: 07/04/13
Posts: 648
Reputação: +163
Créditos à Xagui.
Objetivo
Você pode salvar os seus outfits e depois com um simples comando, você pode carregar ele denovo. Serve como um slot, muito simples e útil.
Tutorial
talkactions.xml:
<talkaction words="!outfit" event="script" value="outfit.lua"/>
talkactions/scripts, crie arquivo com nome outfit.lua e bote isso dentro:
local foncig = { outfitSlots = { [1] = {storage = "outfitslot1", prem = false}, [2] = {storage = "outfitslot2", prem = false}, [3] = {storage = "outfitslot3", prem = true}, [4] = {storage = "outfitslot4", prem = true}, [5] = {storage = "outfitslot5", prem = true} }, acceptedOutfits = {136, 128, 137, 129, 138, 130, 139, 131, 140, 132, 141, 133, 142, 134, 147, 143, 148, 144, 149, 145, 150, 146, 155, 151, 156, 152, 157, 153, 158, 154, 252, 251, 269, 268, 270, 273, 279, 278, 288, 289, 324, 325, 336, 335, 366, 367, 329, 328} } function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param. (example: !outfit 1 or !outfit 1, save)") return true end local t = string.explode(param, ",") t[1] = tonumber(t[1]) if(foncig.outfitSlots[t[1]]) then if(not isPremium(cid) and foncig.outfitSlots[t[1]].prem == true) then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This outfit slot is for premium only.") end if(t[2] and t[2] == "save") then local currentOutfit = getCreatureOutfit(cid) if(isInArray(foncig.acceptedOutfits, currentOutfit.lookType)) then doCreatureSetStorage(cid, foncig.outfitSlots[t[1]].storage, "_".. currentOutfit.lookType ..",_".. currentOutfit.lookHead ..",_".. currentOutfit.lookBody ..",_".. currentOutfit.lookLegs ..",_".. currentOutfit.lookFeet ..",_".. currentOutfit.lookAddons) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your current outfit has been saved in slot ".. t[1] ..".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your current outfit type is not allowed to be saved.") end return true end local o = tostring(getCreatureStorage(cid, foncig.outfitSlots[t[1]].storage)):gsub('_', ''):explode(',') if(o[6]) then doCreatureChangeOutfit(cid, {lookType = o[1], lookHead = o[2], lookBody = o[3], lookLegs = o[4], lookFeet = o[5], lookAddons = o[6]}) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your outfit has been changed to slot ".. t[1] ..".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You do not have an outfit saved in slot ".. t[1] ..".") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid outfit slot.") end return true end
Pronto.
info
Grupo: Banidos
Registrado: 07/04/13
Posts: 648
Reputação: +163
Créditos à Xagui.
Objetivo
Você pode salvar os seus outfits e depois com um simples comando, você pode carregar ele denovo. Serve como um slot, muito simples e útil.
Tutorial
talkactions.xml:
talkactions/scripts, crie arquivo com nome outfit.lua e bote isso dentro:
local foncig = { outfitSlots = { [1] = {storage = "outfitslot1", prem = false}, [2] = {storage = "outfitslot2", prem = false}, [3] = {storage = "outfitslot3", prem = true}, [4] = {storage = "outfitslot4", prem = true}, [5] = {storage = "outfitslot5", prem = true} }, acceptedOutfits = {136, 128, 137, 129, 138, 130, 139, 131, 140, 132, 141, 133, 142, 134, 147, 143, 148, 144, 149, 145, 150, 146, 155, 151, 156, 152, 157, 153, 158, 154, 252, 251, 269, 268, 270, 273, 279, 278, 288, 289, 324, 325, 336, 335, 366, 367, 329, 328} } function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param. (example: !outfit 1 or !outfit 1, save)") return true end local t = string.explode(param, ",") t[1] = tonumber(t[1]) if(foncig.outfitSlots[t[1]]) then if(not isPremium(cid) and foncig.outfitSlots[t[1]].prem == true) then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This outfit slot is for premium only.") end if(t[2] and t[2] == "save") then local currentOutfit = getCreatureOutfit(cid) if(isInArray(foncig.acceptedOutfits, currentOutfit.lookType)) then doCreatureSetStorage(cid, foncig.outfitSlots[t[1]].storage, "_".. currentOutfit.lookType ..",_".. currentOutfit.lookHead ..",_".. currentOutfit.lookBody ..",_".. currentOutfit.lookLegs ..",_".. currentOutfit.lookFeet ..",_".. currentOutfit.lookAddons) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your current outfit has been saved in slot ".. t[1] ..".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your current outfit type is not allowed to be saved.") end return true end local o = tostring(getCreatureStorage(cid, foncig.outfitSlots[t[1]].storage)):gsub('_', ''):explode(',') if(o[6]) then doCreatureChangeOutfit(cid, {lookType = o[1], lookHead = o[2], lookBody = o[3], lookLegs = o[4], lookFeet = o[5], lookAddons = o[6]}) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your outfit has been changed to slot ".. t[1] ..".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You do not have an outfit saved in slot ".. t[1] ..".") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid outfit slot.") end return true endPronto.