Olá gente é o seguinte, to usando otclient e to colocando sons nas citys do meu server, e eu queria saber como eu poderia colocar 2 tipos de sons ( Musicas ) nas mesmas coordenadas, tipo, a pessoa vai nessa tal posição " X, Y, Z " ai quando a pessoa entra nessa tal coordenada começa a tocar uma musica, e quando a pessoa sair e entrar nessa mesma coordenada começa a tocar outro tipo de musica, sendo que na mesma coordenada da 1° musica ^^
script localizada na pasta Mudules/Rcsound
SOUNDS_CONFIG = {
soundChannel = SoundChannels.Music,
checkInterval = 500,
folder = 'music/',
noSound = 'No sound file for this area.',
}
SOUNDS = {
-- PVP
{fromPos = {x=936, y=1025, z=13}, toPos = {x=952, y=1043, z=13}, priority = 1, sound="Balada.ogg"},
{fromPos = {x=953, y=1016, z=13}, toPos = {x=990, y=1047, z=13}, priority = 1, sound="Pvp.ogg"},
} ----------
-- Sound
local rcSoundChannel
local showPosEvent
local playingSound
-- Design
soundWindow = nil
soundButton = nil
function toggle()
if soundButton:isOn() then
soundWindow:close()
soundButton:setOn(false)
else
soundWindow:open()
soundButton:setOn(true)
end
end
function onMiniWindowClose()
soundButton:setOn(false)
end
function init()
for i = 1, #SOUNDS do
SOUNDS[i].sound = SOUNDS_CONFIG.folder .. SOUNDS[i].sound
end
connect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
rcSoundChannel = g_sounds.getChannel(SOUNDS_CONFIG.soundChannel)
-- rcSoundChannel:setGain(value/COUNDS_CONFIG.volume)
soundButton = modules.client_topmenu.addRightGameToggleButton('soundButton', tr('Sound Info') .. '', '/images/audio', toggle)
soundButton:setOn(true)
soundWindow = g_ui.loadUI('rcsound', modules.game_interface.getRightPanel())
soundWindow:disableResize()
soundWindow:setup()
if(g_game.isOnline()) then
onGameStart()
end
end
function terminate()
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
onGameEnd()
soundWindow:destroy()
soundButton:destroy()
end
function onGameStart()
stopSound()
toggleSoundEvent = addEvent(toggleSound, SOUNDS_CONFIG.checkInterval)
end
function onGameEnd()
stopSound()
removeEvent(toggleSoundEvent)
end
function isInPos(pos, fromPos, toPos)
return
pos.x>=fromPos.x and
pos.y>=fromPos.y and
pos.z>=fromPos.z and
pos.x<=toPos.x and
pos.y<=toPos.y and
pos.z<=toPos.z
end
function toggleSound()
local player = g_game.getLocalPlayer()
if not player then return end
local pos = player:getPosition()
local toPlay = nil
for i = 1, #SOUNDS do
if(isInPos(pos, SOUNDS[i].fromPos, SOUNDS[i].toPos)) then
if(toPlay) then
toPlay.priority = toPlay.priority or 0
if((toPlay.sound~=SOUNDS[i].sound) and (SOUNDS[i].priority>toPlay.priority)) then
toPlay = SOUNDS[i]
end
else
toPlay = SOUNDS[i]
end
end
end
playingSound = playingSound or {sound='', priority=0}
if(toPlay~=nil and playingSound.sound~=toPlay.sound) then
g_logger.info("RC Sounds: New sound area detected:")
g_logger.info(" Position: {x=" .. pos.x .. ", y=" .. pos.y .. ", z=" .. pos.z .. "}")
g_logger.info(" Music: " .. toPlay.sound)
stopSound()
playSound(toPlay.sound)
playingSound = toPlay
elseif(toPlay==nil) and (playingSound.sound~='') then
g_logger.info("RC Sounds: New sound area detected:")
g_logger.info(" Left music area.")
stopSound()
end
toggleSoundEvent = scheduleEvent(toggleSound, SOUNDS_CONFIG.checkInterval)
end
function playSound(sound)
rcSoundChannel:enqueue(sound, 0)
setLabel(clearName(sound))
end
function clearName(soundName)
local explode = string.explode(soundName, "/")
soundName = explode[#explode]
explode = string.explode(soundName, ".ogg")
soundName = ''
for i = 1, #explode-1 do
soundName = soundName .. explode[i]
end
return soundName
end
function stopSound()
setLabel(SOUNDS_CONFIG.noSound)
rcSoundChannel:stop()
playingSound = nil
end
function setLabel(str)
soundWindow:recursiveGetChildById('currentSound'):getChildById('value'):setText(str)
end
info
Grupo: Conde
Registrado: 12/04/15
Posts: 655
Reputação: +65
Gênero: Masculino
Char no Tibia: Developer Berg
Olá gente
é o seguinte, to usando otclient e to colocando sons nas citys do meu server, e eu queria saber como eu poderia colocar 2 tipos de sons ( Musicas ) nas mesmas coordenadas, tipo, a pessoa vai nessa tal posição " X, Y, Z " ai quando a pessoa entra nessa tal coordenada começa a tocar uma musica, e quando a pessoa sair e entrar nessa mesma coordenada começa a tocar outro tipo de musica, sendo que na mesma coordenada da 1° musica ^^
script localizada na pasta Mudules/Rcsound
SOUNDS_CONFIG = { soundChannel = SoundChannels.Music, checkInterval = 500, folder = 'music/', noSound = 'No sound file for this area.', } SOUNDS = { -- PVP {fromPos = {x=936, y=1025, z=13}, toPos = {x=952, y=1043, z=13}, priority = 1, sound="Balada.ogg"}, {fromPos = {x=953, y=1016, z=13}, toPos = {x=990, y=1047, z=13}, priority = 1, sound="Pvp.ogg"}, } ---------- -- Sound local rcSoundChannel local showPosEvent local playingSound -- Design soundWindow = nil soundButton = nil function toggle() if soundButton:isOn() then soundWindow:close() soundButton:setOn(false) else soundWindow:open() soundButton:setOn(true) end end function onMiniWindowClose() soundButton:setOn(false) end function init() for i = 1, #SOUNDS do SOUNDS[i].sound = SOUNDS_CONFIG.folder .. SOUNDS[i].sound end connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd }) rcSoundChannel = g_sounds.getChannel(SOUNDS_CONFIG.soundChannel) -- rcSoundChannel:setGain(value/COUNDS_CONFIG.volume) soundButton = modules.client_topmenu.addRightGameToggleButton('soundButton', tr('Sound Info') .. '', '/images/audio', toggle) soundButton:setOn(true) soundWindow = g_ui.loadUI('rcsound', modules.game_interface.getRightPanel()) soundWindow:disableResize() soundWindow:setup() if(g_game.isOnline()) then onGameStart() end end function terminate() disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd }) onGameEnd() soundWindow:destroy() soundButton:destroy() end function onGameStart() stopSound() toggleSoundEvent = addEvent(toggleSound, SOUNDS_CONFIG.checkInterval) end function onGameEnd() stopSound() removeEvent(toggleSoundEvent) end function isInPos(pos, fromPos, toPos) return pos.x>=fromPos.x and pos.y>=fromPos.y and pos.z>=fromPos.z and pos.x<=toPos.x and pos.y<=toPos.y and pos.z<=toPos.z end function toggleSound() local player = g_game.getLocalPlayer() if not player then return end local pos = player:getPosition() local toPlay = nil for i = 1, #SOUNDS do if(isInPos(pos, SOUNDS[i].fromPos, SOUNDS[i].toPos)) then if(toPlay) then toPlay.priority = toPlay.priority or 0 if((toPlay.sound~=SOUNDS[i].sound) and (SOUNDS[i].priority>toPlay.priority)) then toPlay = SOUNDS[i] end else toPlay = SOUNDS[i] end end end playingSound = playingSound or {sound='', priority=0} if(toPlay~=nil and playingSound.sound~=toPlay.sound) then g_logger.info("RC Sounds: New sound area detected:") g_logger.info(" Position: {x=" .. pos.x .. ", y=" .. pos.y .. ", z=" .. pos.z .. "}") g_logger.info(" Music: " .. toPlay.sound) stopSound() playSound(toPlay.sound) playingSound = toPlay elseif(toPlay==nil) and (playingSound.sound~='') then g_logger.info("RC Sounds: New sound area detected:") g_logger.info(" Left music area.") stopSound() end toggleSoundEvent = scheduleEvent(toggleSound, SOUNDS_CONFIG.checkInterval) end function playSound(sound) rcSoundChannel:enqueue(sound, 0) setLabel(clearName(sound)) end function clearName(soundName) local explode = string.explode(soundName, "/") soundName = explode[#explode] explode = string.explode(soundName, ".ogg") soundName = '' for i = 1, #explode-1 do soundName = soundName .. explode[i] end return soundName end function stopSound() setLabel(SOUNDS_CONFIG.noSound) rcSoundChannel:stop() playingSound = nil end function setLabel(str) soundWindow:recursiveGetChildById('currentSound'):getChildById('value'):setText(str) end