Movido para área correta.
Bom, verifica se existe um arquivo no seu servidor com o nome de "stages". Ele pode estar na pasta "data/xml/". Caso a resposta seja positivo, tentarei ajudar, mais não sei se é possível.
Por 9budas, 04 de mai. de 2015 em Archived
Movido para área correta.
Bom, verifica se existe um arquivo no seu servidor com o nome de "stages". Ele pode estar na pasta "data/xml/". Caso a resposta seja positivo, tentarei ajudar, mais não sei se é possível.
Não tem amigo... ![]()
Então creio que seja apenas possível editando as sources, mais o que não é possível fazendo isso né? Desculpe não poder ajudar.
No caso você vai ter que procurar a solução na área de programação. Boa sorte.
Muito obrigado mesmo assim, grande abraço e vlw pela atençao!
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Grupo: Campones
Registrado: 04/05/15
Posts: 4
Reputação: 0
Galera estou com um servidor de Dragon Ball Tibia versão 8.0 aqui e ele não vem com a configuração de EXP Stage.
Eu queria saber como posso criar esse sistema.
ESSE É O MEU CONFIG LUA
-------- config.lua --------
-- Config file for OTServ --
----------------------------
-- data directory location
datadir = "data/"
-- map location
map = "data/world/map.otbm"
-- mapkind
-- options: OTBM for binary map, XML for OTX map
mapkind = "OTBM"
-- map store location (for XML only)
mapstore = "data/world/map-mapstore.xml"
-- house store location (for XML only)
housestore = "data/world/map-housestore.xml"
-- bans storage (for XML only)
banIdentifier = "data/bans.xml"
-- server name
servername = "xxx"
-- server location
location = "Brasil"
-- server ip (the ip that server listens on)
ip = "xxx"
-- server port (the port that server listens on)
port = "xxx"
-- server owner name
ownername = "xxx"
-- world type
-- options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"
-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
exhausted = 2000
-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
fightexhausted = 2000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 2000
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 25*1000
-- set to 0 = disabled (default), 1 = enabled
enablehotkeys = 1
-- minimum amount of time between actions ('Use') (1000 = 1 second)
minactioninterval = 100
-- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
minactionexinterval = 2000
-- how many messages player can span before get muted
maxmessagebuffer = 10
despawnragne = 2
despawnradius = 50
-- house rent period
-- options: daily, weekly, monthly
houserentperiod = "weekly"
-- motd (the message box that you sometimes get before you choose characters)
motd = "Bem Vindos ao Dragon Ball X"
motdnum = "2"
-- login message
loginmsg = "xxxx"
-- how many logins attempts until ip is temporary disabled
-- set to 0 to disable
logintries = 0
-- how long the retry timeout until a new login can be made (without disabling the ip)
retrytimeout = 60*1000
-- how long the player need to wait until the ip is allowed again
logintimeout = 60 * 1000
-- allow clones (multiple logins of the same char)
-- options: 0 (no), 1 (yes)
allowclones = 0
-- max number of players allowed
maxplayers = "250"
-- SQL type
-- options: mysql
sql_type = "mysql"
--- MySQL part (ignore if you are using SQLite)
sql_host = "xxx"
sql_user = "xxx"
sql_pass = "xxx"
sql_db = "xxx"
--- SQLite part (ignore if you are using MySQL)
sqlite_db = "xxx"
-------------------------------------------------------------------------------------------------
---------------------------- Configuration ------------------------------------------------------
-------------------------------------------------------------------------------------------------
-- world name (shows in the character list)
worldname = "xxx"
-- time to save the server (default = 1)
autosave = 4
-- do you want to enable cap system? (yes/no)
capsystem = "yes"
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 10
-- how many summons player can have
maxsummons = 4
-- maximum items in depot
maxdepotitems = 1000
-- learn spells (yes/no)
learnspells = "no"
-- do you want everyone to have premium
freepremium = "yes"
-- how many mana grow in 1 min sleep
bedregen = 10
-- Price for each SQM when buying a house
houseprice = 1000
-- level to buy a house
houselevel = 200
-- maximum death entries per player
maxdeathentries = 10
-- time, what player need wait to open body, if he not kill this creature (in seconds)
ownerloot = 10
-- players with that and lower lvl's cant be attacked
protectlevel = 50
-- color o exp above player
expcolor = 71
-- animated spells above player (yes/no)
animatedspells = "yes"
-- remove distance ammunition (yes/no)
removedistance = "yes"
-- remove runes (yes/no
removerunes = "no"
-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------
-- experience multiplier (how much faster you got exp from monsters)
rate_exp = 30
-- monster lootrating (how much faster you get items from monsters)
rate_loot = 12
-- skill multiplier (another multiplier in data/vocations.xml)
rate_skill = 30
-- manaspent multiplier (another multiplier in data/vocations.xml)
rate_magic = 25
-- spawn multiplier
rate_spawn = 10
---------------------------------------------------------------------------------------
-------------------------- Skull System -----------------------------------------------
---------------------------------------------------------------------------------------
-- time to lose a white skull (1 = 1 minute)
whitetime = 5
-- time to lose one frag (1 = 1 hour)
fragtime = 2
-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 16
-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag)
redunjust = 7
-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 12*1
--------------------------------------------------------------------------------------
------------------------------- GM access rights -------------------------------------
--------------------------------------------------------------------------------------
-- access to walk into houses and open house doors
accesshouse = 600
-- access to login without waiting in the queue or when server is closed
accessenter = 1
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 600
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 600
-- access to see id and position of the item you are looking at
accesslook = 600
enfo = "yes"
Qualquer coisa meus contatos:
Skype: Yuri..Gomes
Facebook: https://www.facebook...100009405197522
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