Acho q para adicionar efeitos no ot é so com as sources
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- existe limite de effects no otserv?
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22 de abril de 2014 às 00:08
22 de abril de 2014 às 19:46
Se realmente for nas sources,alguem sabe me dizer qual arquivos dela é responsavel pelos effects?
22 de abril de 2014 às 19:51
const.h para ser exato nas sources.
22 de abril de 2014 às 21:07
Bom editei as sources,mas mesmo assim nao funcionou!
Vou postar aqui:
enum MagicEffect_t
{
MAGIC_EFFECT_DRAW_BLOOD = 0x00,
MAGIC_EFFECT_LOSE_ENERGY = 0x01,
MAGIC_EFFECT_POFF = 0x02,
MAGIC_EFFECT_BLOCKHIT = 0x03,
MAGIC_EFFECT_EXPLOSION_AREA = 0x04,
MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05,
MAGIC_EFFECT_FIRE_AREA = 0x06,
MAGIC_EFFECT_YELLOW_RINGS = 0x07,
MAGIC_EFFECT_POISON_RINGS = 0x08,
MAGIC_EFFECT_HIT_AREA = 0x09,
MAGIC_EFFECT_TELEPORT = 0x0A, //10
MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11
MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12
MAGIC_EFFECT_WRAPS_RED = 0x0D, //13
MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14
MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15
MAGIC_EFFECT_POISON = 0x10, //16
MAGIC_EFFECT_MORT_AREA = 0x11, //17
MAGIC_EFFECT_SOUND_GREEN = 0x12, //18
MAGIC_EFFECT_SOUND_RED = 0x13, //19
MAGIC_EFFECT_POISON_AREA = 0x14, //20
MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21
MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22
MAGIC_EFFECT_SOUND_BLUE = 0x17, //23
MAGIC_EFFECT_SOUND_WHITE = 0x18, //24
MAGIC_EFFECT_BUBBLES = 0x19, //25
MAGIC_EFFECT_CRAPS = 0x1A, //26
MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27
MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28
MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29
MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30
MAGIC_EFFECT_STUN = 0x1F, //31
MAGIC_EFFECT_SLEEP = 0x20, //32
MAGIC_EFFECT_WATERCREATURE = 0x21, //33
MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34
MAGIC_EFFECT_HEARTS = 0x23, //35
MAGIC_EFFECT_FIREATTACK = 0x24, //36
MAGIC_EFFECT_ENERGY_AREA = 0x25, //37
MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38
MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39
MAGIC_EFFECT_BIGCLOUDS = 0x28, //40
MAGIC_EFFECT_ICEAREA = 0x29, //41
MAGIC_EFFECT_ICETORNADO = 0x2A, //42
MAGIC_EFFECT_ICEATTACK = 0x2B, //43
MAGIC_EFFECT_STONES = 0x2C, //44
MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45
MAGIC_EFFECT_CARNIPHILA = 0x2E, //46
MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47
MAGIC_EFFECT_YELLOWENERGY = 0x30, //48
MAGIC_EFFECT_HOLYAREA = 0x31, //49
MAGIC_EFFECT_BIGPLANTS = 0x32, //50
MAGIC_EFFECT_CAKE = 0x33, //51
MAGIC_EFFECT_GIANTICE = 0x34, //52
MAGIC_EFFECT_WATERSPLASH = 0x35, //53
MAGIC_EFFECT_PLANTATTACK = 0x36, //54
MAGIC_EFFECT_TUTORIALARROW = 0x37, //55
MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56
MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57
MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58
MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59
MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60
MAGIC_EFFECT_ASSASSIN = 0x3D, //61
MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62
MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63
MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64
MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65
MAGIC_EFFECT_BATS = 0x42, //66
MAGIC_EFFECT_SMOKE = 0x43, //67
MAGIC_EFFECT_INSECTS = 0x44, //68
MAGIC_EFFECT_DRAGONHEAD = 0x45, //69
MAGIC_EFFECT_TERREMOTO = 0x46, //daqui pra baixo foi acréscimo
MAGIC_EFFECT_ORCFIRE = 0x47,
MAGIC_EFFECT_FLASH = 0x48,
MAGIC_EFFECT_BALLENR = 0x49,
MAGIC_EFFECT_KI = 0x4A,
MAGIC_EFFECT_FIREPUNCH = 0x4B,
MAGIC_EFFECT_FIRECHUTE = 0x4C,
MAGIC_EFFECT_BLACKFIRE = 0x4D,
MAGIC_EFFECT_DARKSD = 0x4E,
MAGIC_EFFECT_BARRO = 0x4F,
MAGIC_EFFECT_BALLLIGHT = 0x50,
MAGIC_EFFECT_COSMICBALL = 0x51,
MAGIC_EFFECT_ENERGYBALLGRENN = 0x52,
MAGIC_EFFECT_EXPLOATOMIC = 0x53,
MAGIC_EFFECT_EXPLOATOMICC = 0x54,
MAGIC_EFFECT_EXPLOATOMIC = 0x55,
MAGIC_EFFECT_EXPLOAREAFULL = 0x56,
MAGIC_EFFECT_EXPLOSIAREA = 0x57,
MAGIC_EFFECT_EXPLOSIT = 0x58,
MAGIC_EFFECT_DARKEPLOGIANT = 0x59,
MAGIC_EFFECT_EXPLOVENON = 0x5A,
MAGIC_EFFECT_VENOEXPLO = 0x5B,
MAGIC_EFFECT_FIRECHUS = 0x5C,
MAGIC_EFFECT_SLASH = 0x5D,
MAGIC_EFFECT_SLASHGREEN = 0x5E,
MAGIC_EFFECT_FIRETARGET = 0x5F,
MAGIC_EFFECT_EFECCTGREEN = 0x60,
MAGIC_EFFECT_EFECCTBLUE = 0x61,
MAGIC_EFFECT_BALLERUPTION = 0x62,
MAGIC_EFFECT_SLASHFIRE = 0x63,
MAGIC_EFFECT_EXPLOPURPLE = 0x64,
MAGIC_EFFECT_FASTEXPLO = 0x65,
MAGIC_EFFECT_EXPLOMAX = 0x66,
MAGIC_EFFECT_EXPLODARKMAX = 0x67,
MAGIC_EFFECT_SMOKEEXPLO = 0x68,
MAGIC_EFFECT_CRYSTALEFFECT = 0x69,
MAGIC_EFFECT_GREENGIANTBALL = 0x6A,
MAGIC_EFFECT_FIREBALLFAST = 0x6B,
MAGIC_EFFECT_FIREBALLATTACK = 0x6C,
MAGIC_EFFECT_POISONSMOKE = 0x6D,
MAGIC_EFFECT_POISONMAX = 0x6E,
MAGIC_EFFECT_TELERPOTEFFECT = 0x6F,
MAGIC_EFFECT_FENDATERRA = 0x70,
MAGIC_EFFECT_RODAPURPLE = 0x71,
MAGIC_EFFECT_SMOKEROSA = 0x72,
MAGIC_EFFECT_PLANTATTACK = 0x73,
MAGIC_EFFECT_SLASHEXPLO = 0x74,
MAGIC_EFFECT_BLIZZARD = 0x75,
MAGIC_EFFECT_MAGMATERRA = 0x76,
MAGIC_EFFECT_MAGAMAIR = 0x77,
MAGIC_EFFECT_FIREROLL = 0x78,
MAGIC_EFFECT_TERRASMASH = 0x79,
MAGIC_EFFECT_GALACTICEXPLO = 0x7A,
MAGIC_EFFECT_DARKBALLEXPLO = 0x7B,
MAGIC_EFFECT_ROCKSMAH = 0x7C,
MAGIC_EFFECT_LAST = MAGIC_EFFECT_ROCKSMAH, // fim do acréscimo
//for internal use, dont send to client
MAGIC_EFFECT_NONE = 0xFF,
MAGIC_EFFECT_UNKNOWN = 0xFFFF
};
Editado Abril 22 por duasrodas
22 de abril de 2014 às 21:47
MAGIC_EFFECT_DRAGONHEAD = 0x45, //69 tente modificar para 100 e compile e teste ai
27 de abril de 2014 às 09:20
MAGIC_EFFECT_DRAGONHEAD = 0x45, //69 tente modificar para 100 e compile e teste ai
mas 100 ja é este aqui:
MAGIC_EFFECT_EXPLOPURPLE = 0x64, //100
ou eu nao entendi você?
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Editado Abril 22 por duasrodas







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Grupo: Campones
Registrado: 12/01/12
Posts: 90
Reputação: +5
Coloquei alguns effects em meu servidor foi de 68 para 125,mas nao consigo fazer funcionar os novos,só funciona até o 69.
Ja add na lib dando continuação: