Boa, essa função é nova ou já tinha antes? Não lembro de ter visto ela...
Funções do TFS 1.0:
addDamageCondition(condition, rounds, time, value)
addEvent(callback, delay, ...)
addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
broadcastMessage(message, type)
canPlayerLearnInstantSpell(cid, name)
canPlayerWearOutfit(cid, lookType, addons)
cleanMap()
createCombatArea( {area}, <optional> {extArea} )
createCombatObject()
createConditionObject(type)
Creature.getClosestFreePosition(self, position, extended)
debugPrint(text)
doAddCondition(cid, condition)
doAddContainerItem(uid, itemid, <optional> count/subtype)
doAddContainerItemEx(uid, virtualId)
doAddMapMark(cid, pos, type, description)
doAreaCombatCondition(cid, pos, area, condition, effect)
doAreaCombatDispel(cid, pos, area, type, effect)
doAreaCombatHealth(cid, type, pos, area, min, max, effect)
doAreaCombatMana(cid, pos, area, min, max, effect)
doChallengeCreature(cid, target)
doChangeSpeed(cid, delta)
doChangeTypeItem(uid, newtype)
doCombat(cid, combat, param)
doConvinceCreature(cid, target)
doCreateItem(itemid, type/count, pos)
doCreateItemEx(itemid, <optional> count/subtype)
doCreateNpc(name, pos)
doCreateTeleport(itemid, topos, createpos)
doCreatureAddHealth(cid, health)
doCreatureChangeOutfit(cid, outfit)
doCreatureSay(cid, text, type, ...)
doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)
doCreatureSetLookDir(cid, direction)
doDecayItem(uid)
doForceSummonCreature(name, pos)
doMonsterChangeTarget(cid)
doMoveCreature(cid, direction)
doPlayerAddBlessing(cid, blessing)
doPlayerAddExp(cid, exp, useMult, ...)
doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype)
doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype)
doPlayerAddItemEx(cid, uid, ...)
doPlayerAddMana(cid, mana, ...)
doPlayerAddManaSpent(cid, mana)
doPlayerAddMoney(cid, money)
doPlayerAddMount(cid, mountId)
doPlayerAddOutfit(cid, lookType, addons)
doPlayerAddPremiumDays(cid, days)
doPlayerAddSkillTry(cid, skillid, n)
doPlayerAddSoul(cid, soul)
doPlayerFeed(cid, food)
doPlayerJoinParty(cid, leaderId)
doPlayerPopupFYI(cid, message)
doPlayerRemOutfit(cid, lookType, addons)
doPlayerRemoveItem(cid, itemid, count, <optional> subtype, <optional> ignoreEquipped)
doPlayerRemoveMoney(cid, money)
doPlayerRemoveMount(cid, mountId)
doPlayerRemovePremiumDays(cid, days)
doPlayerSendCancel(cid, text)
doPlayerSendTextMessage(cid, type, text, ...)
doPlayerSetBalance(cid, balance)
doPlayerSetGuildLevel(cid, level)
doPlayerSetGuildNick(cid, nick)
doPlayerSetOfflineTrainingSkill(cid, skill)
doPlayerSetSex(cid, sex)
doPlayerSetTown(cid, town)
doPlayerSetVocation(cid, vocation)
doRelocate(pos, posTo)
doRemoveCondition(cid, type[, subId])
doRemoveCreature(cid)
doRemoveItem(uid, ...)
doSendDistanceShoot(fromPos, toPos, distanceEffect, ...)
doSendMagicEffect(pos, magicEffect, ...)
doSendTutorial(cid, tutorialId)
doSetCreatureDropLoot(cid, doDrop)
doSetCreatureLight(cid, lightLevel, lightColor, time)
doSetCreatureOutfit(cid, outfit, time)
doSetItemActionId(uid, actionId)
doSetItemOutfit(cid, item, time)
doSetItemSpecialDescription(uid, desc)
doSetItemText(uid, text)
doSetMonsterOutfit(cid, name, time)
doSetMonsterTarget(cid, target)
doShowTextDialog(cid, itemId, text)
doSummonCreature(name, pos)
doTargetCombatCondition(cid, target, condition, effect)
doTargetCombatDispel(cid, target, type, effect)
doTargetCombatHealth(cid, target, type, min, max, effect)
doTargetCombatMana(cid, target, min, max, effect)
doTeleportThing(uid, dest, pushMovement)
doTileAddItemEx(pos, uid)
doTransformItem(uid, newItemId, ...)
Game.convertIpToString(ip)
Game.getStorageValue(key)
Game.setStorageValue(key, value)
getAccountNumberByPlayerName(name)
getBlessingsCost(level)
getConfigInfo(info)
getContainerCap(uid)
getContainerCapById(itemId)
getContainerItem(uid, slot)
getContainerSize(uid)
getCreatureBaseSpeed(cid)
getCreatureCondition(cid, condition[, subId])
getCreatureHealth(cid)
getCreatureMaster(cid)
getCreatureMaxHealth(cid)
getCreatureName(cid)
getCreatureOutfit(cid)
getCreaturePosition(cid)
getCreatureSpeed(cid)
getCreatureSummons(cid)
getCreatureTarget(cid)
getDepotId(uid)
getDistanceBetween(firstPosition, secondPosition)
getFluidSourceType(itemId)
getGlobalStorageValue(key)
getGuildId(guildName)
getHouseAccessList(id, listId)
getHouseByPlayerGUID(playerGUID)
getHouseEntry(houseId)
getHouseName(houseId)
getHouseOwner(houseId)
getHouseRent(id)
getHouseTilesSize(houseId)
getHouseTown(houseId)
getInstantSpellInfoByName(cid, name)
getInstantSpellWords(name)
getIPByPlayerName(name)
getItemDescriptions(itemId)
getItemIdByName(name)
getItemName(itemId)
getItemRWInfo(uid)
getItemWeight(itemId, ...)
getItemWeightByUID(uid, ...)
getMonsterFriendList(cid)
getMonsterTargetList(cid)
getOnlinePlayers()
getPartyMembers(cid)
getPlayerAccess(cid)
getPlayerAccountType(cid)
getPlayerBalance(cid)
getPlayerBlessing(cid, blessing)
getPlayerByName(name)
getPlayerDepotItems(cid, depotId)
getPlayerFlagValue(cid, flag)
getPlayerFood(cid)
getPlayerFreeCap(cid)
getPlayerGroupId(cid)
getPlayerGUID(cid)
getPlayerGUIDByName(name)
getPlayerGuildId(cid)
getPlayerGuildLevel(cid)
getPlayerGuildName(cid)
getPlayerGuildNick(cid)
getPlayerGuildRank(cid)
getPlayerInstantSpellCount(cid)
getPlayerInstantSpellInfo(cid, index)
getPlayerIp(cid)
getPlayerItemById(cid, deepSearch, itemId, ...)
getPlayerItemCount(cid, itemId, ...)
getPlayerLastLoginSaved(cid)
getPlayerLearnedInstantSpell(cid, name)
getPlayerLevel(cid)
getPlayerLight(cid)
getPlayerLookDir(cid)
getPlayerLossPercent(cid)
getPlayerMagLevel(cid)
getPlayerMana(cid)
getPlayerMasterPos(cid)
getPlayerMaxMana(cid)
getPlayerMoney(cid)
getPlayerMount(cid, mountId)
getPlayerName(cid)
getPlayerParty(cid)
getPlayerPosition(cid)
getPlayerPremiumDays(cid)
getPlayersByAccountNumber(accountNumber)
getPlayersByIPAddress(ip, mask)
getPlayerSex(cid)
getPlayerSkill(cid, skillId)
getPlayerSkullType(cid)
getPlayerSlotItem(cid, slot)
getPlayerSoul(cid)
getPlayerStorageValue(cid, key)
getPlayerTown(cid)
getPlayerVocation(cid)
getPromotedVocation(vocationId)
getPvpBlessingCost(level)
getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)
getThing(uid)
getThingfromPos(pos)
getThingPos(uid)
getTibianTime()
getTileHouseInfo(pos)
getTileInfo(position)
getTileItemById(position, itemId, ...)
getTileItemByType(position, itemType)
getTilePzInfo(position)
getTileThingByPos(position)
getTileThingByTopOrder(position, topOrder)
getTopCreature(position)
getTownId(townName)
getTownName(townId)
getTownTemplePosition(townId)
getWaypointPosition(name)
getWorldCreatures(type)
getWorldLight()
getWorldTime()
getWorldUpTime()
hasProperty(uid, prop)
isContainer(uid)
isCorpse(uid)
isCreature(cid)
isDepot(uid)
isDruid(cid)
isInArray(array, value)
isInRange(pos, fromPos, toPos)
isInWar(cid, target)
isItem(uid)
isItemContainer(itemId)
isItemDoor(itemId)
isItemFluidContainer(itemId)
isItemMovable(itemId)
isItemRune(itemId)
isItemStackable(itemId)
isKnight(cid)
isMonster(cid)
isMovable(uid)
isNpc(cid)
isNumber(str)
isPaladin(cid)
isPlayer(cid)
isPlayerGhost(cid)
isPlayerPzLocked(cid)
isPremium(cid)
isSightClear(fromPos, toPos, floorCheck)
isSorcerer(cid)
isSummon(cid)
isValidUID(uid)
mayNotMove(cid, value)
numberToVariant(number)
Player.feed(self, food)
Player.isUsingOtClient(self)
Player.sendCancelMessage(self, message)
Player.sendExtendedOpcode(self, opcode, buffer)
playerLearnInstantSpell(cid, name)
Position.getNextPosition(self, direction, steps)
positionToVariant(pos)
pushThing(thing)
queryTileAddThing(thing, position, ...)
registerClass(className, baseClass, newFunction)
registerCreatureEvent(cid, name)
registerEnum(value)
registerEnumIn(tableName, value)
registerGlobalMethod(functionName, function)
registerGlobalVariable(name, value)
registerMetaMethod(className, functionName, function)
registerMethod(className, functionName, function)
registerTable(tableName)
registerVariable(tableName, name, value)
saveServer()
sendChannelMessage(channelId, type, message)
sendGuildChannelMessage(guildId, type, message)
setCombatArea(combat, area)
setCombatCallBack(combat, key, function_name)
setCombatCondition(combat, condition)
setCombatFormula(combat, type, mina, minb, maxa, maxb)
setCombatParam(combat, key, value)
setConditionFormula(combat, mina, minb, maxa, maxb)
setConditionParam(condition, key, value)
setGlobalStorageValue(key, value)
setHouseAccessList(id, listId, listText)
setHouseOwner(id, guid)
setPlayerGroupId(cid, groupId)
setPlayerStorageValue(cid, key, value)
stopEvent(eventid)
string.split(str, sep)
stringToVariant(string)
targetPositionToVariant(pos)
unregisterCreatureEvent(cid, name)
variantToNumber(var)
variantToPosition(var)
variantToString(var)








info
Grupo: Campones
Registrado: 13/01/12
Posts: 31
Reputação: +6
Char no Tibia: Lost Woods
Juntei o do beholder e do techrlz deu certo, script ficou perfeito.
Obrigado a todos que tentaram me ajudar, fico grato.
script ficou assim:
local pos = { {x = 33258, y = 31079, z = 8}, {x = 33259, y = 31089, z = 8}, {x = 33266, y = 31084, z = 8}, {x = 33263, y = 31093, z = 8} } function doClearMissionArea(fromPos, toPos) for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do for z = fromPos.z, toPos.z do if(getTopCreature({x = x, y = y, z = z}).uid > 0) then if(isPlayer(getTopCreature({x = x, y = y, z = z}).uid)) then doTeleportThing(getTopCreature({x = x, y = y, z = z}).uid, {x = 33353, y = 31410, z = 8}) doSendMagicEffect({x = 33353, y = 31410, z = 8}, CONST_ME_TELEPORT) else doRemoveCreature(getTopCreature({x = x, y = y, z = z}).uid) end end end end end return true end function TirarEscada() local escada = getTileItemById({x = 33265, y = 31116, z = 8}, 3687) local escada2 = getTileItemById({x = 33265, y = 31116, z = 7}, 3219) if escada then doRemoveItem(escada.uid, 1) doRemoveItem(escada2.uid, 1) doCreateItem(11097, 1, {x = 33265, y = 31116, z = 7}) end return true end function onStepIn(cid, item, position, lastPosition) start = 0 if item.actionid == 8014 then doCreatureSay(cid, "A clicking sound tatters the silence.", TALKTYPE_ORANGE_1) for i = 1, 4 do local creature = getTopCreature(pos[i]).uid if creature > 0 then if isPlayer(creature) then if getGlobalStorageValue(8014) < 1 then if getPlayerStorageValue(creature, 1050) == 19 then start = start + 1 end end end end end if start == 4 then doCreatureSayWithRadius(cid, "The army is complete again. You hear a hatch opening elsewhere, followed by a grinding sound.", TALKTYPE_ORANGE_1, 33261, 31086, {x = 33261, y = 31086, z = 8}) doCreateItem(3687, 1, {x = 33265, y = 31116, z = 8}) doCreateItem(3219, 1, {x = 33265, y = 31116, z = 7}) addEvent(TirarEscada, 30 * 1000) setGlobalStorageValue(8014, 1) addEvent(setGlobalStorageValue, 8014, 0) creature = "" for k = 1, 4 do for j = 1, 20 do if(k < 3) then creature = "eternal guardian" else creature = "lizard chosen" end summonPos = {x = math.random(33239, 33295), y = math.random(31100, 31132), z = 7} addEvent(doSummonCreature, k * 30 * 1000, creature, summonPos) addEvent(doSendMagicEffect, k * 30 * 1000, summonPos, CONST_ME_TELEPORT) end end addEvent(doClearMissionArea, 5 * 30 * 1000, {x = 33239, y = 31100, z = 7}, {x = 33295, y = 31132, z = 7}) addEvent(setPlayerStorageValue, 5 * 30 * 1000, cid, 15335, 2) addEvent(setPlayerStorageValue, 5 * 30 * 1000, cid, 1050, 20) end end return true endPode fechar o topico.
REP+
Editado Abril 21 por UroTTa