Funciono, mds :3
Quando sair o limite te dou Rep + denovo !!
Só uma coisa.
É possivel fazer o nome de quem está Assistindo sumir? tipo ctrl + n.
Se existe alguma função ou algo do tipo..
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- TV System by caotic
TV System by caotic
Por caotic, 09 de mar. de 2014 em Linguagens de Programação
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Grupo: Artesão
Registrado: 22/02/14
Posts: 101
Reputação: +21

Editado Abril 21 por lucasromero
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Grupo: Infante
Registrado: 04/03/11
Posts: 1.6k
Reputação: +393
Char no Tibia: No Have

E o mudar o flag da vocação da tv para menor.Funciono, mds :3
Quando sair o limite te dou Rep + denovo !!
Só uma coisa.
É possivel fazer o nome de quem está Assistindo sumir? tipo ctrl + n.
Se existe alguma função ou algo do tipo..
Editado Abril 21 por caotic
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Grupo: Artesão
Registrado: 22/02/14
Posts: 101
Reputação: +21

Acabei de fazer isso e não deu certo..
Eu queria que tipo, dives ficar o nome dos 2, (Fulano) (Fulano da TV)
Ficasse apenas o (Fulano da TV)
Eu queria que quem está assistindo nao conseguisse ver o nome dele..(quem ta vendo)
Se você fez certinho para nao mostrar o nome dele me fale que ai eu retomo o tutorial desde o inicio.
Editado Abril 21 por lucasromero
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Grupo: Conde
Registrado: 10/07/08
Posts: 574
Reputação: +13
Gênero: Masculino
Char no Tibia: Hebi Of Amera

Parabéns, rep+
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Belo sistema, vii várias pessoas procurando em outros fóruns depois qe o xTibia tinha fechado
.
Editado Maio 27 por Deglorio
dar esse erro ao compilar alguém ajuda?
28 C:\Users\Caotic\Desktop\source 3.0\items.h:23, from ..\item.h In file included from ../items.h:23, from ../item.h
23 C:\Users\Caotic\Desktop\source 3.0\item.h:28, from ..\tile.h from ../item.h:28, from ../tile.h
23 C:\Users\Caotic\Desktop\source 3.0\tile.h:23, from ..\creatureevent.h from ../tile.h:23, from ../creatureevent.h
22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.h:23, from ..\creatureevent.cpp from ../creatureevent.h:23, from ../creatureevent.cpp
22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp
732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file
29 C:\Users\Caotic\Desktop\source 3.0\raids.h:28, from ..\item.h In file included from ../raids.h:28, from ../item.h
23 C:\Users\Caotic\Desktop\source 3.0\item.h:29, from ..\tile.h from ../item.h:29, from ../tile.h
23 C:\Users\Caotic\Desktop\source 3.0\tile.h:23, from ..\creatureevent.h from ../tile.h:23, from ../creatureevent.h
22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.h:23, from ..\creatureevent.cpp from ../creatureevent.h:23, from ../creatureevent.cpp
22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp
139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file
24 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\player.h In file included from ../creature.h:29, from ../player.h
23 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\creatureevent.cpp from ../player.h:24, from ../creatureevent.cpp
23 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp
377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file
20 C:\Users\Caotic\Desktop\source 3.0\tools.h:23, from ..\map.h In file included from ../tools.h:23, from ../map.h
26 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\game.h from ../map.h:20, from ../game.h
18 C:\Users\Caotic\Desktop\source 3.0\game.h:26, from ..\game.cpp from ../game.h:26, from ../game.cpp
18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp
732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file
26 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\game.h In file included from ../map.h:20, from ../game.h
18 C:\Users\Caotic\Desktop\source 3.0\game.h:26, from ..\game.cpp from ../game.h:26, from ../game.cpp
18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp
139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file
22 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\monsters.h In file included from ../creature.h:29, from ../monsters.h
21 C:\Users\Caotic\Desktop\source 3.0\monsters.h:22, from ..\monster.h from ../monsters.h:22, from ../monster.h
26 C:\Users\Caotic\Desktop\source 3.0\monster.h:21, from ..\spawn.h from ../monster.h:21, from ../spawn.h
27 C:\Users\Caotic\Desktop\source 3.0\spawn.h:26, from ..\game.h from ../spawn.h:26, from ../game.h
18 C:\Users\Caotic\Desktop\source 3.0\game.h:27, from ..\game.cpp from ../game.h:27, from ../game.cpp
18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp
377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file
24 C:\Users\Caotic\Desktop\source 3.0\creature.h:25, from ..\player.h In file included from ../creature.h:25, from ../player.h
26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp
26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp
732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file
28 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\creature.h In file included from ../map.h:20, from ../creature.h
24 C:\Users\Caotic\Desktop\source 3.0\creature.h:28, from ..\player.h from ../creature.h:28, from ../player.h
26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp
26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp
139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file
24 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\player.h In file included from ../creature.h:29, from ../player.h
26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp
26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp
377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file
377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h In static member function `static int32_t LuaScriptInterface::luaOpenChannelDialog(lua_State*)':
3524 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp no matching function for call to `Player::sendChannelsDialog()'
note C:\Users\Caotic\Desktop\source 3.0\player.h:648 candidates are: void Player::sendChannelsDialog(bool)
note C:\Users\Caotic\Desktop\source 3.0\player.h:648 In static member function `static int32_t LuaScriptInterface::luaDoRemovePlayerTv(lua_State*)':
4538 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp [Warning] converting to non-pointer type `unsigned int' from NULL
C:\Users\Caotic\Desktop\source 3.0\dev-cpp\Makefile.win [build Error] [obj//luascript.o] Error 1
UP
Editado Junho 16 por Neymar Jr
Tem o bug de se adicionar esse sistema nao funcionar a pokedex, duel etc?
info
Grupo: Visconde
Registrado: 04/11/12
Posts: 464
Reputação: +90
Gênero: Masculino
Char no Tibia: Lysty Of Death

Tem o bug de se adicionar esse sistema nao funcionar a pokedex, duel etc?
Sim mais é fácil da um jeito nisso
info
Grupo: Visconde
Registrado: 19/12/12
Posts: 465
Reputação: +111

Tem o bug de se adicionar esse sistema nao funcionar a pokedex, duel etc?
Mamão com Açucar - é so pegar a Storage de TV e adicionar na Pokedex/duel e etc.... +- assim:
if getPlayerStorageValue(cid,StorageTV) >= 1 then
doPlayerSendTextMessage(cid, 19, "Nao Pode Usar Pokedex.")
return true
end
info
Grupo: Visconde
Registrado: 04/11/12
Posts: 464
Reputação: +90
Gênero: Masculino
Char no Tibia: Lysty Of Death

Mamão com Açucar - é so pegar a Storage de TV e adicionar na Pokedex/duel e etc.... +- assim:
if getPlayerStorageValue(cid,StorageTV) >= 1 then
doPlayerSendTextMessage(cid, 19, "Nao Pode Usar Pokedex.")
return true
end
como se o bug fosse pra nao poder usar pokedex etc o bug é que vc nao pode usar pokedex duel etc mesmo nao estando em tv

Alguem mim ajuda ae estou com esse erro.
In member function 'bool Game::playerSay(uint32_t, uint16_t, SpeakClasses, const std::string&, const std::string&)': 3758 C:\Users\Theon\Desktop\test\dbr\game.cpp invalid conversion from 'int' to 'const char*' 3758 C:\Users\Theon\Desktop\test\dbr\game.cpp initializing argument 1 of 'std::basic_string<_CharT, _Traits, _Alloc>::basic_string(const _CharT*, const _Alloc&) [with _CharT = char, _Traits = std::char_traits<char>, _Alloc = std::allocator<char>]' 3762 C:\Users\Theon\Desktop\test\dbr\game.cpp invalid conversion from 'int' to 'const char*' 3762 C:\Users\Theon\Desktop\test\dbr\game.cpp initializing argument 1 of 'std::basic_string<_CharT, _Traits, _Alloc>::basic_string(const _CharT*, const _Alloc&) [with _CharT = char, _Traits = std::char_traits<char>, _Alloc = std::allocator<char>]' 3762 C:\Users\Theon\Desktop\test\dbr\game.cpp *** [obj//game.o] Error 1
info
Grupo: Diretor
Registrado: 12/05/12
Posts: 818
Reputação: +578
Gênero: Masculino
Char no Tibia: [ADM] Night

No meu deu esse erro:
...\game.cpp In member function `bool Game::playerSay(uint32_t, uint16_t, SpeakClasses, const std::string&, const std::string&)': 3763 ...\game.cpp invalid conversion from `int' to `const char*' 3763 ...\game.cpp initializing argument 1 of `std::basic_string<_CharT, _Traits, _Alloc>::basic_string(const _CharT*, const _Alloc&) [with _CharT = char, _Traits = std::char_traits<char>, _Alloc = std::allocator<char>]' 3767 ...\game.cpp invalid conversion from `int' to `const char*' 3767 ...\game.cpp initializing argument 1 of `std::basic_string<_CharT, _Traits, _Alloc>::basic_string(const _CharT*, const _Alloc&) [with _CharT = char, _Traits = std::char_traits<char>, _Alloc = std::allocator<char>]' ...\dev-cpp\Makefile.win [Build Error] [obj//game.o] Error 1
Editado Novembro 27 por nedroesdoksdja









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Grupo: Infante
Registrado: 04/03/11
Posts: 1.6k
Reputação: +393
Char no Tibia: No Have
Substitua por :
std::string str; if (player->getStorage(34421, str) && str == "true") { player->getStorage(292924, str); switch(recvbyte) { case 0x14: parseLogout(msg); break; case 0x96: parseSay(msg); break; case 0x97: // request channels parseGetChannels(msg); break; case 0x98: // open channel parseOpenChannel(msg); break; case 0x99: // close channel parseCloseChannel(msg); break; case 0x9A: // open priv parseOpenPriv(msg); break; case 0x1E: // keep alive / ping response parseReceivePing(msg); break; default: player->sendTextMessage(MSG_INFO_DESCR, str); break; } }Editado Abril 21 por caotic