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[Encerrado] Player não solta o poke
Por MaxxSilva, 10 de dez. de 2013 em Tópicos Sem Resposta
player
nao
solta
o poke
resolvido
script
3
679
2 semanas depois...
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Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

19 de dezembro de 2013 às 16:57
4 anos depois...
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

21 de abril de 2018 às 03:15
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.
+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.

info
Grupo: Visconde
Registrado: 08/06/13
Posts: 274
Reputação: +13
quando eu tento jogar o poke nao da somente com o god e no god eu uso um atack e vou na nurse e jogo o poke o attack volta do 0 e quando eu vou com o player falar hi na nurse aparece o seguinte:
03:08 Nurse Joy: Please wait a few moment before asking me to heal your pokemons again!
goback
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,
["Jynx"] = 17, --alterado v1.5
["Shiny Jynx"] = 17,
}
function onUse(cid, item, frompos, item2, topos)
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
local owner = getItemAttribute(item.uid, "firstpoke")
if owner and owner ~= getCreatureName(cid) then
doPlayerSendCancel(cid, "This pokemon belongs to "..owner..", it is his first pokemon. Please, give it back to him.")
return true
end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
-------------------------------------------------------
ballName = getItemAttribute(item.uid, "poke")
btype = getPokeballType(item.itemid)
usando = pokeballs[btype].use
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
----------------------------------------------------------
if item.itemid == usando then
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
---------------------------------------------------------------------------------------
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid, getCreatureSummons(cid)) --<<-- Edited Team Slice system
end
---------------------------------------------------------------------------------------
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
doPlayerSendCancel(cid, "You can't do that while is controling a mind")
return true --alterado v1.5
end
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local cd = getCD(item.uid, "blink", 30)
if cd > 0 then
setCD(item.uid, "blink", 0)
end
local z = getCreatureSummons(cid)[1]
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)
elseif item.itemid == pokeballs[btype].on then
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level) then
doPlayerSendCancel(cid, "You need level "..(x.level).." to use this pokemon.")
return true
end
--------------------------------------------------------------------------------------
shinysClan = {
[""] = {4, "Wingeon"},
[""] = {1, "Volcanic"},
[""] = {2, "Seavel"},
[""] = {9, "Raibolt"},
[""] = {7, "Psycraft"},
[""] = {3, "Orebound"},
[""] = {8, "Naturia"},
[""] = {5, "Malefic"},
[""] = {6, "Gardestrike"}, --alterado v1.4
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 3 or getPlayerGroupId(cid) > 6) then
if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerStorageValue(cid, 862281) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then
local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")
if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then
if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then
doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)
else
doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")
end
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then --edited efeito magmar/jynx
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v1.5
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getItemAttribute(item.uid, "nick") or getCreatureName(pk)
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
doSendMagicEffect(getCreaturePosition(pk), effect)
else
doPlayerSendCancel(cid, "This pokemon is fainted.")
end
if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end
Npc/script Heal.lua
local pokeballs = {
[1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}},
[2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},
[3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},
[4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},
[5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}},
[6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},
[7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}},
[8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}},
}
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye sir!')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
for a, b in pairs(gobackmsgs) do
local gm = string.gsub(b.go, "doka!", "")
local bm = string.gsub(b.back, "doka!", "")
if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then
return true
end
end
if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then
if exhaustion.get(cid, 9211) then
selfSay('Please wait a few moment before asking me to heal your pokemons again!')
return true
end
if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then
selfSay("Please, get inside the pokémon center to heal your pokemons!")
return true
end
if getPlayerStorageValue(cid, 52480) >= 1 then
selfSay("You can't do that while in a Duel!") --alterado v1.6.1
return true
end
exhaustion.set(cid, 9211, 5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
doCureStatus(cid, "all", true)
doSendMagicEffect(getThingPos(cid), 132)
local mypb = getPlayerSlotItem(cid, 8)
if #getCreatureSummons(cid) >= 1 then
if not nurseHealsPokemonOut then
selfSay("Please, return your pokemon to his ball!")
return true
end
local s = getCreatureSummons(cid)[1]
doCreatureAddHealth(s, getCreatureMaxHealth(s))
doSendMagicEffect(getThingPos(s), 13)
doCureStatus(s, "all", false)
if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then
setPlayerStorageValue(s, 1008, baseNurseryHappiness)
end
if getPlayerStorageValue(s, 1009) > baseNurseryHunger then
setPlayerStorageValue(s, 1009, baseNurseryHunger)
end
else
if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3
doItemSetAttribute(mypb.uid, "hp", 1)
if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then
doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger)
end
for c = 1, 15 do
local str = "move"..c
setCD(mypb.uid, str, 0)
end
if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then
doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness)
end
if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then
for a, b in pairs (pokeballs) do
if isInArray(b.all, mypb.itemid) then
doTransformItem(mypb.uid, b.on)
end
end
end
end
end
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
for balls = 1, 8 do --editar a qntdade de balls da tabela ali decima...
for times = 1, 3 do
local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times])
if #items >= 1 then
for _, uid in pairs(items) do
doItemSetAttribute(uid, "hp", 1)
doTransformItem(uid, pokeballs[balls].on)
for c = 1, 15 do
local str = "move"..c
setCD(uid, str, 0) --alterado v1.3
end
if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then
doItemSetAttribute(uid, "hunger", baseNurseryHunger)
end
if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then
doItemSetAttribute(uid, "happy", baseNurseryHappiness)
end
end
end
end
end
selfSay('There you go! You and your pokemons are healthy again.')
end
end