manda o lua pra min!
Se te ajudei dá um rap+
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xtibia Sempre

Por skyofdeus, 04 de dez. de 2013 em Tópicos Sem Resposta
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Grupo: Campones
Registrado: 09/04/07
Posts: 49
Reputação: +1

manda o lua pra min!
Se te ajudei dá um rap+
______________________________________________________________________________________________________
xtibia Sempre

info
Grupo: Campones
Registrado: 06/03/08
Posts: 73
Reputação: +3
Char no Tibia: Demonica dos infernos

accountManager = true
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 13
newPlayerSpawnPosY = 19
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 0
generateAccountNumber = false
lightInterval = 7500
lightChange = 1
startupTime = 351
startupLight = 40
limitPokeballs = 6-- deprecated
happyDropTime = 12-- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS
minHappinessEffectDelay = 25-- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
maxHappinessEffectDelay = 40-- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
PokemonStageVeryHappy = 215-- com quanto de happy o poke precisa pra estar muito feliz
PokemonStageHappy = 160-- ... pra estar feliz
PokemonStageOK = 110-- ... pra estar normal
PokemonStageSad = 50-- ... pra estar triste
PokemonStageMad = 0-- ... pra estar bravo
maximumHunger = 120-- maior fome possivel
stateHunger = 100-- 19estagio que precisa estar pra ficar com fome
increaseHunger = 7-- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"
decreaseHappy = 1-- HAPPINESS que o pokemon vai perder a cada "happyDropTime"
decreaseHungryHappy = 4-- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome
useTeleportWithFly = false
dropHappyDuringBattles = true-- HAPPINESS vai cair enquanto estiver batalhando ? true / false
allowBlockSpawn = false
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
worldType = "pvp"
protectionLevel = 1000
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 18 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 1
stairhopDelay = 0 * 1000
pushCreatureDelay = 1 * 1000
deathContainerId = 0
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
worldId = 0
ip = "127.0.0.1"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 50-- codificado e limitado para 7
motd = "Welcome to !"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = false
allowClones = true
serverName = ""
loginMessage = "Welcome to !"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = true
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = ""
sqlFile = ".s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "sha1"
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 10
ingameGuildManagement = true
levelToFormGuild = 40
premiumDaysToFormGuild = 0
guildNameMinLength = 2
guildNameMaxLength = 25
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60
buyableAndSellableHouses = false
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 2975
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
timeBetweenActions = 500
timeBetweenExActions = 500
hotkeyAimbotEnabled = true
mapName = "newmap"
mapAuthor = "!"
randomizeTiles = true
storeTrash = false
cleanProtectedZones = true
mailboxDisabledTowns = "1"
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = false
dataDirectory = "data/"
bankSystem = true
displaySkillLevelOnAdvance = true
promptExceptionTracerErrorBox = true
separateViplistPerCharacter = false
maximumDoorLevel = 500
maxMessageBuffer = 4
saveGlobalStorage = false
useHouseDataStorage = false
storePlayerDirection = false
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 22
ghostModeInvisibleEffect = false
ghostModeSpellEffects = false
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
freePremium = false
premiumForPromotion = true
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
experienceStages = true
rateExperience = 0
rateExperienceFromPlayers = 0
rateSkill = 10
rateMagic = 1.0
rateLoot = 15
rateSpawn = 1
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.0
rateStaminaUnderNormal = 1.0
staminaThresholdOnlyPremium = true
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 200 * 200
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 20
experienceShareActivity = 2 * 60 * 1000
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false
deSpawnRange = 2
deSpawnRadius = 25
maxPlayerSummons = 1
teleportAllSummons = true
teleportPlayerSummons = true
ownerName = ""
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
Editado Dezembro 5 por skyof
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Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

Pasta Servidor > Data > XML > stages.xml (Abra como bloco de notas)
Terá um conteúdo mais ou menos assim:
<?xml version="1.0" encoding="UTF-8"?> <stages> <world id="10" multiplier="0"> <stage minlevel="1" maxlevel="50" multiplier="8"/> <stage minlevel="51" maxlevel="75" multiplier="6"/> <stage minlevel="76" maxlevel="100" multiplier="4"/> <stage minlevel="101" maxlevel="120" multiplier="2"/> <stage minlevel="121" maxlevel="149" multiplier="1.5"/> <stage minlevel="150" multiplier="1"/> </world> </stages>
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AVISO: Por ser POKEMON, provavelmente não ira afetar essa modificação.
Então veja este tópico: http://www.xtibia.com/forum/topic/197766-pda-exp-reduzida-em-determinado-level
Lá o Slicer passa um método de fazer isso.
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Atenciosamente, Stigal.
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Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

Tópico movido para a seção de dúvidas e pedidos resolvidos.
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

info
Grupo: Campones
Registrado: 06/03/08
Posts: 73
Reputação: +3
Char no Tibia: Demonica dos infernos
Bom, ja tentei de tudo.
Ja coloquei "true" stages, em config.lua.
é não fica como experiencia em stages.
Podem me explicar porque.
Uso PDA.