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action
Perfect items upgrade
Por swordie123, 28 de jul. de 2013 em Actions e Talkactions
items upgrade
script
otserv
1
1.3k
Por swordie123, 28 de jul. de 2013 em Actions e Talkactions
info
Grupo: Campones
Registrado: 17/09/12
Posts: 32
Reputação: +6
Gênero: Masculino
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--- Perfect refine system by Mock the bear (MTB).--- Email: <a href="mailto:mock_#####@hotmail.com">mock_#####@hotmail.com</a>local gain = {gainArmor='&p+1',loseArmor='&p-1',gainShield='&s+#',loseShield='&s-(#+1)',gainAttack='&a+(2*(#))',loseAttack='&a-(2*(#+1))',gainDefense='&d+(2*(#))',loseDefense='&d-(2*(#+1))',chance='100/((#*(1/(@/2)))*(@/2))', -- Eu fiz essa equação para variar de +0 a +7 o item--- Essa equação deve retornar em % a chance do item se refinar (0-100) 100 = sempre, 0 = nuncamaxlvl = 7,blocked_ids = {2488,8881}}-- &a = weapon attack-- &d = weapon defense-- &s = shield defense-- &p = armor defense-- # = nivel do item-- @ = max levelif not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end endendfunction isArmor(uid) -- Function by Mock the bear. if (getItemArmor(uid) and getItemArmor(uid) ~= 0 and not getItemInfo(uid.itemid,'attack') and not getItemInfo(uid.itemid,'defense') and getItemWeaponType(uid.uid) == 0) then return true end return falseendfunction isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return TRUE end return FALSEendfunction isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return TRUE end return FALSEend function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid) local lvl = string.match(name,'+(%d)') return tonumber(lvl) or 0endfunction doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',getItemAttack(i.uid) or getItemInfo(i.itemid).attack) local c = string.gsub(c,'&d',getItemDefense(i.uid) or getItemInfo(i.itemid).defense) local c = string.gsub(c,'&s',getItemDefense(i.uid) or getItemInfo(i.itemid).defense) local c = string.gsub(c,'&p',getItemArmor(i.uid) or getItemInfo(i.itemid).armor) local c = string.gsub(c,'#',getWeaponLevel(i.uid)) local q,err = loadstring('return '..c) assert(q,err) return assert(q())endfunction onUse(cid, item, fromPosition, itemEx, toPosition) toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) == TRUE or getItemWeaponType(itemEx.uid) > 4 or (getItemWeaponType(itemEx.uid) == 0 and isArmor(itemEx) == FALSE) or itemEx.itemid == 0 then doPlayerSendTextMessage(cid, 24,"You cant refine this item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx.uid) local chance = doTransform(gain.chance,itemEx) if chance >= math.random(0,100) or item.actionid >= 1000 or (item.actionid == 500 and math.random(0,100) <= 25) then if level+1 > gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)) doPlayerSendTextMessage(cid, 24,"Your item has been upgrated to +"..(level+1)..".") doSendMagicEffect(toPosition, 12) if isArmor(itemEx) == TRUE then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isWeapon(itemEx.uid) == TRUE then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) == TRUE then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end end else if level == 0 then doPlayerSendTextMessage(cid, 24,"No effect.") doSendMagicEffect(toPosition, 2) elseif level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.") elseif level > 0 then if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)) doPlayerSendTextMessage(cid, 24,"Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)) doPlayerSendTextMessage(cid, 24,"Your item back to +"..(level-1)..".") end if isArmor(itemEx) == TRUE then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) == TRUE then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isShield(itemEx.uid) == TRUE then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return TRUEendWorking on 0.3.4
http://lua.pastey.net/134570
Have fun!
Sorry by the bad english XP
GOOD OT-SERVER = MUCH PLAYERS!
GET DEDICATED SERVER WITH DDOS PROTECTION UP TO 10 GB/S HERE: