NPC.xml - Lembrando que o HP do npc você edita no arquivo do XML.
<?xml version="1.0" encoding="UTF-8"?>
<npc name="NPC" script="npc.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="6">
<health now="1500" max="1500"/>
<look type="1015" head="114" body="119" legs="114" feet="114" corpse="3058"/>
<parameters>
</parameters>
</npc>
NPC.lua
local target = 0
local prevTarget = 0
local origPos = 0
local max_distance = 15
local fighting = false
local challenger = 0
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
---
--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function doSummonGymPokemon(npc)
local this = npc
if not isCreature(this) or not ehNPC(this) then return true end --alterado v2.6
if #getCreatureSummons(this) >= 1 or target == 0 then return true end
local it = wildHunter[getPlayerStorageValue(this, 665471)][battle_turn]
if not it then return true end
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
if not summon then --alterado v2.6
print("Error in npc: "..getCreatureName(this)..", tring to execute function 'doSummonGymPokemon', poke: "..it.name)
battle_turn = battle_turn+1
return true
end
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, target)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3
setWildPokemonLevel(summon, it.optionalLevel, getPokemonStatus(it.name, it.optionalLevel), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function goToOrigPos()
target = 0
selfFollow(0)
fighting = false
challenger = 0
challenger_turn = 0
if #getCreatureSummons(getNpcCid()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getNpcCid())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getNpcCid())[1], -getCreatureMaxHealth(getCreatureSummons(getNpcCid())[1]))
end
doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
doTeleportThing(getNpcCid(), origPos)
end
--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function updateTarget()
if(target == 0) then
local list = getSpectators(getNpcPos(), 9, 9, false)
for i = 1, table.getn(list) do
local _target = list
if(_target ~= 0) then
if isPlayer(_target) and not getTileInfo(getThingPos(_target)).protection then --alterado v2.8
selfSay(hunterTalks[math.random(#hunterTalks)])
doNpcSetCreatureFocus(_target)
target = _target
prevTarget = target
break
end
end
end
end
end
--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
function onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
end
function onCreatureMove(creature, oldPos, newPos)
end
--/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////--
function onThink()
if not isCreature(getNpcCid()) then return false end --alterado v2.6
if origPos == 0 then
origPos = getNpcPos()
end
if getPlayerStorageValue(getNpcCid(), 665471) <= 0 then
setPlayerStorageValue(getNpcCid(), 665471, math.random(1, 5))
randOutfit(getNpcCid())
end
updateTarget()
------------------------------------------------------
if getDistanceBetween(getNpcPos(), origPos) >= max_distance or (isCreature(target) and getTileInfo(getThingPos(target)).protection) then --alterado v2.8
goToOrigPos()
end
------------------------------------------------------
if(target == 0) then
if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then
setPlayerStorageValue(getNpcCid(), 154788, 1)
doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788))
end
return true
end
------------------------------------------------------
local playerPos = getThingPosWithDebug(target) --alterado v12.6
local myPos = getNpcPos()
------------------------------------------------------
if(myPos.z ~= playerPos.z) then
goToOrigPos()
battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
return
end
------------------------------------------------------
if getDistanceBetween(playerPos, myPos) > max_distance then
goToOrigPos()
battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
return
end
------------------------------------------------------
if getDistanceBetween(playerPos, myPos) >= 5 then
if getPlayerStorageValue(getNpcCid(), 154788) >= 1 then
setPlayerStorageValue(getNpcCid(), 154788, -1)
doRegainSpeed(getNpcCid())
if isCreature(target) then
selfFollow(target)
end
end
end
------------------------------------------------------
if getDistanceBetween(playerPos, myPos) <= 3 then
if getPlayerStorageValue(getNpcCid(), 154788) <= 0 then
setPlayerStorageValue(getNpcCid(), 154788, 1)
doChangeSpeed(getNpcCid(), -getCreatureSpeed(getNpcCid()))
addEvent(randWalk, 2000, getNpcCid(), 1000, getPlayerStorageValue(getNpcCid(), 154788))
end
end
------------------------------------------------------
if getDistanceBetween(playerPos, myPos) <= 5 then
challenger = target
addEvent(doSummonGymPokemon, 850, getNpcCid())
---
local change = false
if not isCreature(target) then
target = 0
battle_turn = battle_turn == 1 and battle_turn or battle_turn-1
return true
end
if fighting then
if not isCreature(getCreatureTarget(getNpcCid())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
change = true
else
if change then
change = false
challenger_turn = challenger_turn + 1
end
end
end
if #getCreatureSummons(getNpcCid()) == 0 and isCreature(target) then
if battle_turn > #wildHunter[getPlayerStorageValue(getNpcCid(), 665471)] then
addEvent(doCreateNpc, 300000, ".aHunter", myPos)
local outfit = getCreatureOutfit(getNpcCid())
doRemoveCreature(getNpcCid())
----------------------------------------
if outfit.lookType == 1016 then --verifica se o npc eh female.. ;p
monster = doCreateMonster("aHunterFemale", myPos)
else
monster = doCreateMonster("aHunter", myPos)
end
----------------------------------------
doCloneOut(monster, outfit)
addEvent(beDrunk, 100, monster)
end
addEvent(doSummonGymPokemon, 1000, getNpcCid())
end
if #getCreatureSummons(challenger) <= 0 then
selfAttackCreature(challenger)
end
end
end
end




info
Grupo: Campones
Registrado: 02/02/13
Posts: 77
Reputação: +1
Queria um npc que anda - se com o pokemon para fora e quando ele avista - se qualquer player ele atacaria esse player .
e se o player mata todos pokemon do npc pode matar o npc ele da loot . e depois de 2 min ele reaparece