Primeira:
local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Kingler"] = {skill = 35, level = 14},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 20},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 15},
["Magikarp"] = {skill = 1, level = 1},
["Qwilfish"] = {skill = 11, level = 3},
["Remoraid"] = {skill = 12, level = 2},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Marill"] = {skill = 15, level = 3},
["Azumarill"] = {skill = 19, level = 6},
["Kingler"] = {skill = 35, level = 4},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 8},
["Chinchou"] = {skill = 20, level = 6},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 5},
["Lanturn"] = {skill = 28, level = 4},
["Octillery"] = {skill = 30, level = 9},
["Corsola"] = {skill = 36, level = 6},
["Squirtle"] = {skill = 38, level = 10},
["Totodile"] = {skill = 38, level = 10},
}
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 80
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 1
local fishes = {}
local randomfish = ""
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite and math.random(1, 100) <= 3 then --30 = 30% chance de add fishing
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 3
level = level + getPlayerLevel(cid) / 5
level = math.random(level * 0.6, level)
level = level + fishing[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, false)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
return true
end
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end
if getPlayerStorageValue(cid, storageP) > 1 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local skilllvl = getPlayerSkillLevel(cid, 6)
local delay = (3500 - tonumber(skilllvl) * 25)
local chance = (10 + tonumber(skilllvl) / 2.5)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end
local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Kingler"] = {skill = 35, level = 14},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 20},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 15},
["Magikarp"] = {skill = 1, level = 1},
["Qwilfish"] = {skill = 11, level = 3},
["Remoraid"] = {skill = 12, level = 2},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Marill"] = {skill = 15, level = 3},
["Azumarill"] = {skill = 19, level = 6},
["Kingler"] = {skill = 35, level = 4},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 8},
["Chinchou"] = {skill = 20, level = 6},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 5},
["Lanturn"] = {skill = 28, level = 4},
["Octillery"] = {skill = 30, level = 9},
["Corsola"] = {skill = 36, level = 6},
["Squirtle"] = {skill = 38, level = 10},
["Totodile"] = {skill = 38, level = 10},
["Blastoise"] = {skill = 60, level = 80},
["Tentacruel"] = {skill = 60, level = 80},
["Feraligatr"] = {skill = 60, level = 80},
["Gyarados"] = {skill = 60, level = 80},
}
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 80
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 1
local fishes = {}
local randomfish = ""
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite and math.random(1, 100) <= 3 then --30 = 30% chance de add fishing
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 3
level = level + getPlayerLevel(cid) / 5
level = math.random(level * 0.6, level)
level = level + fishing[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, false)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
return true
end
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end
if getPlayerStorageValue(cid, storageP) > 1 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local skilllvl = getPlayerSkillLevel(cid, 6)
local delay = (3500 - tonumber(skilllvl) * 25)
local chance = (10 + tonumber(skilllvl) / 2.5)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end





info
Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel
Estou com 2 bugs na minha nova fishing.
eu crei um nova fishing com uma task por npc com base da fishing normal so que quando o player abre ela da um bug no exe e nem funciona tbem !!
BUG - 1
[07/04/2013 21:52:29] [Error - Action Interface]
[07/04/2013 21:52:29] data/actions/scripts/tools/fishing.lua:onUse
[07/04/2013 21:52:29] Description:
[07/04/2013 21:52:29] data/actions/scripts/tools/fishing.lua:143: attempt to compare number with string
[07/04/2013 21:52:29] stack traceback:
[07/04/2013 21:52:29] data/actions/scripts/tools/fishing.lua:143: in function <data/actions/scripts/tools/fishing.lua:98>
SCRIPT
local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Kingler"] = {skill = 35, level = 14},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 20},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 15},
["Magikarp"] = {skill = 1, level = 1},
["Qwilfish"] = {skill = 11, level = 3},
["Remoraid"] = {skill = 12, level = 2},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Marill"] = {skill = 15, level = 3},
["Azumarill"] = {skill = 19, level = 6},
["Kingler"] = {skill = 35, level = 4},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 8},
["Chinchou"] = {skill = 20, level = 6},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 5},
["Lanturn"] = {skill = 28, level = 4},
["Octillery"] = {skill = 30, level = 9},
["Corsola"] = {skill = 36, level = 6},
["Squirtle"] = {skill = 38, level = 10},
["Totodile"] = {skill = 38, level = 10},
}
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 80
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 1
local fishes = {}
local randomfish = ""
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite and math.random(1, 100) <= 3 then --30 = 30% chance de add fishing
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 3
level = level + getPlayerLevel(cid) / 5
level = math.random(level * 0.6, level)
level = level + fishing[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, false)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
return true
end
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end
if getPlayerStorageValue(cid, storageP) > 1 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end
BUG - 2
[07/04/2013 22:03:53] [Error - Action Interface]
[07/04/2013 22:03:53] data/actions/scripts/tools/fishing jotho.lua:onUse
[07/04/2013 22:03:53] Description:
[07/04/2013 22:03:53] data/actions/scripts/tools/fishing jotho.lua:128: attempt to compare number with string
[07/04/2013 22:03:53] stack traceback:
[07/04/2013 22:03:53] data/actions/scripts/tools/fishing jotho.lua:128: in function <data/actions/scripts/tools/fishing jotho.lua:102>
SCRIPT
local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Kingler"] = {skill = 35, level = 14},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 20},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 15},
["Magikarp"] = {skill = 1, level = 1},
["Qwilfish"] = {skill = 11, level = 3},
["Remoraid"] = {skill = 12, level = 2},
["Staryu"] = {skill = 22, level = 6},
["Tentacool"] = {skill = 20, level = 7},
["Goldeen"] = {skill = 17, level = 5},
["Krabby"] = {skill = 14, level = 2},
["Horsea"] = {skill = 16, level = 3},
["Poliwag"] = {skill = 15, level = 2},
["Marill"] = {skill = 15, level = 3},
["Azumarill"] = {skill = 19, level = 6},
["Kingler"] = {skill = 35, level = 4},
["Seaking"] = {skill = 28, level = 11},
["Starmie"] = {skill = 49, level = 8},
["Chinchou"] = {skill = 20, level = 6},
["Poliwhirl"] = {skill = 27, level = 9},
["Seadra"] = {skill = 41, level = 5},
["Lanturn"] = {skill = 28, level = 4},
["Octillery"] = {skill = 30, level = 9},
["Corsola"] = {skill = 36, level = 6},
["Squirtle"] = {skill = 38, level = 10},
["Totodile"] = {skill = 38, level = 10},
["Blastoise"] = {skill = 60, level = 80},
["Tentacruel"] = {skill = 60, level = 80},
["Feraligatr"] = {skill = 60, level = 80},
["Gyarados"] = {skill = 60, level = 80},
}
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 80
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 1
local fishes = {}
local randomfish = ""
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite and math.random(1, 100) <= 3 then --30 = 30% chance de add fishing
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 3
level = level + getPlayerLevel(cid) / 5
level = math.random(level * 0.6, level)
level = level + fishing[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, false)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
return true
end
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end
if getPlayerStorageValue(cid, storageP) > 1 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end
Rep++