Tenta:
local playersNeeded = 10
local ipsNeeded = 2
local minimumLevel = 50
local storageId = 41578
local pointsForPlayer = 20
local function sendPlayersList(cid, list)
for i, pid in ipairs(list) do
local level = getPlayerLevel(pid) < minimumLevel and " - " .. getPlayerLevel(cid) .. " level " or ""
local valid = getCreatureStorage(pid, storageId) > 1 and " - already received!" or ""
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getCreatureName(pid) .. level)
end
end
function onSay(cid, words, param, channel)
if(getPlayerGuildLevel(cid) == 3) then
local leaderGuild = getPlayerGuildId(cid)
local players = getPlayersOnline()
local guildMembersValid = {}
local guildMembersInvalid = {}
for i, pid in ipairs(players) do
if(leaderGuild == getPlayerGuildId(pid)) then
if(getPlayerLevel(pid) >= minimumLevel and tonumber(getCreatureStorage(pid, storageId)) < 2) then
table.insert(guildMembersValid, pid)
else
table.insert(guildMembersInvalid, pid)
end
end
end
if(#guildMembersValid >= playersNeeded) then
local IPs = {}
for i, pid in ipairs(guildMembersValid) do
local ip = getPlayerIp(pid)
if(IPs[ip] == nil) then
IPs[ip] = ip
end
end
if(#IPs >= ipsNeeded) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that received points:")
sendPlayersList(cid, guildMembersValid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that did not receive points:")
sendPlayersList(cid, guildMembersInvalid)
local accounts = {}
for i, pid in ipairs(guildMembersValid) do
table.insert(accounts, getPlayerAccountId(pid))
doCreatureSetStorage(pid, storageId, os.time())
end
db.executeQuery("UPDATE `accounts` SET `guild_points` = `guild_points`+" .. pointsForPlayer .. " WHERE `id` IN (" .. table.concat(accounts, ',') .. ");")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid (" .. playersNeeded .. " required), but you have together only " .. #IPs .. " IPs (" .. ipsNeeded .. " required)")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:")
sendPlayersList(cid, guildMembersValid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:")
sendPlayersList(cid, guildMembersInvalid)
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid, " .. playersNeeded .. " required. Minimum level required is " .. minimumLevel)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:")
sendPlayersList(cid, guildMembersValid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:")
sendPlayersList(cid, guildMembersInvalid)
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Only guild leader can request points.")
end
return true
end









info
Grupo: Visconde
Registrado: 19/02/13
Posts: 285
Reputação: +28
Eu tenho um sistema aqui de guild points,mas eu não sei configurar
Olha ele ai
local playersNeeded = 8 local ipsNeeded = 6 local minimumLevel = 50 local storageId = 41578 local pointsForPlayer = 20 local function sendPlayersList(cid, list) for i, pid in ipairs(list) do local level = getPlayerLevel(pid) < minimumLevel and " - " .. getPlayerLevel(cid) .. " level " or "" local valid = getCreatureStorage(pid, storageId) > 1 and " - already received!" or "" doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getCreatureName(pid) .. level) end end function onSay(cid, words, param, channel) if(getPlayerGuildLevel(cid) == 3) then local leaderGuild = getPlayerGuildId(cid) local players = getPlayersOnline() local guildMembersValid = {} local guildMembersInvalid = {} for i, pid in ipairs(players) do if(leaderGuild == getPlayerGuildId(pid)) then if(getPlayerLevel(pid) >= minimumLevel and tonumber(getCreatureStorage(pid, storageId)) < 2) then table.insert(guildMembersValid, pid) else table.insert(guildMembersInvalid, pid) end end end if(#guildMembersValid >= playersNeeded) then local IPs = {} for i, pid in ipairs(guildMembersValid) do local ip = getPlayerIp(pid) if(IPs[ip] == nil) then IPs[ip] = ip end end if(#IPs >= ipsNeeded) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that received points:") sendPlayersList(cid, guildMembersValid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that did not receive points:") sendPlayersList(cid, guildMembersInvalid) local accounts = {} for i, pid in ipairs(guildMembersValid) do table.insert(accounts, getPlayerAccountId(pid)) doCreatureSetStorage(pid, storageId, os.time()) end db.executeQuery("UPDATE `accounts` SET `guild_points` = `guild_points`+" .. pointsForPlayer .. " WHERE `id` IN (" .. table.concat(accounts, ',') .. ");") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid (" .. playersNeeded .. " required), but you have together only " .. #IPs .. " IPs (" .. ipsNeeded .. " required)") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:") sendPlayersList(cid, guildMembersValid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:") sendPlayersList(cid, guildMembersInvalid) end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid, " .. playersNeeded .. " required. Minimum level required is " .. minimumLevel) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:") sendPlayersList(cid, guildMembersValid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:") sendPlayersList(cid, guildMembersInvalid) end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Only guild leader can request points.") end return true endQueria saber como por para ganhar os pontos só quando tiver 10 player on na guild, e aceitar apenas 2 mc's