Coloquei esse que vc passou por último do com lvl e funfou belezinha.
Eu tive que tirar aquela parte pq quando abria o server dava um pau muito loco, apareceu um trilhão de erro e não parava suhasuahausha
Agora com esse não tem chance de aparecer lendario nem shiny no pokemon que eu sumonar da pokebola?
Outra coisa, aproveitando sua ajudinha =), os pokemons shiny não substituem o pokemon normal, mas os lendários sim,
o que precisa mudar pra quando for dar respawn aparecer o shiny no lugar do normal ao invés de aparecer do lado?
vlw, muito obrigado!!!






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Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
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ah.. pq q soh deu quando tu tiro isso? tu NAO poderia ter tirado isso.. oq tava dando de errado? tas usando a versao com lvl ou sem lvl?
e n, n vai nascer no lugar de npc.. mas na real pode nascer no lugar de summon ;x tenta usar esse...
Se tiver usando o serv sem lvl! \/
local shinys = {
"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
"Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",
"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
"Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini"}
local raros = {"Dragonite"} --alterado v1.5
local lendarios = {"Mewtwo", "Mew"}
local function doLendario(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end
if isNpcSummon(cid) then return true end
local chance = 0.1 --0.1 = 0.1%... 1 = 1%...
if math.random(1000) <= chance*10 then
local pos = getThingPos(cid)
local lend = lendarios[math.random(#lendarios)]
doRemoveCreature(cid)
local sum = doSummonCreature(lend, pos)
doSendMagicEffect(getThingPos(sum), 18)
return true
end
end
return true
end
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end --alterado v1.7 -golden-
if isNpcSummon(cid) then return true end
if isInArray(shinys, getCreatureName(cid)) then
transform = math.random(1, 1000) --0.1% chance
elseif isInArray(raros, getCreatureName(cid)) then
transform = math.random(1, 1000) --0.1% chance
else
return true
end
if transform == 10 then
doSendMagicEffect(getThingPos(cid), 18)
local shi = doCreateMonster("Shiny ".. getCreatureName(cid) .."", getThingPos(cid))
setPlayerStorageValue(shi, 74469, 1)
setPlayerStorageValue(cid, 74469, 1)
doRemoveCreature(cid)
else
setPlayerStorageValue(cid, 74469, 1)
end
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(doSetRandomGender, 5, cid)
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(adjustWildPoke, 5, cid)
addEvent(doLendario, 15, cid)
return true
end
se tiver usando o serv com lvl... \/
local shinys = {
"Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
"Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby",
"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
"Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini",
}
local raros = {"Dragonite"} --alterado v2.5
local lendarios = {"Mewtwo", "Mew"}
local function doLendario(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end
if isNpcSummon(cid) then return true end
local chance = 0.1 --0.1 = 0.1%... 1 = 1%...
if math.random(1000) <= chance*10 then
local pos = getThingPos(cid)
local lend = lendarios[math.random(#lendarios)]
doRemoveCreature(cid)
local sum = doSummonCreature(lend, pos)
doSendMagicEffect(getThingPos(sum), 18)
return true
end
end
return true
end
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
local newNamed = newName.." ["..getPokemonLevel(cid).."]"
doCreatureSetNick(cid, newNamed)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doPokemonRegisterLevel(cid)
if not isCreature(cid) then return true end
if getWildPokemonLevel(cid) == -1 then
setWildPokemonLevel(cid)
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end --alterado v2.7 -golden-
if isNpcSummon(cid) then return true end
if isInArray(shinys, getCreatureName(cid)) then
transform = math.random(1, 1000) --0.1% chance
elseif isInArray(raros, getCreatureName(cid)) then
transform = math.random(1, 1000) --0.1% chance
elseif not isInArray(raros, getCreatureName(cid)) and not isInArray(shinys, getCreatureName(cid)) then
return true
end
if transform == 10 then
doSendMagicEffect(getThingPos(cid), 18)
local shi = doCreateMonster("Shiny ".. getCreatureName(cid) .."", getThingPos(cid))
setPlayerStorageValue(shi, 74469, 1)
setPlayerStorageValue(cid, 74469, 1)
doRemoveCreature(cid)
else
setPlayerStorageValue(cid, 74469, 1)
end
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(doPokemonRegisterLevel, 5, cid)
addEvent(doSetRandomGender, 5, cid)
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(doLendario, 15, cid)
return true
end