Crie um arquivo .lua em spells/scripts chamado energyattack ecoloque o seguinte script:
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat0_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat0_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat0_Brush,createCombatArea({{3}}))
setCombatFormula(combat0_Brush, COMBAT_FORMULA_LEVELMAGIC, -1, 30, -1, 40)
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat1_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat1_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat1_Brush,createCombatArea({{3}}))
setCombatFormula(combat1_Brush, COMBAT_FORMULA_LEVELMAGIC, -1, 30, -1, 40)
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat2_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat2_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat2_Brush,createCombatArea({{3}}))
setCombatFormula(combat2_Brush, COMBAT_FORMULA_LEVELMAGIC, -1, 30, -1, 40)
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat3_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat3_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat3_Brush,createCombatArea({{3}}))
setCombatFormula(combat3_Brush, COMBAT_FORMULA_LEVELMAGIC, -1, 30, -1, 40)
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat4_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4_Brush, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat4_Brush, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat4_Brush,createCombatArea({{3}}))
setCombatFormula(combat4_Brush, COMBAT_FORMULA_LEVELMAGIC, -1, 30, -1, 40)
local function RunPart(c,cid,var,dirList,dirEmitPos,startDir) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
if (startDir == 0) then -- N
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
elseif (startDir == 2) then -- S
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x+dirList[i],y=dirEmitPos.y+dirList[i+1],z=dirEmitPos.z},dirList[1])
elseif (startDir == 1) then -- E
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x+dirList[i+1],y=dirEmitPos.y+dirList[i],z=dirEmitPos.z},dirList[1])
else -- W / Something weird happened
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i+1],y=dirEmitPos.y-dirList[i],z=dirEmitPos.z},dirList[1])
end
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
local startDir = getCreatureLookDirection(cid)
RunPart(combat0_Brush,cid,var)
addEvent(RunPart,100,combat1_Brush,cid,var)
addEvent(RunPart,200,combat2_Brush,cid,var)
addEvent(RunPart,300,combat3_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush,cid,var)
return true
end
Depois abra o arquivo spells.xml e coloque a seguinte tag:
<instant name="energyattack" words="energy attack" lvl="50" mana="100" prem="0" needtarget="1" blockwalls="1" exhaustion="2000" needlearn="0" script="new/teste.lua"> <vocation name="Sorcerer"/> <vocation name="Master Sorcerer"/> </instant>
e pronto ^^ dai se vc quiser, edita os efeitos, level e mana da magia (caso vc queira que acerte na sua frente se vc n tiver nenhum "target" selecionado basta mudar o needtarget para casterTargetOrDirection)
Te ajudei? REP+


info
Grupo: Campones
Registrado: 04/09/12
Posts: 33
Reputação: 0
ae galera preciso de um script q qnd o cara solta um exori vis por ex , a magia ao invez de dar apenas 1 hit q eh o normal eu precisava q ele dasse 5 hits , por ex vc da o exori vis no cara e ele da 5 hit no cara , msm ele andando, se tiver como postem aki brigado
!