local conditions = {
[CONDITION_ATTRIBUTES] = {
[CONDITION_PARAM_TICKS] = -1,
[CONDITION_PARAM_STAT_MAGICLEVEL] = 6,
[CONDITION_PARAM_SKILL_MELEE] = 6,
[CONDITION_PARAM_SKILL_DISTANCE] = 0,
[CONDITION_PARAM_SKILL_SHIELD] = 6,
[CONDITION_PARAM_BUFF] = true,
[CONDITION_PARAM_SUBID] = 500
},
[CONDITION_HASTE] = {
[CONDITION_PARAM_TICKS] = -1,
[CONDITION_PARAM_SPEED] = 250,
[CONDITION_PARAM_SUBID] = 500
},
[CONDITION_REGENERATION] = {
[CONDITION_PARAM_TICKS] = -1,
[CONDITION_PARAM_HEALTHGAIN] = 50,
[CONDITION_PARAM_HEALTHTICKS] = 50,
[CONDITION_PARAM_SUBID] = 500
},
[CONDITION_OUTFIT] = {
[CONDITION_PARAM_TICKS] = -1,
[addOutfitCondition] = {lookType = 8},
[CONDITION_PARAM_SUBID] = 500
}
}
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
for condition, parameters in pairs(conditions) do
local condition = createConditionObject(condition)
for parameter, value in pairs(parameters) do
if parameter == addOutfitCondition then
addOutfitCondition(condition, value)
else
setConditionParam(condition, parameter, value)
end
end
setCombatCondition(combat, condition)
end
local function transform(cid)
if getCreatureMana(cid) < 101 then
for condition, _ in pairs(conditions) do
doRemoveCondition(cid, condition, 500)
end
doSendMagicEffect(getThingPosition(cid), CONST_ME_YELLOW_RINGS)
else
doCreatureAddMana(cid, -5)
addEvent(transform, 1 * 1000, cid)
end
end
function onCastSpell(cid, var)
doCombat(cid, combat, var)
addEvent(transform, 1 * 1000, cid)
return true
end
4
1.1k
12 de agosto de 2012 às 08:52
Editado Agosto 12 por Oneshot
info
Grupo: Visconde
Registrado: 06/04/11
Posts: 350
Reputação: +8
Char no Tibia: Mulekepirado

12 de agosto de 2012 às 11:37
meu irmao tu e o fera valeu, rep +, ei tem como tu mim ajudar com mais uma coisa?





info
Grupo: Visconde
Registrado: 06/04/11
Posts: 350
Reputação: +8
Char no Tibia: Mulekepirado
galera eu ja tentei de todas as formas, adaptar esse spell cheguei perto mais nao consegui, bom, essa spell e spell que transfoma e da skills, eu queria q quando usase ela ficase retirando certa quantidade de mana, e q quando a mana chega-se em 100, o addon sai, e os skills taambem saem, abaixo e script:
a forma que cheguei mais perto foi essa ela tira o addon, mais e os skills nao saem, e tambem so sai quando chega a 0, eu queria q o adddon e os skills saiam quando a mana chegar a 100, abaixo o script:
local outfit = {lookType = 8}
local tempo = 600 * 1000
local efeito = 7
local ml = 6 -- quantos ira aumentar o skill de ML
local skillfist = 6 -- quantos ira aumentar o skill de Fist
local skillsword = 6 -- quantos ira aumentar o skill de Sword
local skillaxe = 6 -- quantos ira aumentar o skill de Axe
local skillclub = 6 -- quantos ira aumentar o skill de Club
local skilldistance = 0 -- quantos ira aumentar o skill de Distance
local skillshield = 6 -- quantos ira aumentar o skill de Shield
local health = 50 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, efeito)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 50)
setCombatCondition(combat, condition)
local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
function onCastSpell(cid, var)
doCombat(cid, combat, var)
setPlayerStorageValue(cid, 21598, 1)
setPlayerStorageValue(cid, 8099, 1)
doHealPlayer(cid)
return true
end
function doHealPlayer(cid)
local delay = 3 -- de quanto em quanto tempo irá tirar (no caso, 3 segundos)
local minmana = getCreatureMana(cid)
if getPlayerStorageValue(cid, 8099) == 1 then
doCreatureAddMana(cid, -5)
addEvent(doHealPlayer, delay*1000, cid)
end
if minmana == 0 then
setPlayerStorageValue(cid, 8099, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doRemoveCondition(cid, CONDITION_REGENERATION)
doRemoveCondition(cid, CONDITION_HASTE)
doRemoveCondition(cid, CONDITION_ATRIBUTES)
end
return 1
end
Editado Agosto 11 por nbb147