NPC das Wands.
Você está usando esta tag ?:
<parameter key="shop_buyable" value="WAND,ID,PREÇO"/>
Bless:
Abra seu config.lua e configure a parte das blesses desta forma:
-- Blessingsblessings = true
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8
Agora colocarei 2 modos, NPC ou TALKACTIONS.
Talkactions:
Abra a pasta data/talkactions/scripts, copie qualquer arquivo renomeie para bless, abra e apague tudo dentro e cole isto:
local bless = {1, 2, 3, 4, 5} --Quais blesses ira receber /no caso todas\
local cost = 80000 --Dinheiro que será retirado do player
function onSay(cid, words, param)
for i = 1, table.maxn(bless) do
if(getPlayerBlessing(cid, bless)) then
doPlayerSendCancel(cid,"Voce ja tem todas as bless.") --Mensagem caso o player ja tenha as blesses
return TRUE
end
end
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless)
end
doCreatureSay(cid, "You are now blessed by the NOMEDOSERVER" ,19) --Mensagem ao receber as blesses
doSendMagicEffect(getPlayerPosition(cid), 49)
else
doPlayerSendCancel(cid,"Voce precisa de 80k para a bless.") --Mensagem caso nao tenha diheiro suficiente
end
return TRUE
end
Em Talkactions.XML, nas talks de players:
<talkaction words="!bless" event="script" value="bless.lua"/>
Configure a seu gosto.
Script NPC:
Abra a pasta data/npc/scripts, copie qualquer arquivo renomeie para bless, abra e apague tudo dentro e cole isto:
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'primeira bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'segunda bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'terceira bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'quarta bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'quinta bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
npcHandler:addModule(FocusModule:new())
Configure a seu gosto.
Ajudei ? REP+


info
Grupo: Campones
Registrado: 17/09/10
Posts: 1
Reputação: 0
Bom pessoal estou com mais um problema no meu ot, este aqui ja tem muito tempo porem nunca procurei ajuda pra arrumar, mas ja procurei soluções na internet e nunca achei.
O erro se da quando eu tento comprar no npc uma wand ou rod, apenas nesses dois itens.
erro:
por causa desse erro fiz uma venda de wands e rods por alavancas, mas gostaria muito de resolver esse meu problema.
E se alguem souber tambem sobre um bless system 100% pois ja usei varios e muitas vezes quando o player é morto com bless, dropa todos os itens, mesmo não estando red ou black skull.
obrigado pela ajuda desde ja!