teste assim
function onKill(cid, target, lastHit)if(isPlayer(target) ~= true) then
return true
end
if (isPlayer(cid) == true) and (isPlayer(target) == true) then
if getPlayerSkullType(target) == SKULL_WHITE then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_YELLOW then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_RED then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_BLACK then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_NONE then
addPlayerFrag(cid, 1)
return TRUE
end
end
end
ou teste esse aki também por que nao sei qual ta certo
function onKill(cid, target, lastHit)if(isPlayer(target) ~= true) then
return true
end
if (isPlayer(cid) == true) and (isPlayer(target) == true) then
if getPlayerSkullType(target) == SKULL_WHITE then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_YELLOW then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_RED then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_BLACK then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_NONE then
addPlayerFrag(cid, 1)
end
return TRUE
end
OBS : Creio que o primeiro funcione
espero ter ajudado
ate




info
Grupo: Campones
Registrado: 09/07/08
Posts: 62
Reputação: +6
Char no Tibia: Secret
Olá,
Quando um player tenta mata o outro a life fica 0 e o player nao morre.
E na distro da erro
[18:0:30.988] stack traceback:
[18:0:30.988] data/creaturescripts/scripts/frags.lua:16: in function <data/creaturescripts/scripts/frags.lua:1>
Creatuscripts>Scripts>Frags.lua
function onKill(cid, target, lastHit)
if(isPlayer(target) ~= true) then
return true
end
if (isPlayer(cid) == true) and (isPlayer(target) == true) then
if getPlayerSkullType(target) == SKULL_WHITE then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_YELLOW then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_RED then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_BLACK then
addPlayerFrag(cid, 1)
elseif getPlayerSkullType(target) == SKULL_NONE then
addPlayerFrag(cid, 1)
end
return TRUE
end
end
Imagem
Obrigado