Ola galera, preciso de ajuda nesse script aqui, eu precisava que o npc quando fosse dar o addon, desse o addon 1 do hunter male e o 2 do hunter female com 1 item só, e nao dar o addon 1 do male e 1 do female como de costume.
Aqui vai:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:setMessage(MESSAGE_GREET, "Ola |PLAYERNAME|. Com uma sniper gloves lhe fa\ço o {addon} 1 do hunter male e o addon 2 do hunter female.")
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.confirm ~= true) and (parameters.decline ~= true) then
if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
npcHandler:say('Desculpe, mas este addon e apenas para jogadores premium!', cid)
npcHandler:resetNpc()
return true
end
if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
npcHandler:say('Voce ja tem esse addon!', cid)
npcHandler:resetNpc()
return true
end
local itemsTable = parameters.items
local items_list = ''
if table.maxn(itemsTable) > 0 then
for i = 1, table.maxn(itemsTable) do
local item = itemsTable[i]
items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
if i ~= table.maxn(itemsTable) then
items_list = items_list .. ', '
end
end
end
local text = ''
if (parameters.cost > 0) and table.maxn(parameters.items) then
text = items_list .. ' and ' .. parameters.cost .. ' gp'
elseif (parameters.cost > 0) then
text = parameters.cost .. ' gp'
elseif table.maxn(parameters.items) then
text = items_list
end
npcHandler:say('Voc\ê trouxe a sniper gloves?', cid)
return true
elseif (parameters.confirm == true) then
local addonNode = node:getParent()
local addoninfo = addonNode:getParameters()
local items_number = 0
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items[i]
if (getPlayerItemCount(cid,item[1]) >= item[2]) then
items_number = items_number + 1
end
end
end
if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
doPlayerRemoveMoney(cid, addoninfo.cost)
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items[i]
doPlayerRemoveItem(cid,item[1],item[2])
end
end
doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
setPlayerStorageValue(cid,addoninfo.storageID,1)
npcHandler:say('Ficou lindo em voce!', cid)
else
npcHandler:say('Voc\ê n\ão tem o item!', cid)
end
npcHandler:resetNpc()
return true
elseif (parameters.decline == true) then
npcHandler:say('Se nao lhe agrada, va embora!', cid)
npcHandler:resetNpc()
return true
end
return false
end
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
local outfit_node = keywordHandler:addKeyword({'addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 10040})
outfit_node:addChildKeywordNode(yesNode)
outfit_node:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())
info
Grupo: Cavaleiro
Registrado: 13/11/11
Posts: 190
Reputação: +20
Char no Tibia: Sweesh
Ola galera, preciso de ajuda nesse script aqui, eu precisava que o npc quando fosse dar o addon, desse o addon 1 do hunter male e o 2 do hunter female com 1 item só, e nao dar o addon 1 do male e 1 do female como de costume.
Aqui vai:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end npcHandler:setMessage(MESSAGE_GREET, "Ola |PLAYERNAME|. Com uma sniper gloves lhe fa\ço o {addon} 1 do hunter male e o addon 2 do hunter female.") function playerBuyAddonNPC(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if (parameters.confirm ~= true) and (parameters.decline ~= true) then if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then npcHandler:say('Desculpe, mas este addon e apenas para jogadores premium!', cid) npcHandler:resetNpc() return true end if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then npcHandler:say('Voce ja tem esse addon!', cid) npcHandler:resetNpc() return true end local itemsTable = parameters.items local items_list = '' if table.maxn(itemsTable) > 0 then for i = 1, table.maxn(itemsTable) do local item = itemsTable[i] items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1]) if i ~= table.maxn(itemsTable) then items_list = items_list .. ', ' end end end local text = '' if (parameters.cost > 0) and table.maxn(parameters.items) then text = items_list .. ' and ' .. parameters.cost .. ' gp' elseif (parameters.cost > 0) then text = parameters.cost .. ' gp' elseif table.maxn(parameters.items) then text = items_list end npcHandler:say('Voc\ê trouxe a sniper gloves?', cid) return true elseif (parameters.confirm == true) then local addonNode = node:getParent() local addoninfo = addonNode:getParameters() local items_number = 0 if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] if (getPlayerItemCount(cid,item[1]) >= item[2]) then items_number = items_number + 1 end end end if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then doPlayerRemoveMoney(cid, addoninfo.cost) if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] doPlayerRemoveItem(cid,item[1],item[2]) end end doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon) doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon) setPlayerStorageValue(cid,addoninfo.storageID,1) npcHandler:say('Ficou lindo em voce!', cid) else npcHandler:say('Voc\ê n\ão tem o item!', cid) end npcHandler:resetNpc() return true elseif (parameters.decline == true) then npcHandler:say('Se nao lhe agrada, va embora!', cid) npcHandler:resetNpc() return true end return false end local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true}) local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true}) local outfit_node = keywordHandler:addKeyword({'addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 10040}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) npcHandler:addModule(FocusModule:new())