teste este aki
local keywordHandler = KeywordHandler:new()
local days = 10 --Quantos dias tenque ter pra comprar a promotion
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
if getPlayerPremiumDays(cid) >= days then
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
npcHandler:addModule(FocusModule:new())
creio que este script funcione
ate








info
Grupo: Artesão
Registrado: 07/04/12
Posts: 139
Reputação: +4
Então estava querendo um NPC que so vende-se promotion, e o player tinha que ter premium pra vender, tenho um aqui mas ele ta vendendo pra quem nao é premium só que o player so perde o dinheiro pq não é adicionado a promotion pois ele não é premium.
NPC
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Johnny" script="data/npc/scripts/promotion.lua" walkinterval="2000" floorchange="0">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="133" head="114" body="119" legs="132" feet="114"/>
</npc>
SCRIP
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
npcHandler:addModule(FocusModule:new())
OBS: O número de QUOTES aberto não combina com o número de QUOTES fechados. coloco certo e da este erro ¬¬
Editado Maio 5 por TiagoBordin1988