Vá a sua pasta mods e crie expscroll.xml com:
<?xml version="1.0" encoding="UTF-8"?> <mod name="Experience Stages Scroll" version="1.0" author="TomCrusher" contact="otland.net" enabled="yes"> <action itemid="9004" event="script" value="expstagescroll.lua"/> <creatureevent type="think" name="ExpStage" event="script" value="expstagescroll.lua"/> <creatureevent type="login" name="ExpStageLogin" event="script" value="expstagescroll.lua"/> </mod>
Agora vá para a pasta mods/scripts e crie expstagescroll.lua com:
local config = {
rate = 2,
storage = 1000,
expstorage = 1100,
register = 1200,
time = 14400,
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid, config.storage) <= 0 then
local rates = getPlayerRates(cid)
setPlayerStorageValue(cid, config.expstorage, rates[sKILL__LEVEL])
setPlayerStorageValue(cid, config.register, 1)
itemEx=itemid == 9004
doCreatureSay(cid, "Your extra experience rate has been activated! It now is: " .. config.rate .. "x added to your former experience rate.", TALKTYPE_ORANGE_1, true, cid)
setPlayerStorageValue(cid, config.storage, os.time()+config.time)
doPlayerSetExperienceRate(cid, rates[sKILL__LEVEL]+config.rate)
doRemoveItem(item.uid,1)
registerCreatureEvent(cid, "ExpStage")
else
doCreatureSay(cid, "You must finish first exp condition to start other exp condition !", TALKTYPE_ORANGE_1, true, cid)
end
return true
end
function onThink(cid, interval)
if getPlayerStorageValue(cid, config.register) == 1 then
if getPlayerStorageValue(cid, config.storage) <= os.time() then
doCreatureSay(cid, "Your extra experience rate has finished! It is now normaly experience rate.", TALKTYPE_ORANGE_1, true, cid)
setPlayerStorageValue(cid, config.storage, 0)
setPlayerStorageValue(cid, config.register, 0)
local oldexp = getPlayerStorageValue(cid, config.expstorage)
doPlayerSetExperienceRate(cid, oldexp)
unregisterCreatureEvent(cid, "ExpStage")
end
end
return true
end
function onLogin(cid)
if getPlayerStorageValue(cid, config.register) == 1 then
registerCreatureEvent(cid, "ExpStage")
local rates = getPlayerRates(cid)
doCreatureSay(cid, "Your extra experience rate is still here! It is: " .. config.rate .. "x added to your former experience rate.", TALKTYPE_ORANGE_1, true, cid)
if getPlayerStorageValue(cid, config.storage) > os.time() then
local oldexp = getPlayerStorageValue(cid, config.expstorage)
doPlayerSetExperienceRate(cid, oldexp+config.rate)
end
end
return true
end
Como funciona? Estabelece o a rate no config e o tempo no time, ao usar o item de id 9004, você terá o experience scroll. Não acaba quando reloga (bem eu acho).
Configuração:
rate = 2, --number how many time is multiple player experience rate (can be also 1.5 or 10.1) example: player basicaly rate is 1x you adding 2x then player got 3x experience rate
storage = 1000, --storage to set time
expstorage = 1100, --storage were is player exists rate
register = 1200, --registration storage
time = 14400, --time with scroll expiring (in seconds 14400=24 hours)
Créditos a TomCrusher (otland)


info
Grupo: Campones
Registrado: 15/12/10
Posts: 4
Reputação: 0
Char no Tibia: Vughleth
Criei um Exp Scroll no server com duração de 2 dias, o jogador clica e aparece o tempo em baixo que falta pra acabar a exp scroll, só quando reloga zera tudo, ai os 2 dias vai pro saco é o cara uso 1hr só lol...
E também quero que mesmo deslogado ele corra os minutos.
Vlws ae...