to baixando aqui ja 70%
parei de edita os atakes na letra g
e o programa funfo aqui vlws
depois vo dar uma olhada :S
tenho que aprender a ver corpoise e add tb
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
info
Grupo: Artesão
Registrado: 02/07/11
Posts: 129
Reputação: +6

to baixando aqui ja 70%
parei de edita os atakes na letra g
e o programa funfo aqui vlws
depois vo dar uma olhada :S
tenho que aprender a ver corpoise e add tb
Editado Fevereiro 1 por pocotozinho
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Grupo: Visconde
Registrado: 03/01/11
Posts: 303
Reputação: +47

@flames, coloca no actions.xml....
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Grupo: Artesão
Registrado: 02/07/11
Posts: 129
Reputação: +6

alguem podia me passar um tuto de como colcoar as imagens corrteas dos shinys na barra colwdown e como mudar
tipo quero que o shiny hitmonlee seja aquele ja capa vermelha como fasso isso?
info
Grupo: Visconde
Registrado: 07/01/12
Posts: 495
Reputação: +48
Gênero: Masculino
Char no Tibia: Nem Tenho

Galera tipow adc saffari ball só q qnd taco no corpo pra tenta catar nao da, da do not use the object.
Alguem me ajuda?? dou rep
@pocotozinho,
funfo o dat editor?
Galera tipow adc saffari ball só q qnd taco no corpo pra tenta catar nao da, da do not use the object.
Alguem me ajuda?? dou rep
@pocotozinho,
funfo o dat editor?
Cara, ai é o Seguinte:
Você vai no dat editor e no Ot Item Editor você ctz usou eles para fazer as balls, intao vai la e no OT Item Editor, acha o ID da Ball e no Dat Editor, Acha a sprites delas ai no Ot Item Editor onde tem as opções do item você marca:
Useable
La no dat editor, quando achar as sprites delas marca Useable Tambem ^^
Se Ajudei REp+ se nao vou ver se consigo outro tuto pra vc XD
info
Grupo: Campones
Registrado: 25/07/11
Posts: 24
Reputação: +2

****EDIT!!!****
adicionada passivas de magmar, electabuzz, hitmonlee... e amanha faço a do hitmonchan...
se alguem ja pegou o script.. Por Favor, troquei denovo o arquivo exp.lua...
e depois posto os scripts de spells pra pokes selvagens...
ae pra galera q tava pedindo.. ae vai o sistema de atk passivo dos pokes... Scyther, Shiny Scyther, Scizor, Hitmontop, Pineco, Forretress... vai na pasta creaturescript/scripts/Exp.lua e substitua tudo q esta dentro por isso..
-- [outfit normal] = {out = outfit girando, efeitos}
local OutFit = {
[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther
[912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor
[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
[952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop
[909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco
[910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress
}
--acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x
--efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262}
local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
}
local function doHeal(cid, amount)
doCreatureAddHealth(cid, amount)
doSendMagicEffect(getThingPos(cid), 12)
doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)
end
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}
local function doEvolveWild(cid)
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
local name = getCreatureName(cid)
local evolution = "none"
if spcevo[name] then
evolution = spcevo[name][math.random(1, #spcevo[name])]
elseif poevo[name] then
evolution = poevo[name].evolution
end
local a = getPokemonStatus(name)
if not a or evolution == "none" then return true end
local pk = {}
local players = getSpectators(getThingPos(cid), 7, 7)
if players then
for pp = 1, #players do
local this = players[pp]
if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
doSendMagicEffect(getThingPos(this), 173)
local expstring = cid.."expEx"
pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
end
end
end
local level = getPokemonLevel(cid)
local pos = getThingPos(cid)
local gender = getCreatureSkull(cid)
local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
local lookdir = getCreatureLookDir(cid)
local status = {}
status.offense = getOffense(cid) + a.off * 8
status.defense = getDefense(cid) + a.def * 8
status.agi = getSpeed(cid) + a.agi * 8
status.spatk = getSpecialAttack(cid) + a.spatk * 8
status.vit = getVitality(cid) + a.vit * 4
doRemoveCreature(cid)
local evo = doCreateMonster(evolution, pos)
setWildPokemonLevel(evo, level, status)
doCreatureSetLookDir(evo, lookdir)
doCreatureSetSkullType(evo, gender)
doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
doSendMagicEffect(getThingPos(evo), 18)
for attacker, experience in pairs (pk) do
doWildAttackPlayer(evo, attacker)
local expstring = evo.."expEx"
local exp = experience or 0
doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
end
sendFinishEvolutionEffect(evo, true)
addEvent(sendFinishEvolutionEffect, 550, evo, true)
addEvent(sendFinishEvolutionEffect, 1050, evo)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
local damageCombat = combat
if damageCombat == THUNDERWAVEDAMAGE then
damageCombat = ELECTRICDAMAGE
elseif damageCombat == PSYCHOSHIFTDAMAGE then
damageCombat = PSYCHICDAMAGE
end
if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction
if isCreature(attacker) then
return false
end
return true
end
if not isCreature(attacker) or cid == attacker then
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
--------------------------------------------------
if combat == SLEEP_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isPlayer(cid) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
doSleep(cid, value, true)
return false
end
--------------------------------------------------
if combat == HEALINGDAMAGE then
local healing = math.abs(value)
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
doHeal(cid, healing)
return false
end
if isSummon(cid) and isSummon(attacker) then
if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then
return false
end
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
end
return false
end
--------------------------------------------------
if combat == POISON_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
local master = attacker
if isSummon(attacker) then master = getCreatureMaster(attacker) end
addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))
return false
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if not isSummon(cid) and isSummon(attacker) then
return false
end
if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
--------------------------------------------------
local multiplier = 1
local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
multiplier = multiplier * 0
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) and not isGhostPokemon(attacker) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then
if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then
return false
end
end
if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
return false
end
end
--------------------------------------------------
local valor = value
if multiplier > 2 then
multiplier = 2
elseif multiplier == 0.25 then
multiplier = 0.5
end
--------------------------------------------------
local function resetMiss(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 88726, -1)
end
if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false)
doSendMagicEffect(getThingPos(cid), 211)
doFaceCreature(cid, getThingPos(attacker))
setPlayerStorageValue(cid, 88726, 1)
addEvent(resetMiss, 2200, cid)
return false
end
if not isSummon(attacker) and not isSummon(cid) then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
if isSleeping(attacker) then
return false
end
local randomRange = math.random(83, 117) / 100
local block = 0
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
if getPokemonGender(attacker) == SEX_MALE then
block = block + 0.2
end
if getPokemonGender(cid) == SEX_FEMALE then
block = block - 0.2
end
valor = getOffense(attacker) * block
else
block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid)))
valor = valor * block * generalSpecialAttackReduction
if isSummon(cid) then
valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
end
end
valor = valor * multiplier
valor = valor * randomRange
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == NIGHTMAREDAMAGE then
local div = 8
if isSummon(attacker) and not isSummon(cid) then
div = 4
end
valor = math.floor(getCreatureMaxHealth(cid)/div)
elseif combat == GUILLOTINEDAMAGE then
if isGhostPokemon(cid) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
local gDmg = 0.5
if isSummon(attacker) and not isSummon(cid) then
gDmg = 0.7
end
valor = getCreatureMaxHealth(cid) * gDmg
elseif combat == SEISMICTOSSDAMAGE then
valor = getPokemonLevel(attacker) * 10
elseif combat == BURNEDDAMAGE then
valor = value * getResistance(cid, FIREDAMAGE)
elseif combat == POISONEDDAMAGE then
valor = value * getResistance(cid, POISONDAMAGE)
end
if valor <= 0 then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
return false
end
if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
valor = valor * 2
end
if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then
if not isPlayer(cid) then
local pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
for a = 1, 6 do
if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
end
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getClosestFreeTile(cid, getThingPos(cid))
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getThingPos(cid)
end
doTeleportThing(cid, pos, false)
end
doSendMagicEffect(getThingPos(cid), math.random(12, 14))
end
if combat == THUNDERWAVEDAMAGE then
doCreatureAddCondition(cid, thunderwavecondition)
end
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
--- REFLECT --------------------------------
if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 135)
doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS)
setPlayerStorageValue(cid, 34, -1)
return false
end
--------------------------------------------
if hasMimicWall(cid) then
doSendMagicEffect(getThingPos(cid), 135)
local dmgText = ""..valor..""
local a = getPlayerStorageValue(cid, 878)
setPlayerStorageValue(cid, 878, a - valor)
local k = getPlayerStorageValue(cid, 878)
if k <= 0 then
local b = getTileItemById(getThingPos(cid), 11440)
if b.uid > 1 then doRemoveItem(b.uid, 1) end
local c = getTileItemById(getThingPos(cid), 11439)
if c.uid > 1 then doRemoveItem(c.uid, 1) end
dmgText = ""..a..""
doSendMagicEffect(getThingPos(cid), 3)
end
doSendAnimatedText(getThingPos(cid), dmgText, 215)
return false
end
if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then
local expstring = cid.."expEx"
if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
end
local exp = valor / getCreatureMaxHealth(cid)
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid
doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
if getItemAttribute(ball, expstring) > 1 then
doItemSetAttribute(ball, expstring, 1)
end
end
if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 11)
doSendMagicEffect(getThingPos(cid), 178)
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
addEvent(doEvolveWild, math.random(1, 2500), cid)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if isSummon(cid) then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
end
local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)
if getCreatureHealth(cid) == 0 or percent <= 0 then return false end
local runCond = false
if math.random(100) <= percent then
runCond = true
end
if runCond then
local condPos = getThingPos(cid)
local color = 215
local text = ""
local effect = 2
if damageCombat == FIREDAMAGE and not isBurning(cid) then
doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))
color = COLOR_FIRE2
text = "BURNING"
effect = 15
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then
doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))
color = COLOR_GRASS
text = "POISONED"
effect = 8
end
doSendMagicEffect(getThingPos(cid), effect)
addEvent(doSendAnimatedText, 5, condPos, text, color)
end
----------------------------------------PASSIVAS-----------------------------------------
------------------------------"Counter Helix" - "Giro Ball"------------------------------
if isSummon(cid) then
if OutFit[getCreatureOutfit(cid).lookType] then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local outfitt = OutFit[getCreatureOutfit(cid).lookType]
local function doWingAttack(cid, a, damage, min, max)
local damagearea = {}
local effectpos = getThingPosWithDebug(cid)
local effect = 255
if a == 0 then
effect = outfitt.cima
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
damagearea = wingdn
elseif a == 1 then
effect = outfitt.direita
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
damagearea = wingde
elseif a == 2 then
effect = outfitt.baixo
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
damagearea = wingds
elseif a == 3 then
effect = outfitt.esquerda
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
damagearea = wingdw
end
doSendMagicEffect(effectpos, effect)
if damage then
if getCreatureOutfit(cid).lookType == (366 or 1317) then --scyther e shiny scyther
doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
elseif getCreatureOutfit(cid).lookType == 952 then --hitmontop
doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
else --resto
doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
end
end
end
local dire = getCreatureLookDir(cid)
local cpos = getThingPosWithDebug(cid)
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1)
local function doDance(cid, dir, damage, min, max)
if not isCreature(cid) then return true end
doCreatureSetLookDir(cid, dir)
doWingAttack(cid, dir, damage, min, max)
end
for times = 0, 2 do
for directions = 0, 3 do
addEvent(doDance, times * 300, cid, directions, true, min, max)
end
end
local function doChangeO(cid, dir, pos)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then
doCreatureSetLookDir(cid, dir)
end
end
addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos)
end
end
end
-------------------------------------------Passiva de fogo e trovao-------------------------------------
local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"}
--["Nome"] = {effeito, damage}
local eff = {
["Magmar"] = {15, FIREDAMAGE},
["Shiny Magmar"] = {15, FIREDAMAGE},
["Electabuzz"] = {207, ELECTRICDAMAGE},
["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},
}
if isSummon(cid) then
if isInArray(Fire_Thunder, getCreatureName(cid)) then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
local function sendFireEff(cid, dir, eff, damage)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)
end
local function doSpinFire(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 17 do
if not t[a] then
addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
else
addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
end
end
setPlayerStorageValue(cid, 32623, 0) --proteçao
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSpinFire(cid, false, cid)
end
end
end
---------------------------------------------passiva Hitmonlee----------------------------------
--[outfit] = outfit chutando,
local hitmonlees = {
[371] = 652, --hitmonlee
[1300] = 652, --shiny hitmonlee
[877] = 878, --elite hitmonlee PxG
}
--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..
--entao deixei a sprite do hitmonlee normal atacando...
if isSummon(cid) then
if getCreatureName(cid) == ("Hitmonlee" or "Shiny Hitmonlee") then
if getMasterTarget(cid) then
if math.random(1, 100) <= 25 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local function doChangeHitmon(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
end
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)
doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(getMasterTarget(cid)), 0, -min, -max, 255)
addEvent(doChangeHitmon, 700, cid)
end
end
end
end
return false
end
DETALHE: isso soh vai funcionar pra summons... pra pokes selvagens use o script postado anteriormente.. colocando em spells.. eu postei um igual esse pra spells na pagina 114... se quiserem deem uma olhada...
qlqr problema fle! mostrando o erro/problema e explicando oq vc estava fazendo quando deu o erro... vlws
Os dois scripts aqui pegou de boa!! Parabéns mano... ganhou rep+, continue assim!
info
Grupo: Campones
Registrado: 28/08/10
Posts: 44
Reputação: 0
Char no Tibia: No Have '-'

Deu merda no meu server de novo ! perdi tudo de novo kkkkkkkkkkkk to ficando puto ja
http://desmond.imageshack.us/Himg525/scaled.php?server=525&filename=comoarrumoisso.jpg&res=medium
:'( ta foda mesmo viu , Ja perdi todos corps do johto tudo arrumadinho os loot deles aff ;S
info
Grupo: Visconde
Registrado: 07/01/12
Posts: 495
Reputação: +48
Gênero: Masculino
Char no Tibia: Nem Tenho

Deu merda no meu server de novo ! perdi tudo de novo kkkkkkkkkkkk to ficando puto ja
http://desmond.image....jpg&res=medium
:'( ta foda mesmo viu , Ja perdi todos corps do johto tudo arrumadinho os loot deles aff ;S
Deu merda no meu server de novo ! perdi tudo de novo kkkkkkkkkkkk to ficando puto ja
http://desmond.image....jpg&res=medium
:'( ta foda mesmo viu , Ja perdi todos corps do johto tudo arrumadinho os loot deles aff ;S
e.e'
Cara tenta trocar o executavel e as dlls do server, coloca os originais, nao os arquivos só o executavel e as dlls .-.
info
Grupo: Campones
Registrado: 28/08/10
Posts: 44
Reputação: 0
Char no Tibia: No Have '-'

A nem deu certo, vou espera mesmo o Brun123 postar oque ele esta fazendo pra todo mundo ir ajudando um ao outro porque eu ja me perdi nesse Topico aqui ;s ta foda ! ;s
Ae galera eu editei o script de bike system para dar outfits diferents para male e female.
Mas quando eu uso o item ele não muda o outfit,apenas muda a velocidade manda a mensagem "Mount, bike",como se o sex fosse outro numero sem ser 0(female), 1(male).
Alguem pode ajuda a consertar esse script?
Ai vai o script editado:
local sBike = 5701
local bikeCondition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bikeCondition, CONDITION_PARAM_TICKS, -1)
function onUse(cid, item, fromPosition, itemEx, toPosition)
local sex = getPlayerSex(cid)
if sex == 1 then
addOutfitCondition(bikeCondition, {lookType = 1394, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
else
addOutfitCondition(bikeCondition, {lookType = 1393, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
end
end
local t = {
[2547] = {article='a' ,name='bike', text='Mount, bike!', dtext='Demount, bike! ', s=5700, condition=bikeCondition}, }
function BikeSpeedOn(cid,nSpeed)
setPlayerStorageValue(cid,sBike,getCreatureSpeed(cid))
doChangeSpeed(cid,-getCreatureSpeed(cid))
doChangeSpeed(cid,nSpeed)
end
function BikeSpeedOff(cid)
doChangeSpeed(cid,-getCreatureSpeed(cid))
doChangeSpeed(cid,getPlayerStorageValue(cid,sBike))
end
function onUse(cid, item, fromPosition, itemEx, toPosition) local v, r = getCreaturePosition(cid), t[item.itemid]
local s = r.s
local pos = {x = v.x, y = v.y, z = v.z}
if r then
if getPlayerStorageValue(cid, 25000) == 5 then
return
end
if getPlayerStorageValue(cid, 23000) == 5 then
return
end
if #getCreatureSummons(cid) >= 1 then
return
end
if getPlayerStorageValue(cid, 17001) == 1 or getPlayerStorageValue(cid, 63215) == 1 or getPlayerStorageValue(cid, 17000) == 1 then
doPlayerSendCancel(cid, "You can't use bike while ride/fly/surf.")
return true
end
if getPlayerStorageValue(cid, s) <= 0 then
doSendMagicEffect(pos, 177)
doCreatureSay(cid, r.text, 19)
setPlayerStorageValue(cid, s, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have mounted ' .. r.article .. ' '.. r.name .. '.')
BikeSpeedOn(cid,500)
return doAddCondition(cid, r.condition)
elseif getPlayerStorageValue(cid, s) == 1 then
doSendMagicEffect(pos, 177)
doCreatureSay(cid, r.dtext, 19)
setPlayerStorageValue(cid, s, 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You haven demouted ' .. r.article .. ' '.. r.name .. '.')
BikeSpeedOff(cid)
return doRemoveCondition(cid, CONDITION_OUTFIT)
else
return doPlayerSendCancel(cid, 'You can\'t do this.')
end
else
return doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE, 'Report bugs in Bike system.')
end
end
Editado Fevereiro 1 por Picachul
Picachul olha na minha sig que tem o bike funcionando..é so vc mudar o id do item ^^
@all Alguem sabe como arrumar o bug das paredes?
É o seu script que eu estou editando.
vocÊ mesmo falou "...qnd char female usar bike ficara com sprite de male".
Eu quero arrumar esse bug colocando:
"local sex = getPlayerSex(cid)
if sex == 1 then" no seu script...
Seu script original tem isso:
addOutfitCondition(bikeCondition, {lookType = 1394, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
Eu editei para isso:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local sex = getPlayerSex(cid)
if sex == 1 then
addOutfitCondition(bikeCondition, {lookType = 1394, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
else
addOutfitCondition(bikeCondition, {lookType = 1393, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
end
end
Editado Fevereiro 1 por Picachul
É o seu script que eu estou editando.
vocÊ mesmo falou "...qnd char female usar bike ficara com sprite de male".
Eu quero arrumar esse bug colocando:
"local sex = getPlayerSex(cid)
if sex == 1 then" no seu script...
Seu script original tem isso:
addOutfitCondition(bikeCondition, {lookType = 1394, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
Eu editei para isso:
function onUse(cid, item, fromPosition, itemEx, toPosition) local sex = getPlayerSex(cid) if sex == 1 then addOutfitCondition(bikeCondition, {lookType = 1394, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0}) else addOutfitCondition(bikeCondition, {lookType = 1393, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0}) end end
Pronto ja arrumei la...é so copia de la que ja esta certo ^^
vlw *--*
Ta funfando para male e female?
Editado Fevereiro 1 por Picachul
info
Grupo: Visconde
Registrado: 21/11/11
Posts: 323
Reputação: +17
Char no Tibia: Nao tenhu

[01/02/2012 11:29:56] [Error - LuaScriptInterface::loadFile] data/actions/scripts/bike.lua:6: unfinished string near '']'
[01/02/2012 11:29:56] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/bike.lua)
[01/02/2012 11:29:56] data/actions/scripts/bike.lua:6: unfinished string near '']'
[01/02/2012 11:29:57] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/spawn.lua:12: '=' expected near 'substitua'
[01/02/2012 11:29:57] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/spawn.lua)
[01/02/2012 11:29:57] data/creaturescripts/scripts/spawn.lua:12: '=' expected near 'substitua'
Alguem sabe ajudar dou REP+
Se alguem tambem tiver corps dos poke segunda geraçao Dou rep
Alguem puder postar seu server pra mim baixar manda mp por favor preciso de atualização
Editado Fevereiro 1 por vudi
info
Grupo: Infante
Registrado: 28/01/12
Posts: 1.6k
Reputação: +262
Gênero: Masculino
Galera tipow adc saffari ball só q qnd taco no corpo pra tenta catar nao da, da do not use the object.
Alguem me ajuda?? dou rep
@pocotozinho,
funfo o dat editor?
Editado Fevereiro 1 por FlamesAdmin