Estou precisando de uma magia que ao soltar, muda a outfit por um tempo e cria uma area de ataque em volta. Por favor me ajudemmm!
Algo parecido com isso:
local outfit = {lookType = 49} -- Roupa que ira transformar
local tempo = 1 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo
local ml = 90 -- quantos ira aumentar o skill de ML
local skillfist = 2 -- quantos ira aumentar o skill de Fist
local skillsword = 2 -- quantos ira aumentar o skill de Sword
local skillaxe = 2 -- quantos ira aumentar o skill de Axe
local skillclub = 2 -- quantos ira aumentar o skill de Club
local skilldistance = 2 -- quantos ira aumentar o skill de Distance
local skillshield = 2 -- quantos ira aumentar o skill de Shield
local health = 550 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 40)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_SKILL_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end[/b][/size][/color][/font]
Mas com um area de atake tambem.
Tentei algo assim mas n deu muito certo...
local outfit = {lookType = 49} -- Roupa que ira transformar
local tempo = 1 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo
local ml = 90 -- quantos ira aumentar o skill de ML
local skillfist = 2 -- quantos ira aumentar o skill de Fist
local skillsword = 2 -- quantos ira aumentar o skill de Sword
local skillaxe = 2 -- quantos ira aumentar o skill de Axe
local skillclub = 2 -- quantos ira aumentar o skill de Club
local skilldistance = 2 -- quantos ira aumentar o skill de Distance
local skillshield = 2 -- quantos ira aumentar o skill de Shield
local health = 550 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 40)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_SKILL_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
addOutfitCondition(sys, outfit)
setCombatCondition(combat, sys)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack, level / 5
return -(skillTotal * 0.5 + levelTotal), -(skillTotal * 1.5 + levelTotal)
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
info
Grupo: Campones
Registrado: 05/01/12
Posts: 1
Reputação: 0
Por favor me ajudem!
Estou precisando de uma magia que ao soltar, muda a outfit por um tempo e cria uma area de ataque em volta. Por favor me ajudemmm!
Algo parecido com isso:
local outfit = {lookType = 49} -- Roupa que ira transformar local tempo = 1 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo local ml = 90 -- quantos ira aumentar o skill de ML local skillfist = 2 -- quantos ira aumentar o skill de Fist local skillsword = 2 -- quantos ira aumentar o skill de Sword local skillaxe = 2 -- quantos ira aumentar o skill de Axe local skillclub = 2 -- quantos ira aumentar o skill de Club local skilldistance = 2 -- quantos ira aumentar o skill de Distance local skillshield = 2 -- quantos ira aumentar o skill de Shield local health = 550 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 40) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_SKILL_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function onCastSpell(cid, var) return doCombat(cid, combat, var) end[/b][/size][/color][/font]Mas com um area de atake tambem.
Tentei algo assim mas n deu muito certo...
local outfit = {lookType = 49} -- Roupa que ira transformar local tempo = 1 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo local ml = 90 -- quantos ira aumentar o skill de ML local skillfist = 2 -- quantos ira aumentar o skill de Fist local skillsword = 2 -- quantos ira aumentar o skill de Sword local skillaxe = 2 -- quantos ira aumentar o skill de Axe local skillclub = 2 -- quantos ira aumentar o skill de Club local skilldistance = 2 -- quantos ira aumentar o skill de Distance local skillshield = 2 -- quantos ira aumentar o skill de Shield local health = 550 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 40) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_SKILL_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat, area) function onGetFormulaValues(cid, level, skill, attack, factor) local skillTotal, levelTotal = skill + attack, level / 5 return -(skillTotal * 0.5 + levelTotal), -(skillTotal * 1.5 + levelTotal) end function onCastSpell(cid, var) return doCombat(cid, combat, var) endme ajudem por favor
Editado Janeiro 7 por orosama1235